Lines Matching refs:push_back

37 	buffer->Vertices.push_back(video::S3DVertex(0,0,0, -1,-1,-1, clr, 0, 1));  in createCubeMesh()
38 buffer->Vertices.push_back(video::S3DVertex(1,0,0, 1,-1,-1, clr, 1, 1)); in createCubeMesh()
39 buffer->Vertices.push_back(video::S3DVertex(1,1,0, 1, 1,-1, clr, 1, 0)); in createCubeMesh()
40 buffer->Vertices.push_back(video::S3DVertex(0,1,0, -1, 1,-1, clr, 0, 0)); in createCubeMesh()
41 buffer->Vertices.push_back(video::S3DVertex(1,0,1, 1,-1, 1, clr, 0, 1)); in createCubeMesh()
42 buffer->Vertices.push_back(video::S3DVertex(1,1,1, 1, 1, 1, clr, 0, 0)); in createCubeMesh()
43 buffer->Vertices.push_back(video::S3DVertex(0,1,1, -1, 1, 1, clr, 1, 0)); in createCubeMesh()
44 buffer->Vertices.push_back(video::S3DVertex(0,0,1, -1,-1, 1, clr, 1, 1)); in createCubeMesh()
45 buffer->Vertices.push_back(video::S3DVertex(0,1,1, -1, 1, 1, clr, 0, 1)); in createCubeMesh()
46 buffer->Vertices.push_back(video::S3DVertex(0,1,0, -1, 1,-1, clr, 1, 1)); in createCubeMesh()
47 buffer->Vertices.push_back(video::S3DVertex(1,0,1, 1,-1, 1, clr, 1, 0)); in createCubeMesh()
48 buffer->Vertices.push_back(video::S3DVertex(1,0,0, 1,-1,-1, clr, 0, 0)); in createCubeMesh()
117 buffer->Vertices.push_back(vtx); in createHillPlaneMesh()
133 buffer->Indices.push_back(current); in createHillPlaneMesh()
134 buffer->Indices.push_back(current + 1); in createHillPlaneMesh()
135 buffer->Indices.push_back(current + tileCount.Height); in createHillPlaneMesh()
137 buffer->Indices.push_back(current + 1); in createHillPlaneMesh()
138 buffer->Indices.push_back(current + 1 + tileCount.Height); in createHillPlaneMesh()
139 buffer->Indices.push_back(current + tileCount.Height); in createHillPlaneMesh()
222 buffer->Vertices.push_back(vtx); in createTerrainMesh()
239 buffer->Indices.push_back(c); in createTerrainMesh()
240 buffer->Indices.push_back(c + blockSize.Width); in createTerrainMesh()
241 buffer->Indices.push_back(c + 1); in createTerrainMesh()
243 buffer->Indices.push_back(c + 1); in createTerrainMesh()
244 buffer->Indices.push_back(c + blockSize.Width); in createTerrainMesh()
245 buffer->Indices.push_back(c + 1 + blockSize.Width); in createTerrainMesh()
376 buffer->Indices.push_back(curr + polyCountXPitch); in createSphereMesh()
377 buffer->Indices.push_back(curr); in createSphereMesh()
378 buffer->Indices.push_back(curr + 1); in createSphereMesh()
379 buffer->Indices.push_back(curr + polyCountXPitch); in createSphereMesh()
380 buffer->Indices.push_back(curr+1); in createSphereMesh()
381 buffer->Indices.push_back(curr + 1 + polyCountXPitch); in createSphereMesh()
385 buffer->Indices.push_back(level + polyCountX - 1 + polyCountXPitch); in createSphereMesh()
386 buffer->Indices.push_back(level + polyCountX - 1); in createSphereMesh()
387 buffer->Indices.push_back(level + polyCountX); in createSphereMesh()
389 buffer->Indices.push_back(level + polyCountX - 1 + polyCountXPitch); in createSphereMesh()
390 buffer->Indices.push_back(level + polyCountX); in createSphereMesh()
391 buffer->Indices.push_back(level + polyCountX + polyCountXPitch); in createSphereMesh()
403 buffer->Indices.push_back(polyCountSq); in createSphereMesh()
404 buffer->Indices.push_back(p2 + 1); in createSphereMesh()
405 buffer->Indices.push_back(p2); in createSphereMesh()
409 buffer->Indices.push_back(polyCountSqM1 + p2); in createSphereMesh()
410 buffer->Indices.push_back(polyCountSqM1 + p2 + 1); in createSphereMesh()
411 buffer->Indices.push_back(polyCountSq1); in createSphereMesh()
416 buffer->Indices.push_back(polyCountSq); in createSphereMesh()
417 buffer->Indices.push_back(polyCountX); in createSphereMesh()
418 buffer->Indices.push_back(polyCountX-1); in createSphereMesh()
422 buffer->Indices.push_back(polyCountSqM1 + polyCountX - 1); in createSphereMesh()
423 buffer->Indices.push_back(polyCountSqM1); in createSphereMesh()
424 buffer->Indices.push_back(polyCountSq1); in createSphereMesh()
535 buffer->Vertices.push_back(v); in createCylinderMesh()
542 buffer->Vertices.push_back(v); in createCylinderMesh()
551 buffer->Vertices.push_back(v); in createCylinderMesh()
558 buffer->Vertices.push_back(v); in createCylinderMesh()
566 buffer->Indices.push_back(i + 2); in createCylinderMesh()
567 buffer->Indices.push_back(i + 0); in createCylinderMesh()
568 buffer->Indices.push_back(i + 1); in createCylinderMesh()
570 buffer->Indices.push_back(i + 2); in createCylinderMesh()
571 buffer->Indices.push_back(i + 1); in createCylinderMesh()
572 buffer->Indices.push_back(i + 3); in createCylinderMesh()
576 buffer->Indices.push_back(0); in createCylinderMesh()
577 buffer->Indices.push_back(i + 0); in createCylinderMesh()
578 buffer->Indices.push_back(i + 1); in createCylinderMesh()
580 buffer->Indices.push_back(0); in createCylinderMesh()
581 buffer->Indices.push_back(i + 1); in createCylinderMesh()
582 buffer->Indices.push_back(1); in createCylinderMesh()
593 buffer->Vertices.push_back(v); in createCylinderMesh()
599 buffer->Indices.push_back(index); in createCylinderMesh()
600 buffer->Indices.push_back(i + 0); in createCylinderMesh()
601 buffer->Indices.push_back(i + 2); in createCylinderMesh()
604 buffer->Indices.push_back(index); in createCylinderMesh()
605 buffer->Indices.push_back(i + 0); in createCylinderMesh()
606 buffer->Indices.push_back(0); in createCylinderMesh()
619 buffer->Vertices.push_back(v); in createCylinderMesh()
625 buffer->Indices.push_back(i + 1); in createCylinderMesh()
626 buffer->Indices.push_back(index); in createCylinderMesh()
627 buffer->Indices.push_back(i + 3); in createCylinderMesh()
630 buffer->Indices.push_back(i + 1); in createCylinderMesh()
631 buffer->Indices.push_back(index); in createCylinderMesh()
632 buffer->Indices.push_back(1); in createCylinderMesh()
669 buffer->Vertices.push_back(v); in createConeMesh()
677 buffer->Vertices.push_back(v); in createConeMesh()
688 buffer->Vertices.push_back(v); in createConeMesh()
694 buffer->Indices.push_back(i + 0); in createConeMesh()
695 buffer->Indices.push_back(index); in createConeMesh()
696 buffer->Indices.push_back(i + 1); in createConeMesh()
699 buffer->Indices.push_back(i + 0); in createConeMesh()
700 buffer->Indices.push_back(index); in createConeMesh()
701 buffer->Indices.push_back(0); in createConeMesh()
711 buffer->Vertices.push_back(v); in createConeMesh()
717 buffer->Indices.push_back(index); in createConeMesh()
718 buffer->Indices.push_back(i + 0); in createConeMesh()
719 buffer->Indices.push_back(i + 1); in createConeMesh()
722 buffer->Indices.push_back(index); in createConeMesh()
723 buffer->Indices.push_back(i + 0); in createConeMesh()
724 buffer->Indices.push_back(0); in createConeMesh()
745 Buffer->Indices.push_back(nidx); in addToBuffer()
746 Buffer->Vertices.push_back(v); in addToBuffer()
749 Buffer->Indices.push_back(nidx); in addToBuffer()