Lines Matching refs:GLConversion
200 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setMultisampledTextureData2D()
205 …internalFormat = GLConversion::replaceDeprecatedTextureFormat(getRenderContextType(), internalForm… in setMultisampledTextureData2D()
210 …GLConversion::fromUncompressedTextureFormatToGL(getRenderContextType(), internalFormat, glformat, … in setMultisampledTextureData2D()
212 …GLConversion::fromDepthTextureFormatToGL(getRenderContextType(), internalFormat, glformat, gltype,… in setMultisampledTextureData2D()
233 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureData3D()
239 …internalFormat = GLConversion::replaceDeprecatedTextureFormat(getRenderContextType(), internalForm… in setTextureData3D()
244 …GLConversion::fromUncompressedTextureFormatToGL(getRenderContextType(), internalFormat, glformat, … in setTextureData3D()
248 …GLConversion::fromUncompressedTextureFormatToGL(getRenderContextType(), format, glformat, gltype, … in setTextureData3D()
250 …GLConversion::fromUncompressedTextureFormatToGL(getRenderContextType(), format, glformat, gltype, … in setTextureData3D()
251 glInternalFormat = GLConversion::fromCompressedTextureFormatToGL(internalFormat); in setTextureData3D()
253 …GLConversion::fromDepthTextureFormatToGL(getRenderContextType(), format, glformat, gltype, glInter… in setTextureData3D()
285 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateSampler()
309 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateTextureObject()
322 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateTextureSwizzle()
323 GLConversion::NVRenderConvertSwizzleModeToGL(swizzleMode, glSwizzle); in updateTextureSwizzle()
359 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in generateMipMaps()
562 GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment); in renderTargetAttach()
607 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in copyFramebufferTexture()
709 type[idx] = GLConversion::fromShaderGLToPropertyDataTypes(GLenum(glTypes[idx])); in getConstantBufferParamInfoByIndices()