// Licensed under the Apache License, Version 2.0 // or the MIT license // , at your option. // All files in the project carrying such notice may not be copied, modified, or distributed // except according to those terms. use ctypes::c_void; use shared::basetsd::{INT8, LONG_PTR, SIZE_T, UINT16, UINT64, UINT8}; use shared::dxgiformat::DXGI_FORMAT; use shared::dxgitype::DXGI_SAMPLE_DESC; use shared::guiddef::{IID, REFGUID, REFIID}; use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, LPCVOID, UINT}; use shared::windef::RECT; use um::d3dcommon::{D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, ID3DBlob}; use um::minwinbase::SECURITY_ATTRIBUTES; use um::unknwnbase::{IUnknown, IUnknownVtbl}; use um::winnt::{HANDLE, HRESULT, LPCSTR, LPCWSTR, LUID}; pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffff; pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffffffff; pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xff; pub const D3D12_APPEND_ALIGNED_ELEMENT: UINT = 0xffffffff; pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: UINT = 9; pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: UINT = 8; pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: UINT = 2; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: UINT = 14; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: UINT = 4; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: UINT = 15; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: UINT = 16; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 15; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: UINT = 64; pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 1; pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1; pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: UINT = 128; pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: UINT = 1; pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: UINT = 128; pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: UINT = 16; pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: UINT = 1; pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: UINT = 16; pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: UINT = 32; pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: UINT = 4096; pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: UINT = 3; pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: UINT = 3; pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: INT = 10; pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: INT = -10; pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: INT = -8; pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: INT = 7; pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: UINT = 256; pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 256; pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: UINT = 64; pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 240; pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: UINT = 68; pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 224; pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: UINT = 72; pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 208; pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: UINT = 76; pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 192; pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: UINT = 84; pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 176; pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: UINT = 92; pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 160; pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: UINT = 100; pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 144; pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: UINT = 112; pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 128; pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: UINT = 128; pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 112; pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: UINT = 144; pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 96; pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: UINT = 168; pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 80; pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: UINT = 204; pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 64; pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: UINT = 256; pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 48; pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: UINT = 340; pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 32; pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: UINT = 512; pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 16; pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: UINT = 768; pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: UINT = 1; pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: UINT = 256; pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 768; pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: UINT = 768; pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: UINT = 768; pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: UINT = 1; pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: UINT = 65535; pub const D3D12_CS_TGSM_REGISTER_COUNT: UINT = 8192; pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: UINT = 1; pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: UINT = 3; pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: UINT = 1; pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: UINT = 1; pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: UINT = 3; pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: UINT = 1; pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: UINT = 3; pub const D3D12_CS_THREADID_REGISTER_COUNT: UINT = 1; pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 1024; pub const D3D12_CS_THREAD_GROUP_MAX_X: UINT = 1024; pub const D3D12_CS_THREAD_GROUP_MAX_Y: UINT = 1024; pub const D3D12_CS_THREAD_GROUP_MAX_Z: UINT = 64; pub const D3D12_CS_THREAD_GROUP_MIN_X: UINT = 1; pub const D3D12_CS_THREAD_GROUP_MIN_Y: UINT = 1; pub const D3D12_CS_THREAD_GROUP_MIN_Z: UINT = 1; pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: UINT = 16384; pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0; pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0; pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0; pub const D3D12_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0; pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0; pub const D3D12_DEFAULT_DEPTH_BIAS: UINT = 0; pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0; pub const D3D12_DEFAULT_MAX_ANISOTROPY: UINT = 16; pub const D3D12_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0; pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4194304; pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: UINT = 0; pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536; pub const D3D12_DEFAULT_SAMPLE_MASK: UINT = 0xffffffff; pub const D3D12_DEFAULT_SCISSOR_ENDX: UINT = 0; pub const D3D12_DEFAULT_SCISSOR_ENDY: UINT = 0; pub const D3D12_DEFAULT_SCISSOR_STARTX: UINT = 0; pub const D3D12_DEFAULT_SCISSOR_STARTY: UINT = 0; pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0; pub const D3D12_DEFAULT_STENCIL_READ_MASK: UINT = 0xff; pub const D3D12_DEFAULT_STENCIL_REFERENCE: UINT = 0; pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: UINT = 0xff; pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: UINT = 0; pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: UINT = 0; pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0; pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0; pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: UINT = 0; pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: UINT = 0; pub const D3D12_DEFAULT_VIEWPORT_WIDTH: UINT = 0; pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: UINT = 0xffffffff; pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xfffffff7; pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0; pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968; pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: UINT = 32; pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: UINT = 3; pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: UINT = 1; pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32; pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1; pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_DS_OUTPUT_REGISTER_COUNT: UINT = 32; pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6; pub const D3D12_FLOAT32_MAX: FLOAT = 3.402823466e+38; pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6; pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4; pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0; pub const D3D12_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055; pub const D3D12_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92; pub const D3D12_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055; pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308; pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999; pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999; pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999; pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0; pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: UINT = 2; pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: UINT = 1; pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: UINT = 1; pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: UINT = 1; pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_GS_INPUT_REGISTER_COUNT: UINT = 32; pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_GS_INPUT_REGISTER_VERTICES: UINT = 32; pub const D3D12_GS_MAX_INSTANCE_COUNT: UINT = 32; pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: UINT = 1024; pub const D3D12_GS_OUTPUT_ELEMENTS: UINT = 32; pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_GS_OUTPUT_REGISTER_COUNT: UINT = 32; pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: UINT = 32; pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: UINT = 32; pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff; pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: UINT = 1; pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: UINT = 1; pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1; pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff; pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0; pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0; pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968; pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: UINT = 1; pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: UINT = 128; pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: UINT = 0; pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: UINT = 0; pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: UINT = 0; pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 1; pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: UINT = 32; pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: UINT = 32; pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: UINT = 32; pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: UINT = 32; pub const D3D12_IA_VERTEX_ID_BIT_COUNT: UINT = 32; pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 32; pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: UINT = 128; pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: UINT = 32; pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: UINT = 0xffffffff; pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: UINT = 0xffffffff; pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: UINT = 0xffffffff; pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: UINT = 0xffffffff; pub const D3D12_LINEAR_GAMMA: FLOAT = 1.0; pub const D3D12_MAJOR_VERSION: UINT = 12; pub const D3D12_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0; pub const D3D12_MAX_DEPTH: FLOAT = 1.0; pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: UINT = 2032; pub const D3D12_MAX_MAXANISOTROPY: UINT = 16; pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: UINT = 32; pub const D3D12_MAX_POSITION_VALUE: FLOAT = 3.402823466e+34; pub const D3D12_MAX_ROOT_COST: UINT = 64; pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: UINT = 1000000; pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: UINT = 1000000; pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: UINT = 2048; pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: UINT = 17; pub const D3D12_MINOR_VERSION: UINT = 0; pub const D3D12_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0; pub const D3D12_MIN_DEPTH: FLOAT = 0.0; pub const D3D12_MIN_MAXANISOTROPY: UINT = 0; pub const D3D12_MIP_LOD_BIAS_MAX: FLOAT = 15.99; pub const D3D12_MIP_LOD_BIAS_MIN: FLOAT = -16.0; pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: UINT = 8; pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: UINT = 8; pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4; pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: UINT = 0; pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff; pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff8; pub const D3D12_PACKED_TILE: UINT = 0xffffffff; pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 15; pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16; pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_PS_CS_UAV_REGISTER_COUNT: UINT = 8; pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: UINT = 1; pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: UINT = 0xffffffff; pub const D3D12_PS_FRONTFACING_FALSE_VALUE: UINT = 0; pub const D3D12_PS_FRONTFACING_TRUE_VALUE: UINT = 0xffffffff; pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_PS_INPUT_REGISTER_COUNT: UINT = 32; pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0; pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: UINT = 1; pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: UINT = 1; pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: UINT = 1; pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_PS_OUTPUT_REGISTER_COUNT: UINT = 8; pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5; pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: UINT = 16; pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: UINT = 4096; pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: UINT = 27; pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096; pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: UINT = 4096; pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 32; pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 32; pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: UINT = 16384; pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: UINT = 1024; pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096; pub const D3D12_REQ_MAXANISOTROPY: UINT = 16; pub const D3D12_REQ_MIP_LEVELS: UINT = 15; pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: UINT = 2048; pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: UINT = 4096; pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: UINT = 16384; pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: UINT = 128; pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25; pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: UINT = 2048; pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: UINT = 20; pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: UINT = 4096; pub const D3D12_REQ_SUBRESOURCES: UINT = 30720; pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: UINT = 2048; pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: UINT = 16384; pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: UINT = 2048; pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: UINT = 16384; pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: UINT = 2048; pub const D3D12_REQ_TEXTURECUBE_DIMENSION: UINT = 16384; pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: UINT = 0; pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: UINT = 0xffffffff; pub const D3D12_SHADER_MAJOR_VERSION: UINT = 5; pub const D3D12_SHADER_MAX_INSTANCES: UINT = 65535; pub const D3D12_SHADER_MAX_INTERFACES: UINT = 253; pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: UINT = 4096; pub const D3D12_SHADER_MAX_TYPES: UINT = 65535; pub const D3D12_SHADER_MINOR_VERSION: UINT = 1; pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: UINT = 0; pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: UINT = 5; pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: UINT = 8; pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536; pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4096; pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: UINT = 2048; pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: UINT = 512; pub const D3D12_SO_BUFFER_SLOT_COUNT: UINT = 4; pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: UINT = 0xffffffff; pub const D3D12_SO_NO_RASTERIZED_STREAM: UINT = 0xffffffff; pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: UINT = 128; pub const D3D12_SO_STREAM_COUNT: UINT = 4; pub const D3D12_SPEC_DATE_DAY: UINT = 14; pub const D3D12_SPEC_DATE_MONTH: UINT = 11; pub const D3D12_SPEC_DATE_YEAR: UINT = 2014; pub const D3D12_SPEC_VERSION: FLOAT = 1.16; pub const D3D12_SRGB_GAMMA: FLOAT = 2.2; pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92; pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055; pub const D3D12_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4; pub const D3D12_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055; pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045; pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5; pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: UINT = 64; pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: UINT = 4; pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: UINT = 128; pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: UINT = 32; pub const D3D12_STANDARD_VECTOR_SIZE: UINT = 4; pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: UINT = 32; pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: UINT = 64; pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: UINT = 8; pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: UINT = 8; pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff; pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0; pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: UINT = 64; pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 64; pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: UINT = 63; pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: UINT = 64; pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: UINT = 2; pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 1; pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: UINT = 1; pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16; pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: UINT = 256; pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: UINT = 512; pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: UINT = 65536; pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: UINT = 4096; pub const D3D12_UAV_SLOT_COUNT: UINT = 64; pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: UINT = 0; pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: UINT = 15; pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: UINT = 16; pub const D3D12_VIEWPORT_BOUNDS_MAX: INT = 32767; pub const D3D12_VIEWPORT_BOUNDS_MIN: INT = -32768; pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_VS_INPUT_REGISTER_COUNT: UINT = 32; pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: UINT = 2; pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: UINT = 1; pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; pub const D3D12_VS_OUTPUT_REGISTER_COUNT: UINT = 32; pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: UINT = 10; pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 25; pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 25; pub type D3D12_GPU_VIRTUAL_ADDRESS = UINT64; ENUM!{enum D3D12_COMMAND_LIST_TYPE { D3D12_COMMAND_LIST_TYPE_DIRECT = 0, D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, D3D12_COMMAND_LIST_TYPE_COPY = 3, }} ENUM!{enum D3D12_COMMAND_QUEUE_FLAGS { D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, }} ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000, }} STRUCT!{struct D3D12_COMMAND_QUEUE_DESC { Type: D3D12_COMMAND_LIST_TYPE, Priority: INT, Flags: D3D12_COMMAND_QUEUE_FLAGS, NodeMask: UINT, }} ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, }} ENUM!{enum D3D12_INPUT_CLASSIFICATION { D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, }} STRUCT!{struct D3D12_INPUT_ELEMENT_DESC { SemanticName: LPCSTR, SemanticIndex: UINT, Format: DXGI_FORMAT, InputSlot: UINT, AlignedByteOffset: UINT, InputSlotClass: D3D12_INPUT_CLASSIFICATION, InstanceDataStepRate: UINT, }} ENUM!{enum D3D12_FILL_MODE { D3D12_FILL_MODE_WIREFRAME = 2, D3D12_FILL_MODE_SOLID = 3, }} pub type D3D12_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY; pub type D3D12_PRIMITIVE = D3D_PRIMITIVE; ENUM!{enum D3D12_CULL_MODE { D3D12_CULL_MODE_NONE = 1, D3D12_CULL_MODE_FRONT = 2, D3D12_CULL_MODE_BACK = 3, }} STRUCT!{struct D3D12_SO_DECLARATION_ENTRY { Stream: UINT, SemanticName: LPCSTR, SemanticIndex: UINT, StartComponent: BYTE, ComponentCount: BYTE, OutputSlot: BYTE, }} STRUCT!{struct D3D12_VIEWPORT { TopLeftX: FLOAT, TopLeftY: FLOAT, Width: FLOAT, Height: FLOAT, MinDepth: FLOAT, MaxDepth: FLOAT, }} pub type D3D12_RECT = RECT; STRUCT!{struct D3D12_BOX { left: UINT, top: UINT, front: UINT, right: UINT, bottom: UINT, back: UINT, }} ENUM!{enum D3D12_COMPARISON_FUNC { D3D12_COMPARISON_FUNC_NEVER = 1, D3D12_COMPARISON_FUNC_LESS = 2, D3D12_COMPARISON_FUNC_EQUAL = 3, D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, D3D12_COMPARISON_FUNC_GREATER = 5, D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, D3D12_COMPARISON_FUNC_ALWAYS = 8, }} ENUM!{enum D3D12_DEPTH_WRITE_MASK { D3D12_DEPTH_WRITE_MASK_ZERO = 0, D3D12_DEPTH_WRITE_MASK_ALL = 1, }} ENUM!{enum D3D12_STENCIL_OP { D3D12_STENCIL_OP_KEEP = 1, D3D12_STENCIL_OP_ZERO = 2, D3D12_STENCIL_OP_REPLACE = 3, D3D12_STENCIL_OP_INCR_SAT = 4, D3D12_STENCIL_OP_DECR_SAT = 5, D3D12_STENCIL_OP_INVERT = 6, D3D12_STENCIL_OP_INCR = 7, D3D12_STENCIL_OP_DECR = 8, }} STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC { StencilFailOp: D3D12_STENCIL_OP, StencilDepthFailOp: D3D12_STENCIL_OP, StencilPassOp: D3D12_STENCIL_OP, StencilFunc: D3D12_COMPARISON_FUNC, }} STRUCT!{struct D3D12_DEPTH_STENCIL_DESC { DepthEnable: BOOL, DepthWriteMask: D3D12_DEPTH_WRITE_MASK, DepthFunc: D3D12_COMPARISON_FUNC, StencilEnable: BOOL, StencilReadMask: UINT8, StencilWriteMask: UINT8, FrontFace: D3D12_DEPTH_STENCILOP_DESC, BackFace: D3D12_DEPTH_STENCILOP_DESC, }} STRUCT!{struct D3D12_DEPTH_STENCIL_DESC1 { DepthEnable: BOOL, DepthWriteMask: D3D12_DEPTH_WRITE_MASK, DepthFunc: D3D12_COMPARISON_FUNC, StencilEnable: BOOL, StencilReadMask: UINT8, StencilWriteMask: UINT8, FrontFace: D3D12_DEPTH_STENCILOP_DESC, BackFace: D3D12_DEPTH_STENCILOP_DESC, DepthBoundsTestEnable: BOOL, }} ENUM!{enum D3D12_BLEND { D3D12_BLEND_ZERO = 1, D3D12_BLEND_ONE = 2, D3D12_BLEND_SRC_COLOR = 3, D3D12_BLEND_INV_SRC_COLOR = 4, D3D12_BLEND_SRC_ALPHA = 5, D3D12_BLEND_INV_SRC_ALPHA = 6, D3D12_BLEND_DEST_ALPHA = 7, D3D12_BLEND_INV_DEST_ALPHA = 8, D3D12_BLEND_DEST_COLOR = 9, D3D12_BLEND_INV_DEST_COLOR = 10, D3D12_BLEND_SRC_ALPHA_SAT = 11, D3D12_BLEND_BLEND_FACTOR = 14, D3D12_BLEND_INV_BLEND_FACTOR = 15, D3D12_BLEND_SRC1_COLOR = 16, D3D12_BLEND_INV_SRC1_COLOR = 17, D3D12_BLEND_SRC1_ALPHA = 18, D3D12_BLEND_INV_SRC1_ALPHA = 19, }} ENUM!{enum D3D12_BLEND_OP { D3D12_BLEND_OP_ADD = 1, D3D12_BLEND_OP_SUBTRACT = 2, D3D12_BLEND_OP_REV_SUBTRACT = 3, D3D12_BLEND_OP_MIN = 4, D3D12_BLEND_OP_MAX = 5, }} ENUM!{enum D3D12_COLOR_WRITE_ENABLE { D3D12_COLOR_WRITE_ENABLE_RED = 1, D3D12_COLOR_WRITE_ENABLE_GREEN = 2, D3D12_COLOR_WRITE_ENABLE_BLUE = 4, D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, D3D12_COLOR_WRITE_ENABLE_ALL = D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE | D3D12_COLOR_WRITE_ENABLE_ALPHA, }} ENUM!{enum D3D12_LOGIC_OP { D3D12_LOGIC_OP_CLEAR = 0, D3D12_LOGIC_OP_SET = 1, D3D12_LOGIC_OP_COPY = 2, D3D12_LOGIC_OP_COPY_INVERTED = 3, D3D12_LOGIC_OP_NOOP = 4, D3D12_LOGIC_OP_INVERT = 5, D3D12_LOGIC_OP_AND = 6, D3D12_LOGIC_OP_NAND = 7, D3D12_LOGIC_OP_OR = 8, D3D12_LOGIC_OP_NOR = 9, D3D12_LOGIC_OP_XOR = 10, D3D12_LOGIC_OP_EQUIV = 11, D3D12_LOGIC_OP_AND_REVERSE = 12, D3D12_LOGIC_OP_AND_INVERTED = 13, D3D12_LOGIC_OP_OR_REVERSE = 14, D3D12_LOGIC_OP_OR_INVERTED = 15, }} STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC { BlendEnable: BOOL, LogicOpEnable: BOOL, SrcBlend: D3D12_BLEND, DestBlend: D3D12_BLEND, BlendOp: D3D12_BLEND_OP, SrcBlendAlpha: D3D12_BLEND, DestBlendAlpha: D3D12_BLEND, BlendOpAlpha: D3D12_BLEND_OP, LogicOp: D3D12_LOGIC_OP, RenderTargetWriteMask: UINT8, }} STRUCT!{struct D3D12_BLEND_DESC { AlphaToCoverageEnable: BOOL, IndependentBlendEnable: BOOL, RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8], }} ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, }} STRUCT!{struct D3D12_RASTERIZER_DESC { FillMode: D3D12_FILL_MODE, CullMode: D3D12_CULL_MODE, FrontCounterClockwise: BOOL, DepthBias: INT, DepthBiasClamp: FLOAT, SlopeScaledDepthBias: FLOAT, DepthClipEnable: BOOL, MultisampleEnable: BOOL, AntialiasedLineEnable: BOOL, ForcedSampleCount: UINT, ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE, }} RIDL!{#[uuid(0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14)] interface ID3D12RootSignature(ID3D12RootSignatureVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}} STRUCT!{struct D3D12_SHADER_BYTECODE { pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, }} STRUCT!{struct D3D12_STREAM_OUTPUT_DESC { pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY, NumEntries: UINT, pBufferStrides: *const UINT, NumStrides: UINT, RasterizedStream: UINT, }} STRUCT!{struct D3D12_INPUT_LAYOUT_DESC { pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC, NumElements: UINT, }} ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, }} STRUCT!{struct D3D12_CACHED_PIPELINE_STATE { pCachedBlob: *const c_void, CachedBlobSizeInBytes: SIZE_T, }} ENUM!{enum D3D12_PIPELINE_STATE_FLAGS { D3D12_PIPELINE_STATE_FLAG_NONE = 0, D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, }} STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { pRootSignature: *mut ID3D12RootSignature, VS: D3D12_SHADER_BYTECODE, PS: D3D12_SHADER_BYTECODE, DS: D3D12_SHADER_BYTECODE, HS: D3D12_SHADER_BYTECODE, GS: D3D12_SHADER_BYTECODE, StreamOutput: D3D12_STREAM_OUTPUT_DESC, BlendState: D3D12_BLEND_DESC, SampleMask: UINT, RasterizerState: D3D12_RASTERIZER_DESC, DepthStencilState: D3D12_DEPTH_STENCIL_DESC, InputLayout: D3D12_INPUT_LAYOUT_DESC, IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, NumRenderTargets: UINT, RTVFormats: [DXGI_FORMAT; 8], DSVFormat: DXGI_FORMAT, SampleDesc: DXGI_SAMPLE_DESC, NodeMask: UINT, CachedPSO: D3D12_CACHED_PIPELINE_STATE, Flags: D3D12_PIPELINE_STATE_FLAGS, }} STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC { pRootSignature: *mut ID3D12RootSignature, CS: D3D12_SHADER_BYTECODE, NodeMask: UINT, CachedPSO: D3D12_CACHED_PIPELINE_STATE, Flags: D3D12_PIPELINE_STATE_FLAGS, }} STRUCT!{struct D3D12_RT_FORMAT_ARRAY { RTFormats: [DXGI_FORMAT; 8], NumRenderTargets: UINT, }} STRUCT!{struct D3D12_PIPELINE_STATE_STREAM_DESC { SizeInBytes: SIZE_T, pPipelineStateSubobjectStream: *mut c_void, }} ENUM!{enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 22, }} ENUM!{enum D3D12_FEATURE { D3D12_FEATURE_D3D12_OPTIONS = 0, D3D12_FEATURE_ARCHITECTURE = 1, D3D12_FEATURE_FEATURE_LEVELS = 2, D3D12_FEATURE_FORMAT_SUPPORT = 3, D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, D3D12_FEATURE_FORMAT_INFO = 5, D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, D3D12_FEATURE_SHADER_MODEL = 7, D3D12_FEATURE_D3D12_OPTIONS1 = 8, D3D12_FEATURE_ROOT_SIGNATURE = 12, D3D12_FEATURE_ARCHITECTURE1 = 16, D3D12_FEATURE_D3D12_OPTIONS2 = 18, D3D12_FEATURE_SHADER_CACHE = 19, D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, }} ENUM!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT { D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, }} ENUM!{enum D3D12_TILED_RESOURCES_TIER { D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, D3D12_TILED_RESOURCES_TIER_1 = 1, D3D12_TILED_RESOURCES_TIER_2 = 2, D3D12_TILED_RESOURCES_TIER_3 = 3, }} ENUM!{enum D3D12_RESOURCE_BINDING_TIER { D3D12_RESOURCE_BINDING_TIER_1 = 1, D3D12_RESOURCE_BINDING_TIER_2 = 2, D3D12_RESOURCE_BINDING_TIER_3 = 3, }} ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, }} ENUM!{enum D3D12_FORMAT_SUPPORT1 { D3D12_FORMAT_SUPPORT1_NONE = 0, D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, D3D12_FORMAT_SUPPORT1_MIP = 0x1000, D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, }} ENUM!{enum D3D12_FORMAT_SUPPORT2 { D3D12_FORMAT_SUPPORT2_NONE = 0, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, D3D12_FORMAT_SUPPORT2_TILED = 0x200, D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, }} ENUM!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1, }} ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER { D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, D3D12_CROSS_NODE_SHARING_TIER_1 = 2, D3D12_CROSS_NODE_SHARING_TIER_2 = 3, }} ENUM!{enum D3D12_RESOURCE_HEAP_TIER { D3D12_RESOURCE_HEAP_TIER_1 = 1, D3D12_RESOURCE_HEAP_TIER_2 = 2, }} ENUM!{enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER { D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2, }} STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS { DoublePrecisionFloatShaderOps: BOOL, OutputMergerLogicOp: BOOL, MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT, TiledResourcesTier: D3D12_TILED_RESOURCES_TIER, ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER, PSSpecifiedStencilRefSupported: BOOL, TypedUAVLoadAdditionalFormats: BOOL, ROVsSupported: BOOL, ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER, MaxGPUVirtualAddressBitsPerResource: UINT, StandardSwizzle64KBSupported: BOOL, CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER, CrossAdapterRowMajorTextureSupported: BOOL, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL, ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER, }} STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { WaveOps: BOOL, WaveLaneCountMin: UINT, WaveLaneCountMax: UINT, TotalLaneCount: UINT, ExpandedComputeResourceStates: BOOL, Int64ShaderOps: BOOL, }} STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { DepthBoundsTestSupported: BOOL, ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, }} ENUM!{enum D3D_ROOT_SIGNATURE_VERSION { D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, }} STRUCT!{struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { HighestVersion: D3D_ROOT_SIGNATURE_VERSION, }} STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE { NodeIndex: UINT, TileBasedRenderer: BOOL, UMA: BOOL, CacheCoherentUMA: BOOL, }} STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE1 { NodeIndex: UINT, TileBasedRenderer: BOOL, UMA: BOOL, CacheCoherentUMA: BOOL, IsolatedMMU: BOOL, }} STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS { NumFeatureLevels: UINT, pFeatureLevelsRequested: *const D3D_FEATURE_LEVEL, MaxSupportedFeatureLevel: D3D_FEATURE_LEVEL, }} ENUM!{enum D3D_SHADER_MODEL { D3D_SHADER_MODEL_5_1 = 0x51, D3D_SHADER_MODEL_6_0 = 0x60, }} STRUCT!{struct D3D12_FEATURE_DATA_SHADER_MODEL { HighestShaderModel: D3D_SHADER_MODEL, }} STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { Format: DXGI_FORMAT, Support1: D3D12_FORMAT_SUPPORT1, Support2: D3D12_FORMAT_SUPPORT2, }} STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { Format: DXGI_FORMAT, SampleCount: UINT, Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS, NumQualityLevels: UINT, }} STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO { Format: DXGI_FORMAT, PlaneCount: UINT8, }} STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { MaxGPUVirtualAddressBitsPerResource: UINT, MaxGPUVirtualAddressBitsPerProcess: UINT, }} ENUM!{enum D3D12_SHADER_CACHE_SUPPORT_FLAGS { D3D12_SHADER_CACHE_SUPPORT_NONE = 0, D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, }} STRUCT!{struct D3D12_FEATURE_DATA_SHADER_CACHE { SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS, }} STRUCT!{struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { CommandListType: D3D12_COMMAND_LIST_TYPE, Priority: UINT, PriorityForTypeIsSupported: BOOL, }} STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO { SizeInBytes: UINT64, Alignment: UINT64, }} ENUM!{enum D3D12_HEAP_TYPE { D3D12_HEAP_TYPE_DEFAULT = 1, D3D12_HEAP_TYPE_UPLOAD = 2, D3D12_HEAP_TYPE_READBACK = 3, D3D12_HEAP_TYPE_CUSTOM = 4, }} ENUM!{enum D3D12_CPU_PAGE_PROPERTY { D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, }} ENUM!{enum D3D12_MEMORY_POOL { D3D12_MEMORY_POOL_UNKNOWN = 0, D3D12_MEMORY_POOL_L0 = 1, D3D12_MEMORY_POOL_L1 = 2, }} STRUCT!{struct D3D12_HEAP_PROPERTIES { Type: D3D12_HEAP_TYPE, CPUPageProperty: D3D12_CPU_PAGE_PROPERTY, MemoryPoolPreference: D3D12_MEMORY_POOL, CreationNodeMask: UINT, VisibleNodeMask: UINT, }} ENUM!{enum D3D12_HEAP_FLAGS { D3D12_HEAP_FLAG_NONE = 0, D3D12_HEAP_FLAG_SHARED = 0x1, D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, }} STRUCT!{struct D3D12_HEAP_DESC { SizeInBytes: UINT64, Properties: D3D12_HEAP_PROPERTIES, Alignment: UINT64, Flags: D3D12_HEAP_FLAGS, }} ENUM!{enum D3D12_RESOURCE_DIMENSION { D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, D3D12_RESOURCE_DIMENSION_BUFFER = 1, D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, }} ENUM!{enum D3D12_TEXTURE_LAYOUT { D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, }} ENUM!{enum D3D12_RESOURCE_FLAGS { D3D12_RESOURCE_FLAG_NONE = 0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, }} STRUCT!{struct D3D12_RESOURCE_DESC { Dimension: D3D12_RESOURCE_DIMENSION, Alignment: UINT64, Width: UINT64, Height: UINT, DepthOrArraySize: UINT16, MipLevels: UINT16, Format: DXGI_FORMAT, SampleDesc: DXGI_SAMPLE_DESC, Layout: D3D12_TEXTURE_LAYOUT, Flags: D3D12_RESOURCE_FLAGS, }} STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE { Depth: FLOAT, Stencil: UINT8, }} UNION!{union D3D12_CLEAR_VALUE_u { [u32; 4], Color Color_mut: [FLOAT; 4], DepthStencil DepthStencil_mut: D3D12_DEPTH_STENCIL_VALUE, }} STRUCT!{struct D3D12_CLEAR_VALUE { Format: DXGI_FORMAT, u: D3D12_CLEAR_VALUE_u, }} STRUCT!{struct D3D12_RANGE { Begin: SIZE_T, End: SIZE_T, }} STRUCT!{struct D3D12_RANGE_UINT64 { Begin: UINT64, End: UINT64, }} STRUCT!{struct D3D12_SUBRESOURCE_RANGE_UINT64 { Subresource: UINT, Range: D3D12_RANGE_UINT64, }} STRUCT!{struct D3D12_SUBRESOURCE_INFO { Offset: UINT64, RowPitch: UINT, DepthPitch: UINT, }} STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE { X: UINT, Y: UINT, Z: UINT, Subresource: UINT, }} STRUCT!{struct D3D12_TILE_REGION_SIZE { NumTiles: UINT, UseBox: BOOL, Width: UINT, Height: UINT16, Depth: UINT16, }} ENUM!{enum D3D12_TILE_RANGE_FLAGS { D3D12_TILE_RANGE_FLAG_NONE = 0, D3D12_TILE_RANGE_FLAG_NULL = 1, D3D12_TILE_RANGE_FLAG_SKIP = 2, D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4, }} STRUCT!{struct D3D12_SUBRESOURCE_TILING { WidthInTiles: UINT, HeightInTiles: UINT16, DepthInTiles: UINT16, StartTileIndexInOverallResource: UINT, }} STRUCT!{struct D3D12_TILE_SHAPE { WidthInTexels: UINT, HeightInTexels: UINT, DepthInTexels: UINT, }} STRUCT!{struct D3D12_PACKED_MIP_INFO { NumStandardMips: UINT8, NumPackedMips: UINT8, NumTilesForPackedMips: UINT, StartTileIndexInOverallResource: UINT, }} ENUM!{enum D3D12_TILE_MAPPING_FLAGS { D3D12_TILE_MAPPING_FLAG_NONE = 0, D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, }} ENUM!{enum D3D12_TILE_COPY_FLAGS { D3D12_TILE_COPY_FLAG_NONE = 0, D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, }} ENUM!{enum D3D12_RESOURCE_STATES { D3D12_RESOURCE_STATE_COMMON = 0, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, D3D12_RESOURCE_STATE_COPY_DEST = 0x400, D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, D3D12_RESOURCE_STATE_PRESENT = 0, D3D12_RESOURCE_STATE_PREDICATION = 0x200, }} ENUM!{enum D3D12_RESOURCE_BARRIER_TYPE { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, }} STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER { pResource: *mut ID3D12Resource, Subresource: UINT, StateBefore: D3D12_RESOURCE_STATES, StateAfter: D3D12_RESOURCE_STATES, }} STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER { pResourceBefore: *mut ID3D12Resource, pResourceAfter: *mut ID3D12Resource, }} STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER { pResource: *mut ID3D12Resource, }} ENUM!{enum D3D12_RESOURCE_BARRIER_FLAGS { D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, }} UNION!{union D3D12_RESOURCE_BARRIER_u { [u32; 4] [u64; 3], Transition Transition_mut: D3D12_RESOURCE_TRANSITION_BARRIER, Aliasing Aliasing_mut: D3D12_RESOURCE_ALIASING_BARRIER, UAV UAV_mut: D3D12_RESOURCE_UAV_BARRIER, }} STRUCT!{struct D3D12_RESOURCE_BARRIER { Type: D3D12_RESOURCE_BARRIER_TYPE, Flags: D3D12_RESOURCE_BARRIER_FLAGS, u: D3D12_RESOURCE_BARRIER_u, }} STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT { Format: DXGI_FORMAT, Width: UINT, Height: UINT, Depth: UINT, RowPitch: UINT, }} STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { Offset: UINT64, Footprint: D3D12_SUBRESOURCE_FOOTPRINT, }} ENUM!{enum D3D12_TEXTURE_COPY_TYPE { D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, }} UNION!{union D3D12_TEXTURE_COPY_LOCATION_u { [u64; 4], PlacedFootprint PlacedFootprint_mut: D3D12_PLACED_SUBRESOURCE_FOOTPRINT, SubresourceIndex SubresourceIndex_mut: UINT, }} STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION { pResource: *mut ID3D12Resource, Type: D3D12_TEXTURE_COPY_TYPE, u: D3D12_TEXTURE_COPY_LOCATION_u, }} ENUM!{enum D3D12_RESOLVE_MODE { D3D12_RESOLVE_MODE_DECOMPRESS = 0, D3D12_RESOLVE_MODE_MIN = 1, D3D12_RESOLVE_MODE_MAX = 2, D3D12_RESOLVE_MODE_AVERAGE = 3, }} STRUCT!{struct D3D12_SAMPLE_POSITION { X: INT8, Y: INT8, }} ENUM!{enum D3D12_SHADER_COMPONENT_MAPPING { D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, }} pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: UINT = 0x7; pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: UINT = 3; pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: UINT = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); // D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING // D3D12_DECODE_SHADER_4_COMPONENT_MAPPING // D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING ENUM!{enum D3D12_BUFFER_SRV_FLAGS { D3D12_BUFFER_SRV_FLAG_NONE = 0x0, D3D12_BUFFER_SRV_FLAG_RAW = 0x1, }} STRUCT!{struct D3D12_BUFFER_SRV { FirstElement: UINT64, NumElements: UINT, StructureByteStride: UINT, Flags: D3D12_BUFFER_SRV_FLAGS, }} STRUCT!{struct D3D12_TEX1D_SRV { MostDetailedMip: UINT, MipLevels: UINT, ResourceMinLODClamp: FLOAT, }} STRUCT!{struct D3D12_TEX1D_ARRAY_SRV { MostDetailedMip: UINT, MipLevels: UINT, FirstArraySlice: UINT, ArraySize: UINT, ResourceMinLODClamp: FLOAT, }} STRUCT!{struct D3D12_TEX2D_SRV { MostDetailedMip: UINT, MipLevels: UINT, PlaneSlice: UINT, ResourceMinLODClamp: FLOAT, }} STRUCT!{struct D3D12_TEX2D_ARRAY_SRV { MostDetailedMip: UINT, MipLevels: UINT, FirstArraySlice: UINT, ArraySize: UINT, PlaneSlice: UINT, ResourceMinLODClamp: FLOAT, }} STRUCT!{struct D3D12_TEX3D_SRV { MostDetailedMip: UINT, MipLevels: UINT, ResourceMinLODClamp: FLOAT, }} STRUCT!{struct D3D12_TEXCUBE_SRV { MostDetailedMip: UINT, MipLevels: UINT, ResourceMinLODClamp: FLOAT, }} STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV { MostDetailedMip: UINT, MipLevels: UINT, First2DArrayFace: UINT, NumCubes: UINT, ResourceMinLODClamp: FLOAT, }} STRUCT!{struct D3D12_TEX2DMS_SRV { UnusedField_NothingToDefine: UINT, }} STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV { FirstArraySlice: UINT, ArraySize: UINT, }} ENUM!{enum D3D12_SRV_DIMENSION { D3D12_SRV_DIMENSION_UNKNOWN = 0, D3D12_SRV_DIMENSION_BUFFER = 1, D3D12_SRV_DIMENSION_TEXTURE1D = 2, D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_SRV_DIMENSION_TEXTURE2D = 4, D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_SRV_DIMENSION_TEXTURE3D = 8, D3D12_SRV_DIMENSION_TEXTURECUBE = 9, D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, }} UNION!{union D3D12_SHADER_RESOURCE_VIEW_DESC_u { [u64; 3], Buffer Buffer_mut: D3D12_BUFFER_SRV, Texture1D Texture1D_mut: D3D12_TEX1D_SRV, Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_SRV, Texture2D Texture2D_mut: D3D12_TEX2D_SRV, Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_SRV, Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_SRV, Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_SRV, Texture3D Texture3D_mut: D3D12_TEX3D_SRV, TextureCube TextureCube_mut: D3D12_TEXCUBE_SRV, TextureCubeArray TextureCubeArray_mut: D3D12_TEXCUBE_ARRAY_SRV, }} STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC { Format: DXGI_FORMAT, ViewDimension: D3D12_SRV_DIMENSION, Shader4ComponentMapping: UINT, u: D3D12_SHADER_RESOURCE_VIEW_DESC_u, }} STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC { BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, SizeInBytes: UINT, }} ENUM!{enum D3D12_FILTER { D3D12_FILTER_MIN_MAG_MIP_POINT = 0, D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D12_FILTER_ANISOTROPIC = 0x55, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, }} ENUM!{enum D3D12_FILTER_TYPE { D3D12_FILTER_TYPE_POINT = 0, D3D12_FILTER_TYPE_LINEAR = 1, }} ENUM!{enum D3D12_FILTER_REDUCTION_TYPE { D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, }} pub const D3D12_FILTER_REDUCTION_TYPE_MASK: UINT = 0x3; pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: UINT = 7; pub const D3D12_FILTER_TYPE_MASK: UINT = 0x3; pub const D3D12_MIN_FILTER_SHIFT: UINT = 4; pub const D3D12_MAG_FILTER_SHIFT: UINT = 2; pub const D3D12_MIP_FILTER_SHIFT: UINT = 0; pub const D3D12_ANISOTROPIC_FILTERING_BIT: UINT = 0x40; // D3D12_ENCODE_BASIC_FILTER // D3D12_ENCODE_ANISOTROPIC_FILTER // D3D12_DECODE_MIN_FILTER // D3D12_DECODE_MAG_FILTER // D3D12_DECODE_MIP_FILTER // D3D12_DECODE_FILTER_REDUCTION // D3D12_DECODE_IS_COMPARISON_FILTER // D3D12_DECODE_IS_ANISOTROPIC_FILTER ENUM!{enum D3D12_TEXTURE_ADDRESS_MODE { D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, }} STRUCT!{struct D3D12_SAMPLER_DESC { Filter: D3D12_FILTER, AddressU: D3D12_TEXTURE_ADDRESS_MODE, AddressV: D3D12_TEXTURE_ADDRESS_MODE, AddressW: D3D12_TEXTURE_ADDRESS_MODE, MipLODBias: FLOAT, MaxAnisotropy: UINT, ComparisonFunc: D3D12_COMPARISON_FUNC, BorderColor: [FLOAT; 4], MinLOD: FLOAT, MaxLOD: FLOAT, }} ENUM!{enum D3D12_BUFFER_UAV_FLAGS { D3D12_BUFFER_UAV_FLAG_NONE = 0, D3D12_BUFFER_UAV_FLAG_RAW = 0x1, }} STRUCT!{struct D3D12_BUFFER_UAV { FirstElement: UINT64, NumElements: UINT, StructureByteStride: UINT, CounterOffsetInBytes: UINT64, Flags: D3D12_BUFFER_UAV_FLAGS, }} STRUCT!{struct D3D12_TEX1D_UAV { MipSlice: UINT, }} STRUCT!{struct D3D12_TEX1D_ARRAY_UAV { MipSlice: UINT, FirstArraySlice: UINT, ArraySize: UINT, }} STRUCT!{struct D3D12_TEX2D_UAV { MipSlice: UINT, PlaneSlice: UINT, }} STRUCT!{struct D3D12_TEX2D_ARRAY_UAV { MipSlice: UINT, FirstArraySlice: UINT, ArraySize: UINT, PlaneSlice: UINT, }} STRUCT!{struct D3D12_TEX3D_UAV { MipSlice: UINT, FirstWSlice: UINT, WSize: UINT, }} ENUM!{enum D3D12_UAV_DIMENSION { D3D12_UAV_DIMENSION_UNKNOWN = 0, D3D12_UAV_DIMENSION_BUFFER = 1, D3D12_UAV_DIMENSION_TEXTURE1D = 2, D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_UAV_DIMENSION_TEXTURE2D = 4, D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_UAV_DIMENSION_TEXTURE3D = 8, }} UNION!{union D3D12_UNORDERED_ACCESS_VIEW_DESC_u { [u64; 4], Buffer Buffer_mut: D3D12_BUFFER_UAV, Texture1D Texture1D_mut: D3D12_TEX1D_UAV, Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_UAV, Texture2D Texture2D_mut: D3D12_TEX2D_UAV, Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_UAV, Texture3D Texture3D_mut: D3D12_TEX3D_UAV, }} STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC { Format: DXGI_FORMAT, ViewDimension: D3D12_UAV_DIMENSION, u: D3D12_UNORDERED_ACCESS_VIEW_DESC_u, }} STRUCT!{struct D3D12_BUFFER_RTV { FirstElement: UINT64, NumElements: UINT, }} STRUCT!{struct D3D12_TEX1D_RTV { MipSlice: UINT, }} STRUCT!{struct D3D12_TEX1D_ARRAY_RTV { MipSlice: UINT, FirstArraySlice: UINT, ArraySize: UINT, }} STRUCT!{struct D3D12_TEX2D_RTV { MipSlice: UINT, PlaneSlice: UINT, }} STRUCT!{struct D3D12_TEX2DMS_RTV { UnusedField_NothingToDefine: UINT, }} STRUCT!{struct D3D12_TEX2D_ARRAY_RTV { MipSlice: UINT, FirstArraySlice: UINT, ArraySize: UINT, PlaneSlice: UINT, }} STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV { FirstArraySlice: UINT, ArraySize: UINT, }} STRUCT!{struct D3D12_TEX3D_RTV { MipSlice: UINT, FirstWSlice: UINT, WSize: UINT, }} ENUM!{enum D3D12_RTV_DIMENSION { D3D12_RTV_DIMENSION_UNKNOWN = 0, D3D12_RTV_DIMENSION_BUFFER = 1, D3D12_RTV_DIMENSION_TEXTURE1D = 2, D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_RTV_DIMENSION_TEXTURE2D = 4, D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_RTV_DIMENSION_TEXTURE3D = 8, }} UNION!{union D3D12_RENDER_TARGET_VIEW_DESC_u { [u64; 2], Buffer Buffer_mut: D3D12_BUFFER_RTV, Texture1D Texture1D_mut: D3D12_TEX1D_RTV, Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_RTV, Texture2D Texture2D_mut: D3D12_TEX2D_RTV, Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_RTV, Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_RTV, Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_RTV, Texture3D Texture3D_mut: D3D12_TEX3D_RTV, }} STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC { Format: DXGI_FORMAT, ViewDimension: D3D12_RTV_DIMENSION, u: D3D12_RENDER_TARGET_VIEW_DESC_u, }} STRUCT!{struct D3D12_TEX1D_DSV { MipSlice: UINT, }} STRUCT!{struct D3D12_TEX1D_ARRAY_DSV { MipSlice: UINT, FirstArraySlice: UINT, ArraySize: UINT, }} STRUCT!{struct D3D12_TEX2D_DSV { MipSlice: UINT, }} STRUCT!{struct D3D12_TEX2D_ARRAY_DSV { MipSlice: UINT, FirstArraySlice: UINT, ArraySize: UINT, }} STRUCT!{struct D3D12_TEX2DMS_DSV { UnusedField_NothingToDefine: UINT, }} STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV { FirstArraySlice: UINT, ArraySize: UINT, }} ENUM!{enum D3D12_DSV_FLAGS { D3D12_DSV_FLAG_NONE = 0x0, D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, }} ENUM!{enum D3D12_DSV_DIMENSION { D3D12_DSV_DIMENSION_UNKNOWN = 0, D3D12_DSV_DIMENSION_TEXTURE1D = 1, D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D12_DSV_DIMENSION_TEXTURE2D = 3, D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, }} UNION!{union D3D12_DEPTH_STENCIL_VIEW_DESC_u { [u32; 3], Texture1D Texture1D_mut: D3D12_TEX1D_DSV, Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_DSV, Texture2D Texture2D_mut: D3D12_TEX2D_DSV, Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_DSV, Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_DSV, Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_DSV, }} STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC { Format: DXGI_FORMAT, ViewDimension: D3D12_DSV_DIMENSION, Flags: D3D12_DSV_FLAGS, u: D3D12_DEPTH_STENCIL_VIEW_DESC_u, }} ENUM!{enum D3D12_CLEAR_FLAGS { D3D12_CLEAR_FLAG_DEPTH = 0x1, D3D12_CLEAR_FLAG_STENCIL = 0x2, }} ENUM!{enum D3D12_FENCE_FLAGS { D3D12_FENCE_FLAG_NONE = 0x0, D3D12_FENCE_FLAG_SHARED = 0x1, D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, }} ENUM!{enum D3D12_DESCRIPTOR_HEAP_TYPE { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1, D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2, D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3, D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4, }} ENUM!{enum D3D12_DESCRIPTOR_HEAP_FLAGS { D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, }} STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC { Type: D3D12_DESCRIPTOR_HEAP_TYPE, NumDescriptors: UINT, Flags: D3D12_DESCRIPTOR_HEAP_FLAGS, NodeMask: UINT, }} ENUM!{enum D3D12_DESCRIPTOR_RANGE_TYPE { D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, }} STRUCT!{struct D3D12_DESCRIPTOR_RANGE { RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, NumDescriptors: UINT, BaseShaderRegister: UINT, RegisterSpace: UINT, OffsetInDescriptorsFromTableStart: UINT, }} STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE { NumDescriptorRanges: UINT, pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE, }} STRUCT!{struct D3D12_ROOT_CONSTANTS { ShaderRegister: UINT, RegisterSpace: UINT, Num32BitValues: UINT, }} STRUCT!{struct D3D12_ROOT_DESCRIPTOR { ShaderRegister: UINT, RegisterSpace: UINT, }} ENUM!{enum D3D12_SHADER_VISIBILITY { D3D12_SHADER_VISIBILITY_ALL = 0, D3D12_SHADER_VISIBILITY_VERTEX = 1, D3D12_SHADER_VISIBILITY_HULL = 2, D3D12_SHADER_VISIBILITY_DOMAIN = 3, D3D12_SHADER_VISIBILITY_GEOMETRY = 4, D3D12_SHADER_VISIBILITY_PIXEL = 5, }} ENUM!{enum D3D12_ROOT_PARAMETER_TYPE { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, D3D12_ROOT_PARAMETER_TYPE_CBV = 2, D3D12_ROOT_PARAMETER_TYPE_SRV = 3, D3D12_ROOT_PARAMETER_TYPE_UAV = 4, }} UNION!{union D3D12_ROOT_PARAMETER_u { [u32; 3] [u64; 2], DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE, Constants Constants_mut: D3D12_ROOT_CONSTANTS, Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR, }} STRUCT!{struct D3D12_ROOT_PARAMETER { ParameterType: D3D12_ROOT_PARAMETER_TYPE, u: D3D12_ROOT_PARAMETER_u, ShaderVisibility: D3D12_SHADER_VISIBILITY, }} ENUM!{enum D3D12_ROOT_SIGNATURE_FLAGS { D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, }} ENUM!{enum D3D12_STATIC_BORDER_COLOR { D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, }} STRUCT!{struct D3D12_STATIC_SAMPLER_DESC { Filter: D3D12_FILTER, AddressU: D3D12_TEXTURE_ADDRESS_MODE, AddressV: D3D12_TEXTURE_ADDRESS_MODE, AddressW: D3D12_TEXTURE_ADDRESS_MODE, MipLODBias: FLOAT, MaxAnisotropy: UINT, ComparisonFunc: D3D12_COMPARISON_FUNC, BorderColor: D3D12_STATIC_BORDER_COLOR, MinLOD: FLOAT, MaxLOD: FLOAT, ShaderRegister: UINT, RegisterSpace: UINT, ShaderVisibility: D3D12_SHADER_VISIBILITY, }} STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC { NumParameters: UINT, pParameters: *const D3D12_ROOT_PARAMETER, NumStaticSamplers: UINT, pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC, Flags: D3D12_ROOT_SIGNATURE_FLAGS, }} ENUM!{enum D3D12_DESCRIPTOR_RANGE_FLAGS { D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, }} STRUCT!{struct D3D12_DESCRIPTOR_RANGE1 { RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, NumDescriptors: UINT, BaseShaderRegister: UINT, RegisterSpace: UINT, Flags: D3D12_DESCRIPTOR_RANGE_FLAGS, OffsetInDescriptorsFromTableStart: UINT, }} STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE1 { NumDescriptorRanges: UINT, pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE1, }} ENUM!{enum D3D12_ROOT_DESCRIPTOR_FLAGS { D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, }} STRUCT!{struct D3D12_ROOT_DESCRIPTOR1 { ShaderRegister: UINT, RegisterSpace: UINT, Flags: D3D12_ROOT_DESCRIPTOR_FLAGS, }} UNION!{union D3D12_ROOT_PARAMETER1_u { [u32; 3] [u64; 2], DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE1, Constants Constants_mut: D3D12_ROOT_CONSTANTS, Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR1, }} STRUCT!{struct D3D12_ROOT_PARAMETER1 { ParameterType: D3D12_ROOT_PARAMETER_TYPE, u: D3D12_ROOT_PARAMETER1_u, ShaderVisibility: D3D12_SHADER_VISIBILITY, }} STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC1 { NumParameters: UINT, pParameters: *const D3D12_ROOT_PARAMETER1, NumStaticSamplers: UINT, pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC, Flags: D3D12_ROOT_SIGNATURE_FLAGS, }} UNION!{union D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u { [u32; 5] [u64; 5], Desc_1_0 Desc_1_0_mut: D3D12_ROOT_SIGNATURE_DESC, Desc_1_1 Desc_1_1_mut: D3D12_ROOT_SIGNATURE_DESC1, }} STRUCT!{struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { Version: UINT, u: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u, }} RIDL!{#[uuid(0x34ab647b, 0x3cc8, 0x46ac, 0x84, 0x1b, 0xc0, 0x96, 0x56, 0x45, 0xc0, 0x46)] interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl): IUnknown(IUnknownVtbl) { fn GetRootSignatureDesc() -> *const D3D12_ROOT_SIGNATURE_DESC, }} RIDL!{#[uuid(0x7f91ce67, 0x090c, 0x4bb7, 0xb7, 0x8e, 0xed, 0x8f, 0xf2, 0xe3, 0x1d, 0xa0)] interface ID3D12VersionedRootSignatureDeserializer(ID3D12VersionedRootSignatureDeserializerVtbl): IUnknown(IUnknownVtbl) { fn GetRootSignatureDescAtVersion( convertToVersion: D3D_ROOT_SIGNATURE_VERSION, ppDesc: *mut *mut D3D12_VERSIONED_ROOT_SIGNATURE_DESC, ) -> HRESULT, fn GetUnconvertedRootSignatureDesc() -> *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, }} FN!{stdcall PFN_D3D12_SERIALIZE_ROOT_SIGNATURE( pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC, Version: D3D_ROOT_SIGNATURE_VERSION, ppBlob: *mut *mut ID3DBlob, ppErrorBlob: *mut *mut ID3DBlob, ) -> HRESULT} extern "system" { pub fn D3D12SerializeRootSignature( pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC, Version: D3D_ROOT_SIGNATURE_VERSION, ppBlob: *mut *mut ID3DBlob, ppErrorBlob: *mut *mut ID3DBlob, ) -> HRESULT; } FN!{stdcall PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER( pSrcData: LPCVOID, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: REFIID, ppRootSignatureDeserializer: *mut *mut c_void, ) -> HRESULT} extern "system" { pub fn D3D12CreateRootSignatureDeserializer( pSrcData: LPCVOID, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: REFGUID, ppRootSignatureDeserializer: *mut *mut c_void, ) -> HRESULT; } FN!{stdcall PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE( pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, ppBlob: *mut *mut ID3DBlob, ppErrorBlob: *mut *mut ID3DBlob, ) -> HRESULT} extern "system" { pub fn D3D12SerializeVersionedRootSignature( pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, ppBlob: *mut *mut ID3DBlob, ppErrorBlob: *mut *mut ID3DBlob, ) -> HRESULT; } FN!{stdcall PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER( pSrcData: LPCVOID, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: REFIID, ppRootSignatureDeserializer: *mut *mut c_void, ) -> HRESULT} extern "system" { pub fn D3D12CreateVersionedRootSignatureDeserializer( pSrcData: LPCVOID, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: REFIID, ppRootSignatureDeserializer: *mut *mut c_void, ) -> HRESULT; } STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE { ptr: SIZE_T, }} STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE { ptr: UINT64, }} STRUCT!{struct D3D12_DISCARD_REGION { NumRects: UINT, pRects: *const D3D12_RECT, FirstSubresource: UINT, NumSubresources: UINT, }} ENUM!{enum D3D12_QUERY_HEAP_TYPE { D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, }} STRUCT!{struct D3D12_QUERY_HEAP_DESC { Type: D3D12_QUERY_HEAP_TYPE, Count: UINT, NodeMask: UINT, }} ENUM!{enum D3D12_QUERY_TYPE { D3D12_QUERY_TYPE_OCCLUSION = 0, D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, D3D12_QUERY_TYPE_TIMESTAMP = 2, D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, }} ENUM!{enum D3D12_PREDICATION_OP { D3D12_PREDICATION_OP_EQUAL_ZERO = 0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, }} STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { IAVertices: UINT64, IAPrimitives: UINT64, VSInvocations: UINT64, GSInvocations: UINT64, GSPrimitives: UINT64, CInvocations: UINT64, CPrimitives: UINT64, PSInvocations: UINT64, HSInvocations: UINT64, DSInvocations: UINT64, CSInvocations: UINT64, }} STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS { NumPrimitivesWritten: UINT64, PrimitivesStorageNeeded: UINT64, }} STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, SizeInBytes: UINT64, BufferFilledSizeLocation: D3D12_GPU_VIRTUAL_ADDRESS, }} STRUCT!{struct D3D12_DRAW_ARGUMENTS { VertexCountPerInstance: UINT, InstanceCount: UINT, StartVertexLocation: UINT, StartInstanceLocation: UINT, }} STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS { IndexCountPerInstance: UINT, InstanceCount: UINT, StartIndexLocation: UINT, BaseVertexLocation: INT, StartInstanceLocation: UINT, }} STRUCT!{struct D3D12_DISPATCH_ARGUMENTS { ThreadGroupCountX: UINT, ThreadGroupCountY: UINT, ThreadGroupCountZ: UINT, }} STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW { BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, SizeInBytes: UINT, StrideInBytes: UINT, }} STRUCT!{struct D3D12_INDEX_BUFFER_VIEW { BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, SizeInBytes: UINT, Format: DXGI_FORMAT, }} ENUM!{enum D3D12_INDIRECT_ARGUMENT_TYPE { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2, D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3, D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4, D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5, D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6, D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7, D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer { Slot: UINT, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant { RootParameterIndex: UINT, DestOffsetIn32BitValues: UINT, Num32BitValuesToSet: UINT, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView { RootParameterIndex: UINT, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView { RootParameterIndex: UINT, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView { RootParameterIndex: UINT, }} UNION!{union D3D12_INDIRECT_ARGUMENT_DESC_u { [u32; 3], VertexBuffer VertexBuffer_mut: D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer, Constant Constant_mut: D3D12_INDIRECT_ARGUMENT_DESC_Constant, ConstantBufferView ConstantBufferView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView, ShaderResourceView ShaderResourceView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView, UnorderedAccessView UnorderedAccessView_mut: D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC { Type: D3D12_INDIRECT_ARGUMENT_TYPE, u: D3D12_INDIRECT_ARGUMENT_DESC_u, }} STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC { ByteStride: UINT, NumArgumentDescs: UINT, pArgumentDescs: *const D3D12_INDIRECT_ARGUMENT_DESC, NodeMask: UINT, }} RIDL!{#[uuid(0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8)] interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) { fn GetPrivateData( guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void, ) -> HRESULT, fn SetPrivateData( guid: REFGUID, DataSize: UINT, pData: *const c_void, ) -> HRESULT, fn SetPrivateDataInterface( guid: REFGUID, pData: *const IUnknown, ) -> HRESULT, fn SetName( Name: LPCWSTR, ) -> HRESULT, }} RIDL!{#[uuid(0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57)] interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) { fn GetDevice( riid: REFIID, ppvDevice: *mut *mut c_void, ) -> HRESULT, }} RIDL!{#[uuid(0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6)] interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}} RIDL!{#[uuid(0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3)] interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { #[fixme] fn GetDesc() -> D3D12_HEAP_DESC, }} RIDL!{#[uuid(0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad)] interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn Map( Subresource: UINT, pReadRange: *const D3D12_RANGE, ppData: *mut *mut c_void, ) -> HRESULT, fn Unmap( Subresource: UINT, pWrittenRange: *const D3D12_RANGE, ) -> (), #[fixme] fn GetDesc() -> D3D12_RESOURCE_DESC, fn GetGPUVirtualAddress() -> D3D12_GPU_VIRTUAL_ADDRESS, fn WriteToSubresource( DstSubresource: UINT, pDstBox: *const D3D12_BOX, pSrcData: *const c_void, SrcRowPitch: UINT, SrcDepthPitch: UINT, ) -> HRESULT, fn ReadFromSubresource( pDstData: *mut c_void, DstRowPitch: UINT, DstDepthPitch: UINT, SrcSubresource: UINT, pSrcBox: *const D3D12_BOX, ) -> HRESULT, fn GetHeapProperties( pHeapProperties: *mut D3D12_HEAP_PROPERTIES, pHeapFlags: *mut D3D12_HEAP_FLAGS, ) -> HRESULT, }} RIDL!{#[uuid(0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24)] interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn Reset() -> HRESULT, }} RIDL!{#[uuid(0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76)] interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn GetCompletedValue() -> UINT64, fn SetEventOnCompletion( Value: UINT64, hEvent: HANDLE, ) -> HRESULT, fn Signal( Value: UINT64, ) -> HRESULT, }} RIDL!{#[uuid(0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45)] interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn GetCachedBlob( ppBlob: *mut *mut ID3DBlob, ) -> HRESULT, }} RIDL!{#[uuid(0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51)] interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { #[fixme] fn GetDesc() -> D3D12_DESCRIPTOR_HEAP_DESC, #[fixme] fn GetCPUDescriptorHandleForHeapStart() -> D3D12_CPU_DESCRIPTOR_HANDLE, #[fixme] fn GetGPUDescriptorHandleForHeapStart() -> D3D12_GPU_DESCRIPTOR_HANDLE, }} RIDL!{#[uuid(0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4)] interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {}} RIDL!{#[uuid(0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1)] interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl): ID3D12Pageable(ID3D12PageableVtbl) {}} RIDL!{#[uuid(0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5)] interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { fn GetType() -> D3D12_COMMAND_LIST_TYPE, }} RIDL!{#[uuid(0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55)] interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl): ID3D12CommandList(ID3D12CommandListVtbl) { fn Close() -> HRESULT, fn Reset( pAllocator: *mut ID3D12CommandAllocator, pInitialState: *mut ID3D12PipelineState, ) -> HRESULT, fn ClearState( pPipelineState: *mut ID3D12PipelineState, ) -> (), fn DrawInstanced( VertexCountPerInstance: UINT, InstanceCount: UINT, StartVertexLocation: UINT, StartInstanceLocation: UINT, ) -> (), fn DrawIndexedInstanced( IndexCountPerInstance: UINT, InstanceCount: UINT, StartIndexLocation: UINT, BaseVertexLocation: INT, StartInstanceLocation: UINT, ) -> (), fn Dispatch( ThreadGroupCountX: UINT, ThreadGroupCountY: UINT, ThreadGroupCountZ: UINT, ) -> (), fn CopyBufferRegion( pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, NumBytes: UINT64, ) -> (), fn CopyTextureRegion( pDst: *const D3D12_TEXTURE_COPY_LOCATION, DstX: UINT, DstY: UINT, DstZ: UINT, pSrc: *const D3D12_TEXTURE_COPY_LOCATION, pSrcBox: *const D3D12_BOX, ) -> (), fn CopyResource( pDstResource: *mut ID3D12Resource, pSrcResource: *mut ID3D12Resource, ) -> (), fn CopyTiles( pTiledResource: *mut ID3D12Resource, pTileRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pTileRegionSize: *const D3D12_TILE_REGION_SIZE, pBuffer: *mut ID3D12Resource, BufferStartOffsetInBytes: UINT64, Flags: D3D12_TILE_COPY_FLAGS, ) -> (), fn ResolveSubresource( pDstResource: *mut ID3D12Resource, DstSubresource: UINT, pSrcResource: *mut ID3D12Resource, SrcSubresource: UINT, Format: DXGI_FORMAT, ) -> (), fn IASetPrimitiveTopology( PrimitiveTopology: D3D12_PRIMITIVE_TOPOLOGY, ) -> (), fn RSSetViewports( NumViewports: UINT, pViewports: *const D3D12_VIEWPORT, ) -> (), fn RSSetScissorRects( NumRects: UINT, pRects: *const D3D12_RECT, ) -> (), fn OMSetBlendFactor( BlendFactor: *const [FLOAT; 4], ) -> (), fn OMSetStencilRef( StencilRef: UINT, ) -> (), fn SetPipelineState( pPipelineState: *mut ID3D12PipelineState, ) -> (), fn ResourceBarrier( NumBarriers: UINT, pBarriers: *const D3D12_RESOURCE_BARRIER, ) -> (), fn ExecuteBundle( pCommandList: *mut ID3D12GraphicsCommandList, ) -> (), fn SetDescriptorHeaps( NumDescriptorHeaps: UINT, ppDescriptorHeaps: *mut *mut ID3D12DescriptorHeap, ) -> (), fn SetComputeRootSignature( pRootSignature: *mut ID3D12RootSignature, ) -> (), fn SetGraphicsRootSignature( pRootSignature: *mut ID3D12RootSignature, ) -> (), fn SetComputeRootDescriptorTable( RootParameterIndex: UINT, BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE, ) -> (), fn SetGraphicsRootDescriptorTable( RootParameterIndex: UINT, BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE, ) -> (), fn SetComputeRoot32BitConstant( RootParameterIndex: UINT, SrcData: UINT, DestOffsetIn32BitValues: UINT, ) -> (), fn SetGraphicsRoot32BitConstant( RootParameterIndex: UINT, SrcData: UINT, DestOffsetIn32BitValues: UINT, ) -> (), fn SetComputeRoot32BitConstants( RootParameterIndex: UINT, Num32BitValuesToSet: UINT, pSrcData: *const c_void, DestOffsetIn32BitValues: UINT, ) -> (), fn SetGraphicsRoot32BitConstants( RootParameterIndex: UINT, Num32BitValuesToSet: UINT, pSrcData: *const c_void, DestOffsetIn32BitValues: UINT, ) -> (), fn SetComputeRootConstantBufferView( RootParameterIndex: UINT, BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, ) -> (), fn SetGraphicsRootConstantBufferView( RootParameterIndex: UINT, BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, ) -> (), fn SetComputeRootShaderResourceView( RootParameterIndex: UINT, BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, ) -> (), fn SetGraphicsRootShaderResourceView( RootParameterIndex: UINT, BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, ) -> (), fn SetComputeRootUnorderedAccessView( RootParameterIndex: UINT, BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, ) -> (), fn SetGraphicsRootUnorderedAccessView( RootParameterIndex: UINT, BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, ) -> (), fn IASetIndexBuffer( pView: *const D3D12_INDEX_BUFFER_VIEW, ) -> (), fn IASetVertexBuffers( StartSlot: UINT, NumViews: UINT, pViews: *const D3D12_VERTEX_BUFFER_VIEW, ) -> (), fn SOSetTargets( StartSlot: UINT, NumViews: UINT, pViews: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW, ) -> (), fn OMSetRenderTargets( NumRenderTargetDescriptors: UINT, pRenderTargetDescriptors: *const D3D12_CPU_DESCRIPTOR_HANDLE, RTsSingleHandleToDescriptorRange: BOOL, pDepthStencilDescriptor: *const D3D12_CPU_DESCRIPTOR_HANDLE, ) -> (), fn ClearDepthStencilView( DepthStencilView: D3D12_CPU_DESCRIPTOR_HANDLE, ClearFlags: D3D12_CLEAR_FLAGS, Depth: FLOAT, Stencil: UINT8, NumRects: UINT, pRects: *const D3D12_RECT, ) -> (), fn ClearRenderTargetView( RenderTargetView: D3D12_CPU_DESCRIPTOR_HANDLE, ColorRGBA: *const [FLOAT; 4], NumRects: UINT, pRects: *const D3D12_RECT, ) -> (), fn ClearUnorderedAccessViewUint( ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE, pResource: *mut ID3D12Resource, Values: *const [UINT; 4], NumRects: UINT, pRects: *const D3D12_RECT, ) -> (), fn ClearUnorderedAccessViewFloat( ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE, pResource: *mut ID3D12Resource, Values: *const [FLOAT; 4], NumRects: UINT, pRects: *const D3D12_RECT, ) -> (), fn DiscardResource( pResource: *mut ID3D12Resource, pRegion: *const D3D12_DISCARD_REGION, ) -> (), fn BeginQuery( pQueryHeap: *mut ID3D12QueryHeap, Type: D3D12_QUERY_TYPE, Index: UINT, ) -> (), fn EndQuery( pQueryHeap: *mut ID3D12QueryHeap, Type: D3D12_QUERY_TYPE, Index: UINT, ) -> (), fn ResolveQueryData( pQueryHeap: *mut ID3D12QueryHeap, Type: D3D12_QUERY_TYPE, StartIndex: UINT, NumQueries: UINT, pDestinationBuffer: *mut ID3D12Resource, AlignedDestinationBufferOffset: UINT64, ) -> (), fn SetPredication( pBuffer: *mut ID3D12Resource, AlignedBufferOffset: UINT64, Operation: D3D12_PREDICATION_OP, ) -> (), fn SetMarker( Metadata: UINT, pData: *const c_void, Size: UINT, ) -> (), fn BeginEvent( Metadata: UINT, pData: *const c_void, Size: UINT, ) -> (), fn EndEvent() -> (), fn ExecuteIndirect( pCommandSignature: *mut ID3D12CommandSignature, MaxCommandCount: UINT, pArgumentBuffer: *mut ID3D12Resource, ArgumentBufferOffset: UINT64, pCountBuffer: *mut ID3D12Resource, CountBufferOffset: UINT64, ) -> (), }} RIDL!{#[uuid(0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7)] interface ID3D12GraphicsCommandList1(ID3D12GraphicsCommandList1Vtbl): ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl) { fn AtomicCopyBufferUINT( pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, Dependencies: UINT, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64, ) -> (), fn AtomicCopyBufferUINT64( pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, Dependencies: UINT, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64, ) -> (), fn OMSetDepthBounds( Min: FLOAT, Max: FLOAT, ) -> (), fn SetSamplePositions( NumSamplesPerPixel: UINT, NumPixels: UINT, pSamplePositions: *mut D3D12_SAMPLE_POSITION, ) -> (), fn ResolveSubresourceRegion( pDstResource: *mut ID3D12Resource, DstSubresource: UINT, DstX: UINT, DstY: UINT, pSrcResource: *mut ID3D12Resource, SrcSubresource: UINT, pSrcRect: *mut D3D12_RECT, Format: DXGI_FORMAT, ResolveMode: D3D12_RESOLVE_MODE, ) -> (), }} RIDL!{#[uuid(0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed)] interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn UpdateTileMappings( pResource: *mut ID3D12Resource, NumResourceRegions: UINT, pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, pHeap: *mut ID3D12Heap, NumRanges: UINT, pRangeFlags: *const D3D12_TILE_RANGE_FLAGS, pHeapRangeStartOffsets: *const UINT, pRangeTileCounts: *const UINT, Flags: D3D12_TILE_MAPPING_FLAGS, ) -> (), fn CopyTileMappings( pDstResource: *mut ID3D12Resource, pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pSrcResource: *mut ID3D12Resource, pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pRegionSize: *const D3D12_TILE_REGION_SIZE, Flags: D3D12_TILE_MAPPING_FLAGS, ) -> (), fn ExecuteCommandLists( NumCommandLists: UINT, ppCommandLists: *const *mut ID3D12CommandList, ) -> (), fn SetMarker( Metadata: UINT, pData: *const c_void, Size: UINT, ) -> (), fn BeginEvent( Metadata: UINT, pData: *const c_void, Size: UINT, ) -> (), fn EndEvent() -> (), fn Signal( pFence: *mut ID3D12Fence, Value: UINT64, ) -> HRESULT, fn Wait( pFence: *mut ID3D12Fence, Value: UINT64, ) -> HRESULT, fn GetTimestampFrequency( pFrequency: *mut UINT64, ) -> HRESULT, fn GetClockCalibration( pGpuTimestamp: *mut UINT64, pCpuTimestamp: *mut UINT64, ) -> HRESULT, #[fixme] fn GetDesc() -> D3D12_COMMAND_QUEUE_DESC, }} RIDL!{#[uuid(0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7)] interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) { fn GetNodeCount() -> UINT, fn CreateCommandQueue( pDesc: *const D3D12_COMMAND_QUEUE_DESC, riid: REFGUID, ppCommandQueue: *mut *mut c_void, ) -> HRESULT, fn CreateCommandAllocator( type_: D3D12_COMMAND_LIST_TYPE, riid: REFGUID, ppCommandAllocator: *mut *mut c_void, ) -> HRESULT, fn CreateGraphicsPipelineState( pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC, riid: REFGUID, ppPipelineState: *mut *mut c_void, ) -> HRESULT, fn CreateComputePipelineState( pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC, riid: REFGUID, ppPipelineState: *mut *mut c_void, ) -> HRESULT, fn CreateCommandList( nodeMask: UINT, type_: D3D12_COMMAND_LIST_TYPE, pCommandAllocator: *mut ID3D12CommandAllocator, pInitialState: *mut ID3D12PipelineState, riid: REFGUID, ppCommandList: *mut *mut c_void, ) -> HRESULT, fn CheckFeatureSupport( Feature: D3D12_FEATURE, pFeatureSupportData: *mut c_void, FeatureSupportDataSize: UINT, ) -> HRESULT, fn CreateDescriptorHeap( pDescriptorHeapDesc: *const D3D12_DESCRIPTOR_HEAP_DESC, riid: REFGUID, ppvHeap: *mut *mut c_void, ) -> HRESULT, fn GetDescriptorHandleIncrementSize( DescriptorHeapType: D3D12_DESCRIPTOR_HEAP_TYPE, ) -> UINT, fn CreateRootSignature( nodeMask: UINT, pBlobWithRootSignature: *const c_void, blobLengthInBytes: SIZE_T, riid: REFGUID, ppvRootSignature: *mut *mut c_void, ) -> HRESULT, fn CreateConstantBufferView( pDesc: *const D3D12_CONSTANT_BUFFER_VIEW_DESC, DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, ) -> (), fn CreateShaderResourceView( pResource: *mut ID3D12Resource, pDesc: *const D3D12_SHADER_RESOURCE_VIEW_DESC, DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, ) -> (), fn CreateUnorderedAccessView( pResource: *mut ID3D12Resource, pCounterResource: *mut ID3D12Resource, pDesc: *const D3D12_UNORDERED_ACCESS_VIEW_DESC, DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, ) -> (), fn CreateRenderTargetView( pResource: *mut ID3D12Resource, pDesc: *const D3D12_RENDER_TARGET_VIEW_DESC, DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, ) -> (), fn CreateDepthStencilView( pResource: *mut ID3D12Resource, pDesc: *const D3D12_DEPTH_STENCIL_VIEW_DESC, DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, ) -> (), fn CreateSampler( pDesc: *const D3D12_SAMPLER_DESC, DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, ) -> (), fn CopyDescriptors( NumDestDescriptorRanges: UINT, pDestDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE, pDestDescriptorRangeSizes: *const UINT, NumSrcDescriptorRanges: UINT, pSrcDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE, pSrcDescriptorRangeSizes: *const UINT, DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE, ) -> (), fn CopyDescriptorsSimple( NumDescriptors: UINT, DestDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE, SrcDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE, DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE, ) -> (), #[fixme] fn GetResourceAllocationInfo( visibleMask: UINT, numResourceDescs: UINT, pResourceDescs: *const D3D12_RESOURCE_DESC, ) -> D3D12_RESOURCE_ALLOCATION_INFO, #[fixme] fn GetCustomHeapProperties( nodeMask: UINT, heapType: D3D12_HEAP_TYPE, ) -> D3D12_HEAP_PROPERTIES, fn CreateCommittedResource( pHeapProperties: *const D3D12_HEAP_PROPERTIES, HeapFlags: D3D12_HEAP_FLAGS, pResourceDesc: *const D3D12_RESOURCE_DESC, InitialResourceState: D3D12_RESOURCE_STATES, pOptimizedClearValue: *const D3D12_CLEAR_VALUE, riidResource: REFGUID, ppvResource: *mut *mut c_void, ) -> HRESULT, fn CreateHeap( pDesc: *const D3D12_HEAP_DESC, riid: REFGUID, ppvHeap: *mut *mut c_void, ) -> HRESULT, fn CreatePlacedResource( pHeap: *mut ID3D12Heap, HeapOffset: UINT64, pDesc: *const D3D12_RESOURCE_DESC, InitialState: D3D12_RESOURCE_STATES, pOptimizedClearValue: *const D3D12_CLEAR_VALUE, riid: REFGUID, ppvResource: *mut *mut c_void, ) -> HRESULT, fn CreateReservedResource( pDesc: *const D3D12_RESOURCE_DESC, InitialState: D3D12_RESOURCE_STATES, pOptimizedClearValue: *const D3D12_CLEAR_VALUE, riid: REFGUID, ppvResource: *mut *mut c_void, ) -> HRESULT, fn CreateSharedHandle( pObject: *mut ID3D12DeviceChild, pAttributes: *const SECURITY_ATTRIBUTES, Access: DWORD, Name: LPCWSTR, pHandle: *mut HANDLE, ) -> HRESULT, fn OpenSharedHandle( NTHandle: HANDLE, riid: REFGUID, ppvObj: *mut *mut c_void, ) -> HRESULT, fn OpenSharedHandleByName( Name: LPCWSTR, Access: DWORD, pNTHandle: *mut HANDLE, ) -> HRESULT, fn MakeResident( NumObjects: UINT, ppObjects: *mut *mut ID3D12Pageable, ) -> HRESULT, fn Evict( NumObjects: UINT, ppObjects: *mut *mut ID3D12Pageable, ) -> HRESULT, fn CreateFence( InitialValue: UINT64, Flags: D3D12_FENCE_FLAGS, riid: REFGUID, ppFence: *mut *mut c_void, ) -> HRESULT, fn GetDeviceRemovedReason() -> HRESULT, fn GetCopyableFootprints( pResourceDesc: *const D3D12_RESOURCE_DESC, FirstSubresource: UINT, NumSubresources: UINT, BaseOffset: UINT64, pLayouts: *mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: *mut UINT, pRowSizeInBytes: *mut UINT64, pTotalBytes: *mut UINT64, ) -> (), fn CreateQueryHeap( pDesc: *const D3D12_QUERY_HEAP_DESC, riid: REFGUID, ppvHeap: *mut *mut c_void, ) -> HRESULT, fn SetStablePowerState( Enable: BOOL, ) -> HRESULT, fn CreateCommandSignature( pDesc: *const D3D12_COMMAND_SIGNATURE_DESC, pRootSignature: *mut ID3D12RootSignature, riid: REFGUID, ppvCommandSignature: *mut *mut c_void, ) -> HRESULT, fn GetResourceTiling( pTiledResource: *mut ID3D12Resource, pNumTilesForEntireResource: *mut UINT, pPackedMipDesc: *mut D3D12_PACKED_MIP_INFO, pStandardTileShapeForNonPackedMips: *mut D3D12_TILE_SHAPE, pNumSubresourceTilings: *mut UINT, FirstSubresourceTilingToGet: UINT, pSubresourceTilingsForNonPackedMips: *mut D3D12_SUBRESOURCE_TILING, ) -> (), #[fixme] fn GetAdapterLuid() -> LUID, }} RIDL!{#[uuid(0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f)] interface ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { fn StorePipeline( pName: LPCWSTR, pPipeline: *mut ID3D12PipelineState, ) -> HRESULT, fn LoadGraphicsPipeline( pName: LPCWSTR, pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC, riid: REFIID, ppPipelineState: *mut *mut c_void, ) -> HRESULT, fn LoadComputePipeline( pName: LPCWSTR, pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC, riid: REFIID, ppPipelineState: *mut *mut c_void, ) -> HRESULT, fn GetSerializedSize() -> SIZE_T, fn Serialize( pData: *mut c_void, DataSizeInBytes: SIZE_T, ) -> HRESULT, }} RIDL!{#[uuid(0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3)] interface ID3D12PipelineLibrary1(ID3D12PipelineLibrary1Vtbl): ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl) { fn LoadPipeline( pName: LPCWSTR, pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC, riid: REFIID, ppPipelineState: *mut *mut c_void, ) -> HRESULT, }} ENUM!{enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS { D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0, D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0, }} ENUM!{enum D3D12_RESIDENCY_PRIORITY { D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, }} RIDL!{#[uuid(0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e)] interface ID3D12Device1(ID3D12Device1Vtbl): ID3D12Device(ID3D12DeviceVtbl) { fn CreatePipelineLibrary( pLibraryBlob: *const c_void, BlobLength: SIZE_T, riid: REFIID, ppPipelineLibrary: *mut *mut c_void, ) -> HRESULT, fn SetEventOnMultipleFenceCompletion( ppFences: *const *mut ID3D12Fence, pFenceValues: *const UINT64, NumFences: UINT, Flags: D3D12_MULTIPLE_FENCE_WAIT_FLAGS, hEvent: HANDLE, ) -> HRESULT, fn SetResidencyPriority( NumObjects: UINT, ppObjects: *const *mut ID3D12Pageable, pPriorities: *const D3D12_RESIDENCY_PRIORITY, ) -> HRESULT, }} RIDL!{#[uuid(0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28)] interface ID3D12Device2(ID3D12Device2Vtbl): ID3D12Device1(ID3D12Device1Vtbl) { fn CreatePipelineState( pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC, riid: REFIID, ppPipelineState: *mut *mut c_void, ) -> HRESULT, }} RIDL!{#[uuid(0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5)] interface ID3D12Tools(ID3D12ToolsVtbl): IUnknown(IUnknownVtbl) { fn EnableShaderInstrumentation( bEnable: BOOL, ) -> (), fn ShaderInstrumentationEnabled() -> BOOL, }} STRUCT!{struct D3D12_SUBRESOURCE_DATA { pData: *const c_void, RowPitch: LONG_PTR, SlicePitch: LONG_PTR, }} STRUCT!{struct D3D12_MEMCPY_DEST { pData: *mut c_void, RowPitch: SIZE_T, SlicePitch: SIZE_T, }} FN!{stdcall PFN_D3D12_CREATE_DEVICE( *mut IUnknown, D3D_FEATURE_LEVEL, REFIID, *mut *mut c_void, ) -> HRESULT} extern "system" { pub fn D3D12CreateDevice( pAdapter: *mut IUnknown, MinimumFeatureLevel: D3D_FEATURE_LEVEL, riid: REFGUID, ppDevice: *mut *mut c_void, ) -> HRESULT; } FN!{stdcall PFN_D3D12_GET_DEBUG_INTERFACE( REFIID, *mut *mut c_void, ) -> HRESULT} extern "system" { pub fn D3D12GetDebugInterface( riid: REFGUID, ppvDebug: *mut *mut c_void, ) -> HRESULT; pub fn D3D12EnableExperimentalFeatures( NumFeatures: UINT, pIIDs: *const IID, pConfigurationStructs: *mut c_void, pConfigurationStructSizes: *mut UINT, ) -> HRESULT; } DEFINE_GUID!{IID_ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8} DEFINE_GUID!{IID_ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57} DEFINE_GUID!{IID_ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14} DEFINE_GUID!{IID_ID3D12RootSignatureDeserializer, 0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46} DEFINE_GUID!{IID_ID3D12VersionedRootSignatureDeserializer, 0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0} DEFINE_GUID!{IID_ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6} DEFINE_GUID!{IID_ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3} DEFINE_GUID!{IID_ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad} DEFINE_GUID!{IID_ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24} DEFINE_GUID!{IID_ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76} DEFINE_GUID!{IID_ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45} DEFINE_GUID!{IID_ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51} DEFINE_GUID!{IID_ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4} DEFINE_GUID!{IID_ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1} DEFINE_GUID!{IID_ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5} DEFINE_GUID!{IID_ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55} DEFINE_GUID!{IID_ID3D12GraphicsCommandList1, 0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7} DEFINE_GUID!{IID_ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed} DEFINE_GUID!{IID_ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7} DEFINE_GUID!{IID_ID3D12PipelineLibrary, 0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f} DEFINE_GUID!{IID_ID3D12PipelineLibrary1, 0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3} DEFINE_GUID!{IID_ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e} DEFINE_GUID!{IID_ID3D12Device2, 0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28} DEFINE_GUID!{IID_ID3D12Tools, 0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5}