Lines Matching refs:angle

55   GLfloat angle, da;  in gear()  local
71 angle = i * 2.f * (float) M_PI / teeth; in gear()
72 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); in gear()
73 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); in gear()
75 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); in gear()
76 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); in gear()
85 angle = i * 2.f * (float) M_PI / teeth; in gear()
87 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); in gear()
88 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); in gear()
89 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); in gear()
90 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); in gear()
99 angle = i * 2.f * (float) M_PI / teeth; in gear()
100 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); in gear()
101 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); in gear()
103 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); in gear()
104 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); in gear()
113 angle = i * 2.f * (float) M_PI / teeth; in gear()
115 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); in gear()
116 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); in gear()
117 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); in gear()
118 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); in gear()
125 angle = i * 2.f * (float) M_PI / teeth; in gear()
127 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); in gear()
128 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); in gear()
129 u = r2 * (float) cos(angle + da) - r1 * (float) cos(angle); in gear()
130 v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle); in gear()
135 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); in gear()
136 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); in gear()
137 glNormal3f((float) cos(angle), (float) sin(angle), 0.f); in gear()
138 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); in gear()
139 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); in gear()
140 u = r1 * (float) cos(angle + 3 * da) - r2 * (float) cos(angle + 2 * da); in gear()
141 v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da); in gear()
143 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); in gear()
144 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); in gear()
145 glNormal3f((float) cos(angle), (float) sin(angle), 0.f); in gear()
158 angle = i * 2.f * (float) M_PI / teeth; in gear()
159 glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f); in gear()
160 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); in gear()
161 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); in gear()
170 static GLfloat angle = 0.f; variable
185 glRotatef(angle, 0.0, 0.0, 1.0); in draw()
191 glRotatef(-2.f * angle - 9.f, 0.f, 0.f, 1.f); in draw()
197 glRotatef(-2.f * angle - 25.f, 0.f, 0.f, 1.f); in draw()
208 angle = 100.f * (float) glfwGetTime(); in animate()