Lines Matching defs:final

28 struct GLContextSymbols final {  struct
29 void(GLAPIENTRY* fActiveTexture)(GLenum);
30 void(GLAPIENTRY* fAttachShader)(GLuint, GLuint);
31 void(GLAPIENTRY* fBeginQuery)(GLenum, GLuint);
32 void(GLAPIENTRY* fBindAttribLocation)(GLuint, GLuint, const GLchar*);
33 void(GLAPIENTRY* fBindBuffer)(GLenum, GLuint);
34 void(GLAPIENTRY* fBindTexture)(GLenum, GLuint);
35 void(GLAPIENTRY* fBindVertexArray)(GLuint);
36 void(GLAPIENTRY* fBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat);
37 void(GLAPIENTRY* fBlendEquation)(GLenum);
38 void(GLAPIENTRY* fBlendEquationSeparate)(GLenum, GLenum);
39 void(GLAPIENTRY* fBlendFunc)(GLenum, GLenum);
40 void(GLAPIENTRY* fBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
41 void(GLAPIENTRY* fBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum);
42 void(GLAPIENTRY* fBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid*);
44 void(GLAPIENTRY* fClear)(GLbitfield);
45 void(GLAPIENTRY* fClearBufferfi)(GLenum, GLint, GLfloat, GLint);
46 void(GLAPIENTRY* fClearBufferfv)(GLenum, GLint, const GLfloat*);
47 void(GLAPIENTRY* fClearBufferiv)(GLenum, GLint, const GLint*);
48 void(GLAPIENTRY* fClearBufferuiv)(GLenum, GLint, const GLuint*);
49 void(GLAPIENTRY* fClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
50 void(GLAPIENTRY* fClearStencil)(GLint);
51 void(GLAPIENTRY* fColorMask)(realGLboolean, realGLboolean, realGLboolean,
53 void(GLAPIENTRY* fCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei,
56 void(GLAPIENTRY* fCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint,
59 void(GLAPIENTRY* fCullFace)(GLenum);
60 void(GLAPIENTRY* fDetachShader)(GLuint, GLuint);
61 void(GLAPIENTRY* fDepthFunc)(GLenum);
62 void(GLAPIENTRY* fDepthMask)(realGLboolean);
63 void(GLAPIENTRY* fDisable)(GLenum);
64 void(GLAPIENTRY* fDisableVertexAttribArray)(GLuint);
65 void(GLAPIENTRY* fDrawArrays)(GLenum, GLint, GLsizei);
66 void(GLAPIENTRY* fDrawBuffer)(GLenum);
67 void(GLAPIENTRY* fDrawBuffers)(GLsizei, const GLenum*);
68 void(GLAPIENTRY* fDrawElements)(GLenum, GLsizei, GLenum, const GLvoid*);
69 void(GLAPIENTRY* fEnable)(GLenum);
70 void(GLAPIENTRY* fEnableVertexAttribArray)(GLuint);
71 void(GLAPIENTRY* fFinish)(void);
72 void(GLAPIENTRY* fEndQuery)(GLenum);
73 void(GLAPIENTRY* fFlush)(void);
74 void(GLAPIENTRY* fFrontFace)(GLenum);
75 void(GLAPIENTRY* fGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei*, GLint*,
77 void(GLAPIENTRY* fGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei*, GLint*,
79 void(GLAPIENTRY* fGetAttachedShaders)(GLuint, GLsizei, GLsizei*, GLuint*);
81 void(GLAPIENTRY* fGetIntegerv)(GLenum, GLint*);
82 void(GLAPIENTRY* fGetFloatv)(GLenum, GLfloat*);
83 void(GLAPIENTRY* fGetBooleanv)(GLenum, realGLboolean*);
84 void(GLAPIENTRY* fGetBufferParameteriv)(GLenum, GLenum, GLint*);
85 void(GLAPIENTRY* fGenerateMipmap)(GLenum);
87 void(GLAPIENTRY* fGetProgramiv)(GLuint, GLenum, GLint*);
88 void(GLAPIENTRY* fGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
89 void(GLAPIENTRY* fGetQueryiv)(GLenum, GLenum, GLint*);
90 void(GLAPIENTRY* fGetQueryObjectiv)(GLuint, GLenum, GLint*);
91 void(GLAPIENTRY* fGetQueryObjectuiv)(GLuint, GLenum, GLuint*);
92 void(GLAPIENTRY* fGetQueryObjecti64v)(GLuint, GLenum, GLint64*);
93 void(GLAPIENTRY* fGetQueryObjectui64v)(GLuint, GLenum, GLuint64*);
94 void(GLAPIENTRY* fQueryCounter)(GLuint, GLenum);
95 void(GLAPIENTRY* fTexParameteri)(GLenum, GLenum, GLint);
96 void(GLAPIENTRY* fTexParameteriv)(GLenum, GLenum, const GLint*);
97 void(GLAPIENTRY* fTexParameterf)(GLenum, GLenum, GLfloat);
98 GLubyte*(GLAPIENTRY* fGetString)(GLenum);
99 void(GLAPIENTRY* fGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid*);
100 void(GLAPIENTRY* fGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint*);
101 void(GLAPIENTRY* fGetTexParameterfv)(GLenum, GLenum, GLfloat*);
102 void(GLAPIENTRY* fGetTexParameteriv)(GLenum, GLenum, GLint*);
103 void(GLAPIENTRY* fGetUniformfv)(GLuint, GLint, GLfloat*);
104 void(GLAPIENTRY* fGetUniformiv)(GLuint, GLint, GLint*);
105 void(GLAPIENTRY* fGetUniformuiv)(GLuint, GLint, GLuint*);
107 void(GLAPIENTRY* fGetVertexAttribfv)(GLuint, GLenum, GLfloat*);
108 void(GLAPIENTRY* fGetVertexAttribiv)(GLuint, GLenum, GLint*);
109 void(GLAPIENTRY* fGetVertexAttribPointerv)(GLuint, GLenum, GLvoid**);
110 void(GLAPIENTRY* fHint)(GLenum, GLenum);
117 void(GLAPIENTRY* fLineWidth)(GLfloat);
118 void(GLAPIENTRY* fLinkProgram)(GLuint);
119 void(GLAPIENTRY* fPixelStorei)(GLenum, GLint);
120 void(GLAPIENTRY* fPointParameterf)(GLenum, GLfloat);
121 void(GLAPIENTRY* fPolygonMode)(GLenum, GLenum);
122 void(GLAPIENTRY* fPolygonOffset)(GLfloat, GLfloat);
123 void(GLAPIENTRY* fReadBuffer)(GLenum);
124 void(GLAPIENTRY* fReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum,
126 void(GLAPIENTRY* fSampleCoverage)(GLclampf, realGLboolean);
127 void(GLAPIENTRY* fStencilFunc)(GLenum, GLint, GLuint);
128 void(GLAPIENTRY* fStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
129 void(GLAPIENTRY* fStencilMask)(GLuint);
130 void(GLAPIENTRY* fStencilMaskSeparate)(GLenum, GLuint);
131 void(GLAPIENTRY* fStencilOp)(GLenum, GLenum, GLenum);
132 void(GLAPIENTRY* fStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
133 void(GLAPIENTRY* fTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint,
135 void(GLAPIENTRY* fTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei,
137 void(GLAPIENTRY* fTextureRangeAPPLE)(GLenum, GLsizei, GLvoid*);
138 void(GLAPIENTRY* fFinishObjectAPPLE)(GLenum, GLint);
140 void(GLAPIENTRY* fUniform1f)(GLint, GLfloat);
141 void(GLAPIENTRY* fUniform1fv)(GLint, GLsizei, const GLfloat*);
142 void(GLAPIENTRY* fUniform1i)(GLint, GLint);
143 void(GLAPIENTRY* fUniform1iv)(GLint, GLsizei, const GLint*);
144 void(GLAPIENTRY* fUniform2f)(GLint, GLfloat, GLfloat);
145 void(GLAPIENTRY* fUniform2fv)(GLint, GLsizei, const GLfloat*);
146 void(GLAPIENTRY* fUniform2i)(GLint, GLint, GLint);
147 void(GLAPIENTRY* fUniform2iv)(GLint, GLsizei, const GLint*);
148 void(GLAPIENTRY* fUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
149 void(GLAPIENTRY* fUniform3fv)(GLint, GLsizei, const GLfloat*);
150 void(GLAPIENTRY* fUniform3i)(GLint, GLint, GLint, GLint);
151 void(GLAPIENTRY* fUniform3iv)(GLint, GLsizei, const GLint*);
152 void(GLAPIENTRY* fUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
153 void(GLAPIENTRY* fUniform4fv)(GLint, GLsizei, const GLfloat*);
154 void(GLAPIENTRY* fUniform4i)(GLint, GLint, GLint, GLint, GLint);
155 void(GLAPIENTRY* fUniform4iv)(GLint, GLsizei, const GLint*);
156 void(GLAPIENTRY* fUniformMatrix2fv)(GLint, GLsizei, realGLboolean,
158 void(GLAPIENTRY* fUniformMatrix2x3fv)(GLint, GLsizei, realGLboolean,
160 void(GLAPIENTRY* fUniformMatrix2x4fv)(GLint, GLsizei, realGLboolean,
162 void(GLAPIENTRY* fUniformMatrix3fv)(GLint, GLsizei, realGLboolean,
164 void(GLAPIENTRY* fUniformMatrix3x2fv)(GLint, GLsizei, realGLboolean,
166 void(GLAPIENTRY* fUniformMatrix3x4fv)(GLint, GLsizei, realGLboolean,
168 void(GLAPIENTRY* fUniformMatrix4fv)(GLint, GLsizei, realGLboolean,
170 void(GLAPIENTRY* fUniformMatrix4x2fv)(GLint, GLsizei, realGLboolean,
172 void(GLAPIENTRY* fUniformMatrix4x3fv)(GLint, GLsizei, realGLboolean,
175 void(GLAPIENTRY* fUseProgram)(GLuint);
176 void(GLAPIENTRY* fValidateProgram)(GLuint);
177 void(GLAPIENTRY* fVertexAttribPointer)(GLuint, GLint, GLenum, realGLboolean,
179 void(GLAPIENTRY* fVertexAttrib1f)(GLuint, GLfloat);
180 void(GLAPIENTRY* fVertexAttrib2f)(GLuint, GLfloat, GLfloat);
181 void(GLAPIENTRY* fVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat);
182 void(GLAPIENTRY* fVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
183 void(GLAPIENTRY* fVertexAttrib1fv)(GLuint, const GLfloat*);
184 void(GLAPIENTRY* fVertexAttrib2fv)(GLuint, const GLfloat*);
185 void(GLAPIENTRY* fVertexAttrib3fv)(GLuint, const GLfloat*);
186 void(GLAPIENTRY* fVertexAttrib4fv)(GLuint, const GLfloat*);
187 void(GLAPIENTRY* fCompileShader)(GLuint);
188 void(GLAPIENTRY* fCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint,
190 void(GLAPIENTRY* fCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint,
192 void(GLAPIENTRY* fGetShaderiv)(GLuint, GLenum, GLint*);
193 void(GLAPIENTRY* fGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
194 void(GLAPIENTRY* fGetShaderPrecisionFormat)(GLenum, GLenum, GLint*, GLint*);
195 void(GLAPIENTRY* fGetShaderSource)(GLint, GLsizei, GLsizei*, GLchar*);
196 void(GLAPIENTRY* fShaderSource)(GLuint, GLsizei, const GLchar* const*,
199 void(GLAPIENTRY* fBindFramebuffer)(GLenum, GLuint);
200 void(GLAPIENTRY* fBindRenderbuffer)(GLenum, GLuint);
202 void(GLAPIENTRY* fFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
203 void(GLAPIENTRY* fFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
205 void(GLAPIENTRY* fFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint,
207 void(GLAPIENTRY* fGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum,
209 void(GLAPIENTRY* fGetRenderbufferParameteriv)(GLenum, GLenum, GLint*);
213 void(GLAPIENTRY* fRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
215 void(GLAPIENTRY* fInvalidateFramebuffer)(GLenum, GLsizei, const GLenum*);
216 void(GLAPIENTRY* fInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum*,
221 void(GLAPIENTRY* fClientActiveTexture)(GLenum);
222 void(GLAPIENTRY* fDisableClientState)(GLenum);
223 void(GLAPIENTRY* fEnableClientState)(GLenum);
224 void(GLAPIENTRY* fLoadIdentity)(void);
225 void(GLAPIENTRY* fLoadMatrixd)(const GLdouble*);
226 void(GLAPIENTRY* fLoadMatrixf)(const GLfloat*);
227 void(GLAPIENTRY* fMatrixMode)(GLenum);
228 void(GLAPIENTRY* fTexGeni)(GLenum, GLenum, GLint);
229 void(GLAPIENTRY* fTexGenf)(GLenum, GLenum, GLfloat);
230 void(GLAPIENTRY* fTexGenfv)(GLenum, GLenum, const GLfloat*);
231 void(GLAPIENTRY* fVertexPointer)(GLint, GLenum, GLsizei, const GLvoid*);
233 void(GLAPIENTRY* fBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint,
257 * final context is destroyed. argument
262 void(GLAPIENTRY* fGenBuffers)(GLsizei, GLuint*);
263 void(GLAPIENTRY* fGenQueries)(GLsizei, GLuint*);
264 void(GLAPIENTRY* fGenTextures)(GLsizei, GLuint*);
265 void(GLAPIENTRY* fGenFramebuffers)(GLsizei, GLuint*);
266 void(GLAPIENTRY* fGenRenderbuffers)(GLsizei, GLuint*);
267 void(GLAPIENTRY* fGenVertexArrays)(GLsizei, GLuint*);
269 void(GLAPIENTRY* fDeleteProgram)(GLuint);
270 void(GLAPIENTRY* fDeleteShader)(GLuint);
271 void(GLAPIENTRY* fDeleteBuffers)(GLsizei, const GLuint*);
272 void(GLAPIENTRY* fDeleteQueries)(GLsizei, const GLuint*);
273 void(GLAPIENTRY* fDeleteTextures)(GLsizei, const GLuint*);
274 void(GLAPIENTRY* fDeleteFramebuffers)(GLsizei, const GLuint*);
275 void(GLAPIENTRY* fDeleteRenderbuffers)(GLsizei, const GLuint*);
276 void(GLAPIENTRY* fDeleteVertexArrays)(GLsizei, const GLuint*);
278 void*(GLAPIENTRY* fMapBuffer)(GLenum, GLenum);
282 void(GLAPIENTRY* fCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr,
290 void(GLAPIENTRY* fDeleteSync)(GLsync);
292 void(GLAPIENTRY* fWaitSync)(GLsync, GLbitfield, GLuint64);
293 void(GLAPIENTRY* fGetInteger64v)(GLenum, GLint64*);
294 void(GLAPIENTRY* fGetSynciv)(GLsync, GLenum, GLsizei, GLsizei*, GLint*);
297 void(GLAPIENTRY* fEGLImageTargetTexture2D)(GLenum, GLeglImage);
298 void(GLAPIENTRY* fEGLImageTargetRenderbufferStorage)(GLenum, GLeglImage);
301 void(GLAPIENTRY* fDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei);
302 void(GLAPIENTRY* fDrawElementsInstanced)(GLenum, GLsizei, GLenum,
306 void(GLAPIENTRY* fVertexAttribDivisor)(GLuint, GLuint);
309 void(GLAPIENTRY* fGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei,
313 void(GLAPIENTRY* fBindBufferBase)(GLenum, GLuint, GLuint);
314 void(GLAPIENTRY* fBindBufferRange)(GLenum, GLuint, GLuint, GLintptr,
317 void(GLAPIENTRY* fGenTransformFeedbacks)(GLsizei, GLuint*);
318 void(GLAPIENTRY* fDeleteTransformFeedbacks)(GLsizei, const GLuint*);
320 void(GLAPIENTRY* fBindTransformFeedback)(GLenum, GLuint);
321 void(GLAPIENTRY* fTransformFeedbackVaryings)(GLuint, GLsizei,
323 void(GLAPIENTRY* fGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei,
326 void(GLAPIENTRY* fBeginTransformFeedback)(GLenum);
327 void(GLAPIENTRY* fEndTransformFeedback)(void);
328 void(GLAPIENTRY* fPauseTransformFeedback)(void);
329 void(GLAPIENTRY* fResumeTransformFeedback)(void);
331 void(GLAPIENTRY* fGetIntegeri_v)(GLenum, GLuint, GLint*);
332 void(GLAPIENTRY* fGetInteger64i_v)(GLenum, GLuint, GLint64*);
335 void(GLAPIENTRY* fBindBufferOffset)(GLenum, GLuint, GLuint, GLintptr);
338 void(GLAPIENTRY* fDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei,
340 void(GLAPIENTRY* fDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei,
342 void(GLAPIENTRY* fDebugMessageCallback)(GLDEBUGPROC, const GLvoid*);
345 void(GLAPIENTRY* fGetPointerv)(GLenum, GLvoid**);
346 void(GLAPIENTRY* fPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar*);
347 void(GLAPIENTRY* fPopDebugGroup)(void);
348 void(GLAPIENTRY* fObjectLabel)(GLenum, GLuint, GLsizei, const GLchar*);
349 void(GLAPIENTRY* fGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei*, GLchar*);
350 void(GLAPIENTRY* fObjectPtrLabel)(const GLvoid*, GLsizei, const GLchar*);
351 void(GLAPIENTRY* fGetObjectPtrLabel)(const GLvoid*, GLsizei, GLsizei*,
355 void(GLAPIENTRY* fGenFences)(GLsizei, GLuint*);
356 void(GLAPIENTRY* fDeleteFences)(GLsizei, const GLuint*);
357 void(GLAPIENTRY* fSetFence)(GLuint, GLenum);
359 void(GLAPIENTRY* fFinishFence)(GLuint);
361 void(GLAPIENTRY* fGetFenceiv)(GLuint, GLenum, GLint*);
364 void*(GLAPIENTRY* fMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
365 void(GLAPIENTRY* fFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
368 void(GLAPIENTRY* fGenSamplers)(GLsizei, GLuint*);
369 void(GLAPIENTRY* fDeleteSamplers)(GLsizei, const GLuint*);
371 void(GLAPIENTRY* fBindSampler)(GLuint, GLuint);
372 void(GLAPIENTRY* fSamplerParameteri)(GLuint, GLenum, GLint);
373 void(GLAPIENTRY* fSamplerParameteriv)(GLuint, GLenum, const GLint*);
374 void(GLAPIENTRY* fSamplerParameterf)(GLuint, GLenum, GLfloat);
375 void(GLAPIENTRY* fSamplerParameterfv)(GLuint, GLenum, const GLfloat*);
376 void(GLAPIENTRY* fGetSamplerParameteriv)(GLuint, GLenum, GLint*);
377 void(GLAPIENTRY* fGetSamplerParameterfv)(GLuint, GLenum, GLfloat*);
380 void(GLAPIENTRY* fTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
381 void(GLAPIENTRY* fTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei,
385 void(GLAPIENTRY* fGetUniformIndices)(GLuint, GLsizei, const GLchar* const*,
387 void(GLAPIENTRY* fGetActiveUniformsiv)(GLuint, GLsizei, const GLuint*, GLenum,
390 void(GLAPIENTRY* fGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint*);
391 void(GLAPIENTRY* fGetActiveUniformBlockName)(GLuint, GLuint, GLsizei,
393 void(GLAPIENTRY* fUniformBlockBinding)(GLuint, GLuint, GLuint);
396 void(GLAPIENTRY* fGetVertexAttribIiv)(GLuint, GLenum, GLint*);
397 void(GLAPIENTRY* fGetVertexAttribIuiv)(GLuint, GLenum, GLuint*);
398 void(GLAPIENTRY* fVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint);
399 void(GLAPIENTRY* fVertexAttribI4iv)(GLuint, const GLint*);
400 void(GLAPIENTRY* fVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint);
401 void(GLAPIENTRY* fVertexAttribI4uiv)(GLuint, const GLuint*);
402 void(GLAPIENTRY* fVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei,
404 void(GLAPIENTRY* fUniform1ui)(GLint, GLuint);
405 void(GLAPIENTRY* fUniform2ui)(GLint, GLuint, GLuint);
406 void(GLAPIENTRY* fUniform3ui)(GLint, GLuint, GLuint, GLuint);
407 void(GLAPIENTRY* fUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
408 void(GLAPIENTRY* fUniform1uiv)(GLint, GLsizei, const GLuint*);
409 void(GLAPIENTRY* fUniform2uiv)(GLint, GLsizei, const GLuint*);
410 void(GLAPIENTRY* fUniform3uiv)(GLint, GLsizei, const GLuint*);
411 void(GLAPIENTRY* fUniform4uiv)(GLint, GLsizei, const GLuint*);
415 void(GLAPIENTRY* fTexImage3D)(GLenum, GLint, GLenum, GLenum, GLsizei, GLsizei,
418 void(GLAPIENTRY* fTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei,
422 void(GLAPIENTRY* fCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint,
425 void(GLAPIENTRY* fCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei,
429 void(GLAPIENTRY* fCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint,
434 const GLubyte*(GLAPIENTRY* fGetStringi)(GLenum, GLuint);
437 void(GLAPIENTRY* fResolveMultisampleFramebufferAPPLE)(void);
440 void(GLAPIENTRY* fTextureBarrier)(void);
443 void(GLAPIENTRY* fPrimitiveRestartIndex)(GLuint);
446 void(GLAPIENTRY* fFramebufferTextureMultiview)(GLenum target,