# Microsoft Developer Studio Project File - Name="libid3tag" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=libid3tag - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "libid3tag.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "libid3tag.mak" CFG="libid3tag - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "libid3tag - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "libid3tag - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "libid3tag - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /GX /O2 /I "." /I "..\..\libz" /I "..\..\libz-1.1.4" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "HAVE_CONFIG_H" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "libid3tag - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /Gm /GX /ZI /Od /I "." /I "..\..\libz" /I "..\..\libz-1.1.4" /D "_LIB" /D "HAVE_CONFIG_H" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "DEBUG" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "libid3tag - Win32 Release" # Name "libid3tag - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "c" # Begin Source File SOURCE=..\compat.c # End Source File # Begin Source File SOURCE=..\crc.c # End Source File # Begin Source File SOURCE=..\debug.c # End Source File # Begin Source File SOURCE=..\field.c # End Source File # Begin Source File SOURCE=..\file.c # End Source File # Begin Source File SOURCE=..\frame.c # End Source File # Begin Source File SOURCE=..\frametype.c # End Source File # Begin Source File SOURCE=..\genre.c # End Source File # Begin Source File SOURCE=..\latin1.c # End Source File # Begin Source File SOURCE=..\parse.c # End Source File # Begin Source File SOURCE=..\render.c # End Source File # Begin Source File SOURCE=..\tag.c # End Source File # Begin Source File SOURCE=..\ucs4.c # End Source File # Begin Source File SOURCE=..\utf16.c # End Source File # Begin Source File SOURCE=..\utf8.c # End Source File # Begin Source File SOURCE=..\util.c # End Source File # Begin Source File SOURCE=..\version.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h" # Begin Source File SOURCE=..\compat.h # End Source File # Begin Source File SOURCE=.\config.h # End Source File # Begin Source File SOURCE=..\crc.h # End Source File # Begin Source File SOURCE=..\debug.h # End Source File # Begin Source File SOURCE=..\field.h # End Source File # Begin Source File SOURCE=..\file.h # End Source File # Begin Source File SOURCE=..\frame.h # End Source File # Begin Source File SOURCE=..\frametype.h # End Source File # Begin Source File SOURCE=..\genre.h # End Source File # Begin Source File SOURCE=..\global.h # End Source File # Begin Source File SOURCE=..\id3tag.h # End Source File # Begin Source File SOURCE=..\latin1.h # End Source File # Begin Source File SOURCE=..\parse.h # End Source File # Begin Source File SOURCE=..\render.h # End Source File # Begin Source File SOURCE=..\tag.h # End Source File # Begin Source File SOURCE=..\ucs4.h # End Source File # Begin Source File SOURCE=..\utf16.h # End Source File # Begin Source File SOURCE=..\utf8.h # End Source File # Begin Source File SOURCE=..\util.h # End Source File # Begin Source File SOURCE=..\version.h # End Source File # End Group # Begin Group "Data Files" # PROP Default_Filter "dat" # Begin Source File SOURCE=..\genre.dat # End Source File # End Group # End Target # End Project