Lines Matching refs:phase
908 struct wined3d_shader_phase *phase; in shader_record_shader_phase() local
910 if ((phase = *current_phase)) in shader_record_shader_phase()
912 phase->end = previous_instruction_ptr; in shader_record_shader_phase()
932 phase = shader->u.hs.phases.control_point; in shader_record_shader_phase()
939 phase = &shader->u.hs.phases.fork[shader->u.hs.phases.fork_count++]; in shader_record_shader_phase()
946 phase = &shader->u.hs.phases.join[shader->u.hs.phases.join_count++]; in shader_record_shader_phase()
953 phase->start = current_instruction_ptr; in shader_record_shader_phase()
954 *current_phase = phase; in shader_record_shader_phase()
995 struct wined3d_shader_phase *phase = NULL; in shader_get_registers_used() local
1136 if (phase) in shader_get_registers_used()
1137 phase->instance_count = ins.declaration.count; in shader_get_registers_used()
1150 if (phase) in shader_get_registers_used()
1247 if (phase) in shader_get_registers_used()
1248 phase->temporary_count = ins.declaration.count; in shader_get_registers_used()
1400 … if (FAILED(hr = shader_record_shader_phase(shader, &phase, &ins, current_ins, prev_ins))) in shader_get_registers_used()
1728 if (phase) in shader_get_registers_used()
1730 phase->end = prev_ins; in shader_get_registers_used()
1731 phase = NULL; in shader_get_registers_used()