Lines Matching refs:u_color
65 uniform vec4 u_color;
68 gl_FragColor = u_color
83 uniform vec4 u_color;
86 gl_FragColor = u_color;
89 return u_color
105 uniform vec4 u_color;
107 return u_color;
331 uniform vec4 u_color;
337 gl_FragColor = u_color * someFunc();
343 uniform vec4 u_color;
356 gl_FragColor = u_color * someFunc();
362 uniform vec4 u_color;
364 if (u_color.x > 0.5) {
378 uniform vec4 u_color;
380 if (u_color.x > 0.5) {
394 uniform vec4 u_color;
396 return (u_color.x > 0.5) ? vec4(1) : someFunc();
406 uniform vec4 u_color;
408 return (u_color.x > 0.5) ? someFunc() : vec4(1);
418 uniform vec4 u_color;
424 gl_FragColor = u_color;
430 uniform vec4 u_color;
439 gl_FragColor = u_color + vec4(hairColor0 + faceColor2, 0);
445 uniform vec4 u_color;
448 return u_color;
464 uniform vec4 u_color;