Lines Matching refs:Ship
68 if (Ship.ship == QUEENE) in abandon()
73 if (Ship.cond != DOCKED) in abandon()
82 q = &Quad[Ship.quadx][Ship.quady]; in abandon()
86 Ship.crew); in abandon()
87 Game.deaths += Ship.crew; in abandon()
100 Ship.ship = QUEENE; in abandon()
101 Ship.shipname = "Fairie Queene"; in abandon()
102 Param.energy = Ship.energy = 3000; in abandon()
103 Param.torped = Ship.torped = 6; in abandon()
104 Param.shield = Ship.shield = 1250; in abandon()
105 Ship.shldup = 0; in abandon()
106 Ship.cloaked = 0; in abandon()
107 Ship.warp = 5.0; in abandon()
108 Ship.warp2 = 25.0; in abandon()
109 Ship.warp3 = 125.0; in abandon()
110 Ship.cond = GREEN; in abandon()
135 Ship.quadx = Now.base[i].x; in abandon()
136 Ship.quady = Now.base[i].y; in abandon()
141 Sect[Ship.sectx][Ship.secty] = EMPTY; in abandon()
144 Ship.sectx = Etc.starbase.x + ranf(3) - 1; in abandon()
145 if (Ship.sectx < 0 || Ship.sectx >= NSECTS) in abandon()
147 Ship.secty = Etc.starbase.y + ranf(3) - 1; in abandon()
148 if (Ship.secty < 0 || Ship.secty >= NSECTS) in abandon()
150 if (Sect[Ship.sectx][Ship.secty] == EMPTY) in abandon()
152 Sect[Ship.sectx][Ship.secty] = QUEENE; in abandon()