Lines Matching refs:shaders

234     std::ostringstream shaders;  in TEST_F()  local
235 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"( in TEST_F()
244 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
250 std::ostringstream shaders; in TEST_F() local
251 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"( in TEST_F()
260 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
266 std::ostringstream shaders; in TEST_F() local
267 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"( in TEST_F()
276 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
282 std::ostringstream shaders; in TEST_F() local
283 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"( in TEST_F()
293 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
301 std::ostringstream shaders; in TEST_F() local
302 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() << R"( in TEST_F()
315 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
321 std::ostringstream shaders; in TEST_F() local
322 shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() << R"( in TEST_F()
335 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
342 std::ostringstream shaders; in TEST_F() local
343 shaders << "OpCapability Int16\n" in TEST_F()
360 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
367 std::ostringstream shaders; in TEST_F() local
368 shaders << "OpCapability Int16\n" in TEST_F()
385 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
392 std::ostringstream shaders; in TEST_F() local
393 shaders << "OpCapability Int64\n" in TEST_F()
410 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
417 std::ostringstream shaders; in TEST_F() local
418 shaders << "OpCapability Int64\n" in TEST_F()
435 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
441 std::ostringstream shaders; in TEST_F() local
442 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() in TEST_F()
454 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
460 std::ostringstream shaders; in TEST_F() local
461 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() in TEST_F()
473 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
479 std::ostringstream shaders; in TEST_F() local
480 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() in TEST_F()
492 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
498 std::ostringstream shaders; in TEST_F() local
499 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() in TEST_F()
511 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
517 std::ostringstream shaders; in TEST_F() local
518 shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() in TEST_F()
534 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
540 std::ostringstream shaders; in TEST_F() local
541 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() in TEST_F()
551 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
557 std::ostringstream shaders; in TEST_F() local
558 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() in TEST_F()
568 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
574 std::ostringstream shaders; in TEST_F() local
575 shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() in TEST_F()
590 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
597 std::ostringstream shaders; in TEST_F() local
598 shaders << "OpCapability Int16\n" in TEST_F()
615 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
622 std::ostringstream shaders; in TEST_F() local
623 shaders << "OpCapability Int16\n" in TEST_F()
640 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
647 std::ostringstream shaders; in TEST_F() local
648 shaders << "OpCapability Int16\n" in TEST_F()
664 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
671 std::ostringstream shaders; in TEST_F() local
672 shaders << "OpCapability Int16\n" in TEST_F()
688 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
695 std::ostringstream shaders; in TEST_F() local
696 shaders << "OpCapability Int64\n" in TEST_F()
712 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
719 std::ostringstream shaders; in TEST_F() local
720 shaders << "OpCapability Int64\n" in TEST_F()
736 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
743 std::ostringstream shaders; in TEST_F() local
744 shaders << "OpCapability Int16\n" in TEST_F()
760 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
767 std::ostringstream shaders; in TEST_F() local
768 shaders << ShaderPreambleAC({"i"}) << TypesVoid() << TypesInt() in TEST_F()
783 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
790 std::ostringstream shaders; in TEST_F() local
791 shaders << "OpCapability Int64\n" in TEST_F()
811 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
817 std::ostringstream shaders; in TEST_F() local
818 shaders << ShaderPreambleAC({"spec200"}) << R"( in TEST_F()
837 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
843 std::ostringstream shaders; in TEST_F() local
844 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() in TEST_F()
853 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
859 std::ostringstream shaders; in TEST_F() local
860 shaders << ShaderPreambleAC() << TypesVoid() << TypesInt() in TEST_F()
869 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
875 std::ostringstream shaders; in TEST_F() local
876 shaders << ShaderPreambleAC({"struct", "spec200"}) in TEST_F()
891 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str()); in TEST_F()
897 std::ostringstream shaders; in TEST_F() local
898 shaders << ShaderPreambleAC({"struct"}) << in TEST_F()
911 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str()); in TEST_F()
917 std::ostringstream shaders; in TEST_F() local
918 shaders << ShaderPreambleAC({"struct", "i"}) << in TEST_F()
932 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str()); in TEST_F()
938 std::ostringstream shaders; in TEST_F() local
939 shaders << ShaderPreambleAC({"struct", "i"}) << TypesVoid() << TypesInt() in TEST_F()
951 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str()); in TEST_F()
957 std::ostringstream shaders; in TEST_F() local
958 shaders << ShaderPreambleAC({"struct", "i"}) << TypesVoid() << TypesInt() in TEST_F()
970 SinglePassRunAndFail<GraphicsRobustAccessPass>(shaders.str()); in TEST_F()
976 std::ostringstream shaders; in TEST_F() local
977 shaders << ShaderPreambleAC() << "OpDecorate %rtarr ArrayStride 4 " in TEST_F()
997 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
1003 std::ostringstream shaders; in TEST_F() local
1004 shaders << "OpCapability Int16\n" in TEST_F()
1028 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
1034 std::ostringstream shaders; in TEST_F() local
1035 shaders << "OpCapability Int16\n" in TEST_F()
1059 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
1065 std::ostringstream shaders; in TEST_F() local
1066 shaders << ShaderPreambleAC({"i"}) << "OpDecorate %rtarr ArrayStride 4 " in TEST_F()
1087 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
1093 std::ostringstream shaders; in TEST_F() local
1094 shaders << ShaderPreambleAC({"i"}) << "OpDecorate %rtarr ArrayStride 4 " in TEST_F()
1115 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
1121 std::ostringstream shaders; in TEST_F() local
1122 shaders << "OpCapability Int64" << ShaderPreambleAC({"i"}) in TEST_F()
1144 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
1150 std::ostringstream shaders; in TEST_F() local
1151 shaders << "OpCapability Int64" << ShaderPreambleAC({"i"}) in TEST_F()
1173 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
1182 std::ostringstream shaders; in TEST_F() local
1183 shaders << ShaderPreambleAC({"i", "j"}) in TEST_F()
1213 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
1220 std::ostringstream shaders; in TEST_F() local
1221 shaders << ShaderPreambleAC({"i", "ssbo_s"}) in TEST_F()
1257 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
1265 std::ostringstream shaders; in TEST_F() local
1266 shaders << ShaderPreambleAC({"i", "j", "k", "ssbo_s", "ssbo_pty", in TEST_F()
1317 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()
1329 std::ostringstream shaders; in TEST_F() local
1330 shaders << ShaderPreambleAC({"i", "j", "k", "bb1", "bb2", "ssbo_s", in TEST_F()
1386 SinglePassRunAndMatch<GraphicsRobustAccessPass>(shaders.str(), true); in TEST_F()