Lines Matching refs:local_step
238 vec2 local_step = swgl_interpStep(vLocalPos).xy * w;
239 float step_scale = max(dot(local_step, local_step), 1.0e-6);
269 mix(clip_rect, clip_rect.zwxy, lessThan(local_step, vec2(0.0)).xyxy)
273 clip_dist * recip(local_step).xyxy,
274 notEqual(local_step, vec2(0.0)).xyxy);
311 // using dot(normal, apex) / dot(normal, local_step), where the apex vector
318 float scale = -dot(local_step, (normal)); \
424 local_pos += float(num_aa / swgl_StepSize) * local_step;
439 local_pos += local_step;
447 local_pos += local_step;
454 local_pos += float(num_opaque / swgl_StepSize) * local_step;
470 local_pos += local_step;
478 local_pos += local_step;