Lines Matching refs:SlotAssignment

35 void SlotAssignment::DidAddSlot(HTMLSlotElement& slot) {  in DidAddSlot()
57 void SlotAssignment::DidRemoveSlot(HTMLSlotElement& slot) { in DidRemoveSlot()
80 void SlotAssignment::DidAddSlotInternal(HTMLSlotElement& slot) { in DidAddSlotInternal()
128 void SlotAssignment::DidRemoveSlotInternal( in DidRemoveSlotInternal()
181 bool SlotAssignment::FindHostChildBySlotName( in FindHostChildBySlotName()
193 void SlotAssignment::DidRenameSlot(const AtomicString& old_slot_name, in DidRenameSlot()
203 void SlotAssignment::DidChangeHostChildSlotName(const AtomicString& old_value, in DidChangeHostChildSlotName()
215 SlotAssignment::SlotAssignment(ShadowRoot& owner) in SlotAssignment() function in blink::SlotAssignment
223 void SlotAssignment::SetNeedsAssignmentRecalc() { in SetNeedsAssignmentRecalc()
231 void SlotAssignment::RecalcAssignment() { in RecalcAssignment()
304 const HeapVector<Member<HTMLSlotElement>>& SlotAssignment::Slots() { in Slots()
310 HTMLSlotElement* SlotAssignment::FindSlot(const Node& node) { in FindSlot()
320 HTMLSlotElement* SlotAssignment::FindSlotByName( in FindSlotByName()
325 HTMLSlotElement* SlotAssignment::FindSlotInUserAgentShadow( in FindSlotInUserAgentShadow()
336 HTMLSlotElement* SlotAssignment::FindSlotInManualSlotting(const Node& node) { in FindSlotInManualSlotting()
344 void SlotAssignment::CollectSlots() { in CollectSlots()
357 HTMLSlotElement* SlotAssignment::GetCachedFirstSlotWithoutAccessingNodeTree( in GetCachedFirstSlotWithoutAccessingNodeTree()
366 void SlotAssignment::Trace(Visitor* visitor) { in Trace()