Lines Matching refs:outb

61         outb(0x3c4, 0x02);  in VGLSetXY()
62 outb(0x3c5, 0x01 << (x&0x3)); in VGLSetXY()
71 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); in VGLSetXY()
72 outb(0x3ce, 0x00); outb(0x3cf, color & 0x0f); /* set/reset */ in VGLSetXY()
73 outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ in VGLSetXY()
74 outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ in VGLSetXY()
102 outb(0x3ce, 0x04); outb(0x3cf, x & 0x3); in VGLGetXY()
116 outb(0x3ce, 0x04); outb(0x3cf, i); in VGLGetXY()
279 outb(0x3c6, 0xff); in VGLClear()
280 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); in VGLClear()
287 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); in VGLClear()
288 outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */ in VGLClear()
289 outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ in VGLClear()
290 outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ in VGLClear()
298 outb(0x3ce, 0x05); outb(0x3cf, 0x00); in VGLClear()
309 outb(0x3C6, 0xFF); in VGLRestorePalette()
311 outb(0x3C8, 0x00); in VGLRestorePalette()
313 outb(0x3C9, VGLSavePaletteRed[i]); in VGLRestorePalette()
315 outb(0x3C9, VGLSavePaletteGreen[i]); in VGLRestorePalette()
317 outb(0x3C9, VGLSavePaletteBlue[i]); in VGLRestorePalette()
321 outb(0x3C0, 0x20); in VGLRestorePalette()
329 outb(0x3C6, 0xFF); in VGLSavePalette()
331 outb(0x3C7, 0x00); in VGLSavePalette()
341 outb(0x3C0, 0x20); in VGLSavePalette()
355 outb(0x3C6, 0xFF); in VGLSetPalette()
357 outb(0x3C8, 0x00); in VGLSetPalette()
359 outb(0x3C9, VGLSavePaletteRed[i]); in VGLSetPalette()
361 outb(0x3C9, VGLSavePaletteGreen[i]); in VGLSetPalette()
363 outb(0x3C9, VGLSavePaletteBlue[i]); in VGLSetPalette()
367 outb(0x3C0, 0x20); in VGLSetPalette()
377 outb(0x3C6, 0xFF); in VGLSetPaletteIndex()
379 outb(0x3C8, color); in VGLSetPaletteIndex()
380 outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue); in VGLSetPaletteIndex()
382 outb(0x3C0, 0x20); in VGLSetPaletteIndex()
390 outb(0x3C0,0x11); outb(0x3C0, color); in VGLSetBorder()
392 outb(0x3C0, 0x20); in VGLSetBorder()
401 outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01); in VGLBlankDisplay()
402 outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF))); in VGLBlankDisplay()