Lines Matching refs:moveProgress

1844     float moveProgress = forwardProgress - p->moveStartTime;  in polygonsLinearAnimStepPolygon()  local
1847 moveProgress /= p->moveDuration; in polygonsLinearAnimStepPolygon()
1848 if (moveProgress < 0) in polygonsLinearAnimStepPolygon()
1849 moveProgress = 0; in polygonsLinearAnimStepPolygon()
1850 else if (moveProgress > 1) in polygonsLinearAnimStepPolygon()
1851 moveProgress = 1; in polygonsLinearAnimStepPolygon()
1853 p->centerPos.x = moveProgress * p->finalRelPos.x + p->centerPosStart.x; in polygonsLinearAnimStepPolygon()
1854 p->centerPos.y = moveProgress * p->finalRelPos.y + p->centerPosStart.y; in polygonsLinearAnimStepPolygon()
1856 moveProgress * p->finalRelPos.z + p->centerPosStart.z; in polygonsLinearAnimStepPolygon()
1858 p->rotAngle = moveProgress * p->finalRotAng + p->rotAngleStart; in polygonsLinearAnimStepPolygon()
1870 float moveProgress = forwardProgress - p->moveStartTime; in polygonsDeceleratingAnimStepPolygon() local
1873 moveProgress /= p->moveDuration; in polygonsDeceleratingAnimStepPolygon()
1874 if (moveProgress < 0) in polygonsDeceleratingAnimStepPolygon()
1875 moveProgress = 0; in polygonsDeceleratingAnimStepPolygon()
1876 else if (moveProgress > 1) in polygonsDeceleratingAnimStepPolygon()
1877 moveProgress = 1; in polygonsDeceleratingAnimStepPolygon()
1879 moveProgress = ad->animBaseFunctions->decelerateProgress (moveProgress); in polygonsDeceleratingAnimStepPolygon()
1881 p->centerPos.x = moveProgress * p->finalRelPos.x + p->centerPosStart.x; in polygonsDeceleratingAnimStepPolygon()
1882 p->centerPos.y = moveProgress * p->finalRelPos.y + p->centerPosStart.y; in polygonsDeceleratingAnimStepPolygon()
1884 moveProgress * p->finalRelPos.z + p->centerPosStart.z; in polygonsDeceleratingAnimStepPolygon()
1886 p->rotAngle = moveProgress * p->finalRotAng + p->rotAngleStart; in polygonsDeceleratingAnimStepPolygon()