Lines Matching refs:GL_FRAMEBUFFER
92 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in prepareForDraw()
96 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
97 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw()
109 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw()
110 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in prepareForDraw()
113 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
119 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
140 glBindFramebuffer(GL_FRAMEBUFFER, 0); in cleanup()
326 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
327 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleRB); in prepareForDraw()
328 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
329 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw()
340 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw()
341 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mResolveTex, 0); in prepareForDraw()
342 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
344 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
366 glBindFramebuffer(GL_FRAMEBUFFER, 0); in cleanup()