/* SpiralSynth * Copyleft (C) 2000 David Griffiths * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Stereo module #include #include #include #include #include "GUIBase.h" #ifndef SCOPEGUI #define SCOPEGUI class ScopeWidget : public Fl_Widget { public: ScopeWidget(int x,int y,int w,int h,const char *l=0); void draw(); void SetNumChannels(int s) {m_Channels=s;} const short *m_Data; int m_Channels; private: }; class ScopeGUI : public GUIBase { public: ScopeGUI(); virtual void CreateGUI(int xoff=0, int yoff=0, char *name=""); void Display(const short *data); void SetNumChannels(int s) {m_Scope->SetNumChannels(s);} private: bool m_Bypass; Fl_Group *GUIScopeGroup; Fl_Button *Bypass; ScopeWidget *m_Scope; inline void cb_Bypass_i(Fl_Button* o, void* v); static void cb_Bypass(Fl_Button* o, void* v); }; #endif