Lines Matching refs:graphics_3d

157   Decoder(MyInstance* instance, int id, const pp::Graphics3D& graphics_3d);
237 const pp::Graphics3D& graphics_3d) in Decoder() argument
258 decoder_->Initialize(graphics_3d, in Decoder()
394 PP_Resource graphics_3d = context_->pp_resource(); in ~MyInstance() local
396 gles2_if_->DeleteProgram(graphics_3d, shader_2d_.program); in ~MyInstance()
398 gles2_if_->DeleteProgram(graphics_3d, shader_rectangle_arb_.program); in ~MyInstance()
400 gles2_if_->DeleteProgram(graphics_3d, shader_external_oes_.program); in ~MyInstance()
479 PP_Resource graphics_3d = context_->pp_resource(); in PaintNextPicture() local
482 gles2_if_->UseProgram(graphics_3d, shader_2d_.program); in PaintNextPicture()
484 graphics_3d, shader_2d_.texcoord_scale_location, 1.0, 1.0); in PaintNextPicture()
487 gles2_if_->UseProgram(graphics_3d, shader_rectangle_arb_.program); in PaintNextPicture()
488 gles2_if_->Uniform2f(graphics_3d, in PaintNextPicture()
495 gles2_if_->UseProgram(graphics_3d, shader_external_oes_.program); in PaintNextPicture()
497 graphics_3d, shader_external_oes_.texcoord_scale_location, 1.0, 1.0); in PaintNextPicture()
500 gles2_if_->Viewport(graphics_3d, x, y, half_width, half_height); in PaintNextPicture()
501 gles2_if_->ActiveTexture(graphics_3d, GL_TEXTURE0); in PaintNextPicture()
503 graphics_3d, picture.texture_target, picture.texture_id); in PaintNextPicture()
504 gles2_if_->DrawArrays(graphics_3d, GL_TRIANGLE_STRIP, 0, 4); in PaintNextPicture()
506 gles2_if_->UseProgram(graphics_3d, 0); in PaintNextPicture()