Lines Matching defs:GLint

106         x: GLint,  in read_pixels_into_buffer()
107 y: GLint, in read_pixels_into_buffer()
143 x: GLint, in read_pixels()
144 y: GLint, in read_pixels()
171 x: GLint, in read_pixels_into_pbo()
172 y: GLint, in read_pixels_into_pbo()
192 fn pixel_store_i(&self, name: GLenum, param: GLint) { in pixel_store_i()
410 unsafe fn get_uniform_iv(&self, program: GLuint, location: GLint, result: &mut [GLint]) { in get_uniform_iv()
417 unsafe fn get_uniform_fv(&self, program: GLuint, location: GLint, result: &mut [GLfloat]) { in get_uniform_fv()
526 level: GLint, in tex_image_2d()
527 internal_format: GLint, in tex_image_2d()
530 border: GLint, in tex_image_2d()
568 level: GLint, in compressed_tex_image_2d()
572 border: GLint, in compressed_tex_image_2d()
592 level: GLint, in compressed_tex_sub_image_2d()
593 xoffset: GLint, in compressed_tex_sub_image_2d()
594 yoffset: GLint, in compressed_tex_sub_image_2d()
619 level: GLint, in tex_image_3d()
620 internal_format: GLint, in tex_image_3d()
624 border: GLint, in tex_image_3d()
652 level: GLint, in copy_tex_image_2d()
654 x: GLint, in copy_tex_image_2d()
655 y: GLint, in copy_tex_image_2d()
658 border: GLint, in copy_tex_image_2d()
677 level: GLint, in copy_tex_sub_image_2d()
678 xoffset: GLint, in copy_tex_sub_image_2d()
679 yoffset: GLint, in copy_tex_sub_image_2d()
680 x: GLint, in copy_tex_sub_image_2d()
681 y: GLint, in copy_tex_sub_image_2d()
694 level: GLint, in copy_tex_sub_image_3d()
695 xoffset: GLint, in copy_tex_sub_image_3d()
696 yoffset: GLint, in copy_tex_sub_image_3d()
697 zoffset: GLint, in copy_tex_sub_image_3d()
698 x: GLint, in copy_tex_sub_image_3d()
699 y: GLint, in copy_tex_sub_image_3d()
713 level: GLint, in tex_sub_image_2d()
714 xoffset: GLint, in tex_sub_image_2d()
715 yoffset: GLint, in tex_sub_image_2d()
740 level: GLint, in tex_sub_image_2d_pbo()
741 xoffset: GLint, in tex_sub_image_2d_pbo()
742 yoffset: GLint, in tex_sub_image_2d_pbo()
767 level: GLint, in tex_sub_image_3d()
768 xoffset: GLint, in tex_sub_image_3d()
769 yoffset: GLint, in tex_sub_image_3d()
770 zoffset: GLint, in tex_sub_image_3d()
798 level: GLint, in tex_sub_image_3d_pbo()
799 xoffset: GLint, in tex_sub_image_3d_pbo()
800 yoffset: GLint, in tex_sub_image_3d_pbo()
801 zoffset: GLint, in tex_sub_image_3d_pbo()
829 levels: GLint, in tex_storage_2d()
845 levels: GLint, in tex_storage_3d()
862 level: GLint, in get_tex_image_into_buffer()
877 src_level: GLint, in copy_image_sub_data()
878 src_x: GLint, in copy_image_sub_data()
879 src_y: GLint, in copy_image_sub_data()
880 src_z: GLint, in copy_image_sub_data()
883 dst_level: GLint, in copy_image_sub_data()
884 dst_x: GLint, in copy_image_sub_data()
885 dst_y: GLint, in copy_image_sub_data()
886 dst_z: GLint, in copy_image_sub_data()
913 xoffset: GLint, in invalidate_sub_framebuffer()
914 yoffset: GLint, in invalidate_sub_framebuffer()
934 unsafe fn get_integer_v(&self, name: GLenum, result: &mut [GLint]) { in get_integer_v()
946 unsafe fn get_integer_iv(&self, name: GLenum, index: GLuint, result: &mut [GLint]) { in get_integer_iv()
975 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
988 fn get_renderbuffer_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint { in get_renderbuffer_parameter_iv()
997 fn get_tex_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint { in get_tex_parameter_iv()
1013 fn tex_parameter_i(&self, target: GLenum, pname: GLenum, param: GLint) { in tex_parameter_i()
1031 level: GLint, in framebuffer_texture_2d()
1044 level: GLint, in framebuffer_texture_layer()
1045 layer: GLint, in framebuffer_texture_layer()
1055 src_x0: GLint, in blit_framebuffer()
1056 src_y0: GLint, in blit_framebuffer()
1057 src_x1: GLint, in blit_framebuffer()
1058 src_y1: GLint, in blit_framebuffer()
1059 dst_x0: GLint, in blit_framebuffer()
1060 dst_y0: GLint, in blit_framebuffer()
1061 dst_x1: GLint, in blit_framebuffer()
1062 dst_y1: GLint, in blit_framebuffer()
1080 size: GLint, in vertex_attrib_pointer_f32()
1100 size: GLint, in vertex_attrib_pointer()
1121 size: GLint, in vertex_attrib_i_pointer()
1136 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport()
1142 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor()
1166 fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei) { in draw_arrays()
1175 first: GLint, in draw_arrays_instanced()
1336 fn uniform_1f(&self, location: GLint, v0: GLfloat) { in uniform_1f()
1342 fn uniform_1fv(&self, location: GLint, values: &[f32]) { in uniform_1fv()
1349 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1355 fn uniform_1iv(&self, location: GLint, values: &[i32]) { in uniform_1iv()
1362 fn uniform_1ui(&self, location: GLint, v0: GLuint) { in uniform_1ui()
1368 fn uniform_2f(&self, location: GLint, v0: GLfloat, v1: GLfloat) { in uniform_2f()
1374 fn uniform_2fv(&self, location: GLint, values: &[f32]) { in uniform_2fv()
1381 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1387 fn uniform_2iv(&self, location: GLint, values: &[i32]) { in uniform_2iv()
1394 fn uniform_2ui(&self, location: GLint, v0: GLuint, v1: GLuint) { in uniform_2ui()
1400 fn uniform_3f(&self, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) { in uniform_3f()
1406 fn uniform_3fv(&self, location: GLint, values: &[f32]) { in uniform_3fv()
1413 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1419 fn uniform_3iv(&self, location: GLint, values: &[i32]) { in uniform_3iv()
1426 fn uniform_3ui(&self, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) { in uniform_3ui()
1432 fn uniform_4f(&self, location: GLint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) { in uniform_4f()
1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1444 fn uniform_4iv(&self, location: GLint, values: &[i32]) { in uniform_4iv()
1451 fn uniform_4ui(&self, location: GLint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) { in uniform_4ui()
1457 fn uniform_4fv(&self, location: GLint, values: &[f32]) { in uniform_4fv()
1464 fn uniform_matrix_2fv(&self, location: GLint, transpose: bool, value: &[f32]) { in uniform_matrix_2fv()
1475 fn uniform_matrix_3fv(&self, location: GLint, transpose: bool, value: &[f32]) { in uniform_matrix_3fv()
1486 fn uniform_matrix_4fv(&self, location: GLint, transpose: bool, value: &[f32]) { in uniform_matrix_4fv()
1565 ) -> Vec<GLint> { in get_active_uniforms_iv()
1580 fn get_active_uniform_block_i(&self, program: GLuint, index: GLuint, pname: GLenum) -> GLint { in get_active_uniform_block_i()
1594 ) -> Vec<GLint> { in get_active_uniform_block_iv()
1667 unsafe fn get_program_iv(&self, program: GLuint, pname: GLenum, result: &mut [GLint]) { in get_program_iv()
1718 fn program_parameter_i(&self, program: GLuint, pname: GLenum, value: GLint) { in program_parameter_i()
1728 unsafe fn get_vertex_attrib_iv(&self, index: GLuint, pname: GLenum, result: &mut [GLint]) { in get_vertex_attrib_iv()
1750 fn get_buffer_parameter_iv(&self, target: GLuint, pname: GLenum) -> GLint { in get_buffer_parameter_iv()
1809 unsafe fn get_shader_iv(&self, shader: GLuint, pname: GLenum, result: &mut [GLint]) { in get_shader_iv()
1818 ) -> (GLint, GLint, GLint) { in get_shader_precision_format()
1898 fn clear_stencil(&self, s: GLint) { in clear_stencil()
1928 fn stencil_func(&self, func: GLenum, ref_: GLint, mask: GLuint) { in stencil_func()
1932 fn stencil_func_separate(&self, face: GLenum, func: GLenum, ref_: GLint, mask: GLuint) { in stencil_func_separate()
2113 fn get_frag_data_index(&self, program: GLuint, name: &str) -> GLint { in get_frag_data_index()
2194 _source_id: GLuint, _source_level: GLint, in copy_texture_chromium()
2195 _dest_target: GLenum, _dest_id: GLuint, _dest_level: GLint, in copy_texture_chromium()
2196 _internal_format: GLint, _dest_type: GLenum, in copy_texture_chromium()
2202 _source_id: GLuint, _source_level: GLint, in copy_sub_texture_chromium()
2203 _dest_target: GLenum, _dest_id: GLuint, _dest_level: GLint, in copy_sub_texture_chromium()
2204 _x_offset: GLint, _y_offset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, in copy_sub_texture_chromium()
2214 _source_level: GLint, in copy_texture_3d_angle()
2217 _dest_level: GLint, in copy_texture_3d_angle()
2218 _internal_format: GLint, in copy_texture_3d_angle()
2230 _source_level: GLint, in copy_sub_texture_3d_angle()
2233 _dest_level: GLint, in copy_sub_texture_3d_angle()
2234 _x_offset: GLint, in copy_sub_texture_3d_angle()
2235 _y_offset: GLint, in copy_sub_texture_3d_angle()
2236 _z_offset: GLint, in copy_sub_texture_3d_angle()
2237 _x: GLint, in copy_sub_texture_3d_angle()
2238 _y: GLint, in copy_sub_texture_3d_angle()
2239 _z: GLint, in copy_sub_texture_3d_angle()