Lines Matching refs:push_back

33 	SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CUBE, "cube"));  in CDefaultSceneNodeFactory()
34 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SPHERE, "sphere")); in CDefaultSceneNodeFactory()
35 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TEXT, "text")); in CDefaultSceneNodeFactory()
36 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_WATER_SURFACE, "waterSurface")); in CDefaultSceneNodeFactory()
37 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TERRAIN, "terrain")); in CDefaultSceneNodeFactory()
38 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_BOX, "skyBox")); in CDefaultSceneNodeFactory()
39 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_DOME, "skyDome")); in CDefaultSceneNodeFactory()
40 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SHADOW_VOLUME, "shadowVolume")); in CDefaultSceneNodeFactory()
41 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octree")); in CDefaultSceneNodeFactory()
43 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octTree")); in CDefaultSceneNodeFactory()
44 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MESH, "mesh")); in CDefaultSceneNodeFactory()
45 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_LIGHT, "light")); in CDefaultSceneNodeFactory()
46 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_EMPTY, "empty")); in CDefaultSceneNodeFactory()
47 …SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_DUMMY_TRANSFORMATION, "dummyTransformati… in CDefaultSceneNodeFactory()
48 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA, "camera")); in CDefaultSceneNodeFactory()
49 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_BILLBOARD, "billBoard")); in CDefaultSceneNodeFactory()
50 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_ANIMATED_MESH, "animatedMesh")); in CDefaultSceneNodeFactory()
51 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_PARTICLE_SYSTEM, "particleSystem")); in CDefaultSceneNodeFactory()
52 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_VOLUME_LIGHT, "volumeLight")); in CDefaultSceneNodeFactory()
56 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_MAYA, "cameraMaya")); in CDefaultSceneNodeFactory()
57 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_FPS, "cameraFPS")); in CDefaultSceneNodeFactory()
58 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_Q3SHADER_SCENE_NODE, "quake3Shader")); in CDefaultSceneNodeFactory()