/* * GStreamer * Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstqtglutility.h" #include #if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11) #include #include #endif #if GST_GL_HAVE_WINDOW_WAYLAND && GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_WAYLAND) #include #include #endif #if GST_GL_HAVE_PLATFORM_EGL && (defined (HAVE_QT_EGLFS) || defined (HAVE_QT_ANDROID)) #if GST_GL_HAVE_WINDOW_VIV_FB #include #include #else #include #include #ifdef HAVE_QT_QPA_HEADER #include #endif #endif #endif #include #define GST_CAT_DEFAULT qt_gl_utils_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); GstGLDisplay * gst_qt_get_gl_display () { GstGLDisplay *display = NULL; QGuiApplication *app = static_cast (QCoreApplication::instance ()); static volatile gsize _debug; g_assert (app != NULL); if (g_once_init_enter ((unsigned long *)&_debug)) { GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtglutility", 0, "Qt gl utility functions"); g_once_init_leave ((unsigned long *)&_debug, 1); } GST_INFO ("QGuiApplication::instance()->platformName() %s", app->platformName().toUtf8().data()); #if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11) if (QString::fromUtf8 ("xcb") == app->platformName()) display = (GstGLDisplay *) gst_gl_display_x11_new_with_display (QX11Info::display ()); #endif #if GST_GL_HAVE_WINDOW_WAYLAND && GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_WAYLAND) if (QString::fromUtf8 ("wayland") == app->platformName() || QString::fromUtf8 ("wayland-egl") == app->platformName()){ struct wl_display * wayland_display; QPlatformNativeInterface *native = QGuiApplication::platformNativeInterface(); wayland_display = (struct wl_display *) native->nativeResourceForWindow("display", NULL); display = (GstGLDisplay *) gst_gl_display_wayland_new_with_display (wayland_display); } #endif #if GST_GL_HAVE_PLATFORM_EGL && GST_GL_HAVE_WINDOW_ANDROID if (QString::fromUtf8 ("android") == app->platformName()) { EGLDisplay egl_display = (EGLDisplay) gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0); display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display); } #elif GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS) if (QString::fromUtf8("eglfs") == app->platformName()) { #if GST_GL_HAVE_WINDOW_VIV_FB /* FIXME: Could get the display directly from Qt like this QPlatformNativeInterface *native = QGuiApplication::platformNativeInterface(); EGLDisplay egl_display = (EGLDisplay) native->nativeResourceForWindow("egldisplay", NULL); However we seem to have no way for getting the EGLNativeDisplayType, aka native_display, via public API. As such we have to assume that display 0 is always used. Only way around that is parsing the index the same way as Qt does in QEGLDeviceIntegration::fbDeviceName(), so let's do that. */ const gchar *fb_dev; gint disp_idx = 0; fb_dev = g_getenv ("QT_QPA_EGLFS_FB"); if (fb_dev) { if (sscanf (fb_dev, "/dev/fb%d", &disp_idx) != 1) disp_idx = 0; } display = (GstGLDisplay *) gst_gl_display_viv_fb_new (disp_idx); #elif defined(HAVE_QT_QPA_HEADER) QPlatformNativeInterface *native = QGuiApplication::platformNativeInterface(); EGLDisplay egl_display = (EGLDisplay) native->nativeResourceForWindow("egldisplay", NULL); if (egl_display != EGL_NO_DISPLAY) display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display); #else EGLDisplay egl_display = (EGLDisplay) gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0); display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display); #endif } #endif #if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_CGL && defined (HAVE_QT_MAC) if (QString::fromUtf8 ("cocoa") == app->platformName()) display = (GstGLDisplay *) gst_gl_display_new (); #endif #if GST_GL_HAVE_WINDOW_EAGL && GST_GL_HAVE_PLATFORM_EAGL && defined (HAVE_QT_IOS) if (QString::fromUtf8 ("ios") == app->platformName()) display = gst_gl_display_new (); #endif #if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32) if (QString::fromUtf8 ("windows") == app->platformName()) display = gst_gl_display_new (); #endif if (!display) display = gst_gl_display_new (); return display; } gboolean gst_qt_get_gl_wrapcontext (GstGLDisplay * display, GstGLContext **wrap_glcontext, GstGLContext **context) { GstGLPlatform platform = (GstGLPlatform) 0; GstGLAPI gl_api; guintptr gl_handle; GError *error = NULL; g_return_val_if_fail (display != NULL && wrap_glcontext != NULL, FALSE); #if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11) if (GST_IS_GL_DISPLAY_X11 (display)) { #if GST_GL_HAVE_PLATFORM_GLX platform = GST_GL_PLATFORM_GLX; #elif GST_GL_HAVE_PLATFORM_EGL platform = GST_GL_PLATFORM_EGL; #endif } #endif #if GST_GL_HAVE_WINDOW_WAYLAND && defined (HAVE_QT_WAYLAND) if (GST_IS_GL_DISPLAY_WAYLAND (display)) { platform = GST_GL_PLATFORM_EGL; } #endif #if GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS) #if GST_GL_HAVE_WINDOW_VIV_FB if (GST_IS_GL_DISPLAY_VIV_FB (display)) { #else if (GST_IS_GL_DISPLAY_EGL (display)) { #endif platform = GST_GL_PLATFORM_EGL; } #endif if (platform == 0) { #if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_CGL && defined (HAVE_QT_MAC) platform = GST_GL_PLATFORM_CGL; #elif GST_GL_HAVE_WINDOW_EAGL && GST_GL_HAVE_PLATFORM_EAGL && defined (HAVE_QT_IOS) platform = GST_GL_PLATFORM_EAGL; #elif GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32) platform = GST_GL_PLATFORM_WGL; #elif GST_GL_HAVE_WINDOW_ANDROID && GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_ANDROID) platform = GST_GL_PLATFORM_EGL; #else GST_ERROR ("Unknown platform"); return FALSE; #endif } gl_api = gst_gl_context_get_current_gl_api (platform, NULL, NULL); gl_handle = gst_gl_context_get_current_gl_context (platform); if (gl_handle) *wrap_glcontext = gst_gl_context_new_wrapped (display, gl_handle, platform, gl_api); if (!*wrap_glcontext) { GST_ERROR ("cannot wrap qt OpenGL context"); return FALSE; } (void) platform; (void) gl_api; (void) gl_handle; gst_gl_context_activate(*wrap_glcontext, TRUE); if (!gst_gl_context_fill_info (*wrap_glcontext, &error)) { GST_ERROR ("failed to retrieve qt context info: %s", error->message); g_object_unref (*wrap_glcontext); *wrap_glcontext = NULL; return FALSE; } else { gst_gl_display_filter_gl_api (display, gst_gl_context_get_gl_api (*wrap_glcontext)); #if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32) g_return_val_if_fail (context != NULL, FALSE); G_STMT_START { GstGLWindow *window; HDC device; /* If there's no wglCreateContextAttribsARB() support, then we would fallback to * wglShareLists() which will fail with ERROR_BUSY (0xaa) if either of the GL * contexts are current in any other thread. * * The workaround here is to temporarily disable Qt's GL context while we * set up our own. * * Sometimes wglCreateContextAttribsARB() * exists, but isn't functional (some Intel drivers), so it's easiest to do this * unconditionally. */ *context = gst_gl_context_new (display); window = gst_gl_context_get_window (*context); device = (HDC) gst_gl_window_get_display (window); wglMakeCurrent (device, 0); gst_object_unref (window); if (!gst_gl_context_create (*context, *wrap_glcontext, &error)) { GST_ERROR ("failed to create shared GL context: %s", error->message); g_object_unref (*context); *context = NULL; g_object_unref (*wrap_glcontext); *wrap_glcontext = NULL; wglMakeCurrent (device, (HGLRC) gl_handle); return FALSE; } wglMakeCurrent (device, (HGLRC) gl_handle); } G_STMT_END; #endif gst_gl_context_activate (*wrap_glcontext, FALSE); } return TRUE; }