/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * @author Jon Evans * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "convert_tool.h" CONVERT_TOOL::CONVERT_TOOL() : TOOL_INTERACTIVE( "pcbnew.Convert" ), m_selectionTool( nullptr ), m_menu( nullptr ), m_frame( nullptr ) { } CONVERT_TOOL::~CONVERT_TOOL() { delete m_menu; } using S_C = SELECTION_CONDITIONS; using P_S_C = PCB_SELECTION_CONDITIONS; bool CONVERT_TOOL::Init() { m_selectionTool = m_toolMgr->GetTool(); m_frame = getEditFrame(); // Create a context menu and make it available through selection tool m_menu = new CONDITIONAL_MENU( this ); m_menu->SetIcon( BITMAPS::convert ); m_menu->SetTitle( _( "Create from Selection" ) ); static KICAD_T convertibleTracks[] = { PCB_TRACE_T, PCB_ARC_T, EOT }; static KICAD_T zones[] = { PCB_ZONE_T, PCB_FP_ZONE_T, EOT }; auto graphicLines = P_S_C::OnlyGraphicShapeTypes( { SHAPE_T::SEGMENT, SHAPE_T::RECT, SHAPE_T::CIRCLE, SHAPE_T::ARC } ) && P_S_C::SameLayer(); auto graphicToTrack = P_S_C::OnlyGraphicShapeTypes( { SHAPE_T::SEGMENT, SHAPE_T::ARC } ); auto trackLines = S_C::MoreThan( 1 ) && S_C::OnlyTypes( convertibleTracks ) && P_S_C::SameLayer(); auto anyLines = graphicLines || trackLines; auto anyPolys = S_C::OnlyTypes( zones ) || P_S_C::OnlyGraphicShapeTypes( { SHAPE_T::POLY, SHAPE_T::RECT } ); auto lineToArc = S_C::Count( 1 ) && ( P_S_C::OnlyGraphicShapeTypes( { SHAPE_T::SEGMENT } ) || S_C::OnlyType( PCB_TRACE_T ) ); auto showConvert = anyPolys || anyLines || lineToArc; auto canCreatePolyType = anyLines || anyPolys; auto canCreateTracks = anyPolys || graphicToTrack; m_menu->AddItem( PCB_ACTIONS::convertToPoly, canCreatePolyType ); m_menu->AddItem( PCB_ACTIONS::convertToZone, canCreatePolyType ); m_menu->AddItem( PCB_ACTIONS::convertToKeepout, canCreatePolyType ); m_menu->AddItem( PCB_ACTIONS::convertToLines, anyPolys ); // Currently the code exists, but tracks are not really existing in footprints // only segments on copper layers if( m_frame->IsType( FRAME_PCB_EDITOR ) ) m_menu->AddItem( PCB_ACTIONS::convertToTracks, canCreateTracks ); m_menu->AddItem( PCB_ACTIONS::convertToArc, lineToArc ); CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu(); selToolMenu.AddMenu( m_menu, showConvert, 100 ); return true; } int CONVERT_TOOL::CreatePolys( const TOOL_EVENT& aEvent ) { FOOTPRINT* parentFootprint = nullptr; auto& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ) { for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: switch( static_cast( item )->GetShape() ) { case SHAPE_T::SEGMENT: case SHAPE_T::RECT: case SHAPE_T::CIRCLE: case SHAPE_T::ARC: case SHAPE_T::POLY: break; default: aCollector.Remove( item ); } break; case PCB_TRACE_T: case PCB_ARC_T: break; case PCB_ZONE_T: case PCB_FP_ZONE_T: break; default: aCollector.Remove( item ); } } } ); if( selection.Empty() ) return 0; PCB_LAYER_ID destLayer = m_frame->GetActiveLayer(); SHAPE_POLY_SET polySet = makePolysFromSegs( selection.GetItems() ); polySet.Append( makePolysFromRects( selection.GetItems() ) ); polySet.Append( makePolysFromCircles( selection.GetItems() ) ); polySet.Append( extractPolygons( selection.GetItems() ) ); if( polySet.IsEmpty() ) return 0; bool isFootprint = m_frame->IsType( FRAME_FOOTPRINT_EDITOR ); if( FP_SHAPE* graphic = dynamic_cast( selection.Front() ) ) parentFootprint = graphic->GetParentFootprint(); BOARD_COMMIT commit( m_frame ); // For now, we convert each outline in the returned shape to its own polygon std::vector polys; for( int i = 0; i < polySet.OutlineCount(); i++ ) polys.emplace_back( SHAPE_POLY_SET( polySet.COutline( i ) ) ); if( aEvent.IsAction( &PCB_ACTIONS::convertToPoly ) ) { for( const SHAPE_POLY_SET& poly : polys ) { PCB_SHAPE* graphic = isFootprint ? new FP_SHAPE( parentFootprint ) : new PCB_SHAPE; graphic->SetShape( SHAPE_T::POLY ); graphic->SetFilled( false ); graphic->SetWidth( poly.Outline( 0 ).Width() ); graphic->SetLayer( destLayer ); graphic->SetPolyShape( poly ); commit.Add( graphic ); } commit.Push( _( "Convert shapes to polygon" ) ); } else { // Creating zone or keepout PCB_BASE_EDIT_FRAME* frame = getEditFrame(); BOARD_ITEM_CONTAINER* parent = frame->GetModel(); ZONE_SETTINGS zoneInfo = frame->GetZoneSettings(); bool nonCopper = IsNonCopperLayer( destLayer ); zoneInfo.m_Layers.reset().set( destLayer ); zoneInfo.m_Name.Empty(); int ret; if( aEvent.IsAction( &PCB_ACTIONS::convertToKeepout ) ) { zoneInfo.SetIsRuleArea( true ); ret = InvokeRuleAreaEditor( frame, &zoneInfo ); } else if( nonCopper ) { zoneInfo.SetIsRuleArea( false ); ret = InvokeNonCopperZonesEditor( frame, &zoneInfo ); } else { zoneInfo.SetIsRuleArea( false ); ret = InvokeCopperZonesEditor( frame, &zoneInfo ); } if( ret == wxID_CANCEL ) return 0; for( const SHAPE_POLY_SET& poly : polys ) { ZONE* zone = isFootprint ? new FP_ZONE( parent ) : new ZONE( parent ); *zone->Outline() = poly; zone->HatchBorder(); zoneInfo.ExportSetting( *zone ); commit.Add( zone ); } commit.Push( _( "Convert shapes to zone" ) ); } return 0; } SHAPE_POLY_SET CONVERT_TOOL::makePolysFromSegs( const std::deque& aItems ) { // TODO: This code has a somewhat-similar purpose to ConvertOutlineToPolygon but is slightly // different, so this remains a separate algorithm. It might be nice to analyze the dfiferences // in requirements and refactor this. // Very tight epsilon used here to account for rounding errors in import, not sloppy drawing const int chainingEpsilonSquared = SEG::Square( 100 ); SHAPE_POLY_SET poly; // Stores pairs of (anchor, item) where anchor == 0 -> SEG.A, anchor == 1 -> SEG.B std::map>> connections; std::set used; std::deque toCheck; auto closeEnough = []( VECTOR2I aLeft, VECTOR2I aRight, unsigned aLimit ) { return ( aLeft - aRight ).SquaredEuclideanNorm() <= aLimit; }; auto findInsertionPoint = [&]( VECTOR2I aPoint ) -> VECTOR2I { if( connections.count( aPoint ) ) return aPoint; for( const auto& candidatePair : connections ) { if( closeEnough( aPoint, candidatePair.first, chainingEpsilonSquared ) ) return candidatePair.first; } return aPoint; }; for( EDA_ITEM* item : aItems ) { if( OPT seg = getStartEndPoints( item, nullptr ) ) { toCheck.push_back( item ); connections[findInsertionPoint( seg->A )].emplace_back( std::make_pair( 0, item ) ); connections[findInsertionPoint( seg->B )].emplace_back( std::make_pair( 1, item ) ); } } while( !toCheck.empty() ) { EDA_ITEM* candidate = toCheck.front(); toCheck.pop_front(); if( used.count( candidate ) ) continue; int width = -1; SHAPE_LINE_CHAIN outline; auto insert = [&]( EDA_ITEM* aItem, VECTOR2I aAnchor, bool aDirection ) { if( aItem->Type() == PCB_ARC_T || ( ( aItem->Type() == PCB_SHAPE_T || aItem->Type() == PCB_FP_SHAPE_T ) && static_cast( aItem )->GetShape() == SHAPE_T::ARC ) ) { SHAPE_ARC arc; if( aItem->Type() == PCB_ARC_T ) { std::shared_ptr es = static_cast( aItem )->GetEffectiveShape(); arc = *static_cast( es.get() ); } else { PCB_SHAPE* ps = static_cast( aItem ); arc = SHAPE_ARC( ps->GetStart(), ps->GetArcMid(), ps->GetEnd(), ps->GetWidth() ); } if( aDirection ) outline.Append( aAnchor == arc.GetP0() ? arc : arc.Reversed() ); else outline.Insert( 0, aAnchor == arc.GetP0() ? arc : arc.Reversed() ); } else { OPT nextSeg = getStartEndPoints( aItem, &width ); wxASSERT( nextSeg ); VECTOR2I& point = ( aAnchor == nextSeg->A ) ? nextSeg->B : nextSeg->A; if( aDirection ) outline.Append( point ); else outline.Insert( 0, point ); } }; // aDirection == true for walking "right" and appending to the end of points // false for walking "left" and prepending to the beginning std::function process = [&]( EDA_ITEM* aItem, VECTOR2I aAnchor, bool aDirection ) { if( used.count( aItem ) ) return; used.insert( aItem ); insert( aItem, aAnchor, aDirection ); OPT anchors = getStartEndPoints( aItem, &width ); wxASSERT( anchors ); VECTOR2I nextAnchor = ( aAnchor == anchors->A ) ? anchors->B : anchors->A; for( std::pair pair : connections[nextAnchor] ) { if( pair.second == aItem ) continue; process( pair.second, nextAnchor, aDirection ); } }; OPT anchors = getStartEndPoints( candidate, &width ); wxASSERT( anchors ); // Start with the first object and walk "right" // Note if the first object is an arc, we don't need to insert its first point here, the // whole arc will be inserted at anchor B inside process() if( !( candidate->Type() == PCB_ARC_T || ( ( candidate->Type() == PCB_SHAPE_T || candidate->Type() == PCB_FP_SHAPE_T ) && static_cast( candidate )->GetShape() == SHAPE_T::ARC ) ) ) { insert( candidate, anchors->A, true ); } process( candidate, anchors->B, true ); // check for any candidates on the "left" EDA_ITEM* left = nullptr; for( std::pair possibleLeft : connections[anchors->A] ) { if( possibleLeft.second != candidate ) { left = possibleLeft.second; break; } } if( left ) process( left, anchors->A, false ); if( outline.PointCount() < 3 ) continue; outline.SetClosed( true ); outline.Simplify(); if( width >= 0 ) outline.SetWidth( width ); poly.AddOutline( outline ); } return poly; } SHAPE_POLY_SET CONVERT_TOOL::makePolysFromRects( const std::deque& aItems ) { SHAPE_POLY_SET poly; for( EDA_ITEM* item : aItems ) { if( item->Type() != PCB_SHAPE_T && item->Type() != PCB_FP_SHAPE_T ) continue; PCB_SHAPE* graphic = static_cast( item ); if( graphic->GetShape() != SHAPE_T::RECT ) continue; SHAPE_LINE_CHAIN outline; VECTOR2I start( graphic->GetStart() ); VECTOR2I end( graphic->GetEnd() ); outline.Append( start ); outline.Append( VECTOR2I( end.x, start.y ) ); outline.Append( end ); outline.Append( VECTOR2I( start.x, end.y ) ); outline.SetClosed( true ); outline.SetWidth( graphic->GetWidth() ); poly.AddOutline( outline ); } return poly; } SHAPE_POLY_SET CONVERT_TOOL::makePolysFromCircles( const std::deque& aItems ) { SHAPE_POLY_SET poly; for( EDA_ITEM* item : aItems ) { if( item->Type() != PCB_SHAPE_T && item->Type() != PCB_FP_SHAPE_T ) continue; PCB_SHAPE* graphic = static_cast( item ); if( graphic->GetShape() != SHAPE_T::CIRCLE ) continue; BOARD_DESIGN_SETTINGS& bds = graphic->GetBoard()->GetDesignSettings(); SHAPE_LINE_CHAIN outline; TransformCircleToPolygon( outline, graphic->GetPosition(), graphic->GetRadius(), bds.m_MaxError, ERROR_OUTSIDE ); poly.AddOutline( outline ); } return poly; } SHAPE_POLY_SET CONVERT_TOOL::extractPolygons( const std::deque& aItems ) { SHAPE_POLY_SET poly; for( EDA_ITEM* item : aItems ) { switch( item->Type() ) { case PCB_SHAPE_T: switch( static_cast( item )->GetShape() ) { case SHAPE_T::POLY: poly.Append( static_cast( item )->GetPolyShape() ); break; default: continue; } break; case PCB_ZONE_T: case PCB_FP_ZONE_T: poly.Append( *static_cast( item )->Outline() ); break; default: continue; } } return poly; } int CONVERT_TOOL::CreateLines( const TOOL_EVENT& aEvent ) { auto& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ) { for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: switch( static_cast( item )->GetShape() ) { case SHAPE_T::SEGMENT: case SHAPE_T::ARC: case SHAPE_T::POLY: case SHAPE_T::RECT: break; default: aCollector.Remove( item ); } break; case PCB_ZONE_T: case PCB_FP_ZONE_T: break; default: aCollector.Remove( item ); } } } ); if( selection.Empty() ) return 0; auto getPolySet = []( EDA_ITEM* aItem ) { SHAPE_POLY_SET set; switch( aItem->Type() ) { case PCB_ZONE_T: case PCB_FP_ZONE_T: set = *static_cast( aItem )->Outline(); break; case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { PCB_SHAPE* graphic = static_cast( aItem ); if( graphic->GetShape() == SHAPE_T::POLY ) { set = graphic->GetPolyShape(); } else if( graphic->GetShape() == SHAPE_T::RECT ) { SHAPE_LINE_CHAIN outline; VECTOR2I start( graphic->GetStart() ); VECTOR2I end( graphic->GetEnd() ); outline.Append( start ); outline.Append( VECTOR2I( end.x, start.y ) ); outline.Append( end ); outline.Append( VECTOR2I( start.x, end.y ) ); outline.SetClosed( true ); set.AddOutline( outline ); } else { wxFAIL_MSG( "Unhandled graphic shape type in PolyToLines - getPolySet" ); } break; } default: wxFAIL_MSG( "Unhandled type in PolyToLines - getPolySet" ); break; } return set; }; auto getSegList = []( SHAPE_POLY_SET& aPoly ) { std::vector segs; // Our input should be valid polys, so OK to assert here wxASSERT( aPoly.VertexCount() >= 2 ); for( int i = 1; i < aPoly.VertexCount(); i++ ) segs.emplace_back( SEG( aPoly.CVertex( i - 1 ), aPoly.CVertex( i ) ) ); segs.emplace_back( SEG( aPoly.CVertex( aPoly.VertexCount() - 1 ), aPoly.CVertex( 0 ) ) ); return segs; }; BOARD_COMMIT commit( m_frame ); PCB_BASE_EDIT_FRAME* frame = getEditFrame(); FOOTPRINT_EDIT_FRAME* fpEditor = dynamic_cast( m_frame ); FOOTPRINT* footprint = nullptr; PCB_LAYER_ID targetLayer = m_frame->GetActiveLayer(); PCB_LAYER_ID copperLayer = UNSELECTED_LAYER; BOARD_ITEM_CONTAINER* parent = frame->GetModel(); if( fpEditor ) footprint = fpEditor->GetBoard()->GetFirstFootprint(); auto handleGraphicSeg = [&]( EDA_ITEM* aItem ) { if( aItem->Type() != PCB_SHAPE_T && aItem->Type() != PCB_FP_SHAPE_T ) return false; PCB_SHAPE* graphic = static_cast( aItem ); if( graphic->GetShape() == SHAPE_T::SEGMENT ) { PCB_TRACK* track = new PCB_TRACK( parent ); track->SetLayer( targetLayer ); track->SetStart( graphic->GetStart() ); track->SetEnd( graphic->GetEnd() ); commit.Add( track ); return true; } else if( graphic->GetShape() == SHAPE_T::ARC ) { PCB_ARC* arc = new PCB_ARC( parent ); arc->SetLayer( targetLayer ); arc->SetStart( graphic->GetStart() ); arc->SetEnd( graphic->GetEnd() ); arc->SetMid( graphic->GetArcMid() ); commit.Add( arc ); return true; } return false; }; for( EDA_ITEM* item : selection ) { if( handleGraphicSeg( item ) ) continue; SHAPE_POLY_SET polySet = getPolySet( item ); std::vector segs = getSegList( polySet ); if( aEvent.IsAction( &PCB_ACTIONS::convertToLines ) ) { for( SEG& seg : segs ) { if( fpEditor ) { FP_SHAPE* graphic = new FP_SHAPE( footprint, SHAPE_T::SEGMENT ); graphic->SetLayer( targetLayer ); graphic->SetStart( wxPoint( seg.A ) ); graphic->SetStart0( wxPoint( seg.A ) ); graphic->SetEnd( wxPoint( seg.B ) ); graphic->SetEnd0( wxPoint( seg.B ) ); commit.Add( graphic ); } else { PCB_SHAPE* graphic = new PCB_SHAPE( nullptr, SHAPE_T::SEGMENT ); graphic->SetLayer( targetLayer ); graphic->SetStart( wxPoint( seg.A ) ); graphic->SetEnd( wxPoint( seg.B ) ); commit.Add( graphic ); } } } else { if( !IsCopperLayer( targetLayer ) ) { if( copperLayer == UNSELECTED_LAYER ) copperLayer = frame->SelectOneLayer( F_Cu, LSET::AllNonCuMask() ); if( copperLayer == UNDEFINED_LAYER ) // User canceled continue; targetLayer = copperLayer; } // I am really unsure converting a polygon to "tracks" (i.e. segments on // copper layers) make sense for footprints, but anyway this code exists if( fpEditor ) { // Creating segments on copper layer for( SEG& seg : segs ) { FP_SHAPE* graphic = new FP_SHAPE( footprint, SHAPE_T::SEGMENT ); graphic->SetLayer( targetLayer ); graphic->SetStart( wxPoint( seg.A ) ); graphic->SetStart0( wxPoint( seg.A ) ); graphic->SetEnd( wxPoint( seg.B ) ); graphic->SetEnd0( wxPoint( seg.B ) ); commit.Add( graphic ); } } else { // Creating tracks for( SEG& seg : segs ) { PCB_TRACK* track = new PCB_TRACK( parent ); track->SetLayer( targetLayer ); track->SetStart( wxPoint( seg.A ) ); track->SetEnd( wxPoint( seg.B ) ); commit.Add( track ); } } } } commit.Push( _( "Convert polygons to lines" ) ); return 0; } int CONVERT_TOOL::SegmentToArc( const TOOL_EVENT& aEvent ) { auto& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ) { for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; if( !( item->Type() == PCB_SHAPE_T || item->Type() == PCB_TRACE_T || item->Type() == PCB_FP_SHAPE_T ) ) { aCollector.Remove( item ); } } } ); EDA_ITEM* source = selection.Front(); VECTOR2I start, end, mid; // Offset the midpoint along the normal a little bit so that it's more obviously an arc const double offsetRatio = 0.1; if( OPT seg = getStartEndPoints( source, nullptr ) ) { start = seg->A; end = seg->B; VECTOR2I normal = ( seg->B - seg->A ).Perpendicular().Resize( offsetRatio * seg->Length() ); mid = seg->Center() + normal; } else { return -1; } PCB_BASE_EDIT_FRAME* frame = getEditFrame(); BOARD_ITEM_CONTAINER* parent = frame->GetModel(); BOARD_ITEM* boardItem = dynamic_cast( source ); // Don't continue processing if we don't actually have a board item if( !boardItem ) return 0; PCB_LAYER_ID layer = boardItem->GetLayer(); BOARD_COMMIT commit( m_frame ); if( source->Type() == PCB_SHAPE_T || source->Type() == PCB_FP_SHAPE_T ) { PCB_SHAPE* line = static_cast( source ); PCB_SHAPE* arc = new PCB_SHAPE( parent, SHAPE_T::ARC ); VECTOR2I center = CalcArcCenter( start, mid, end ); arc->SetFilled( false ); arc->SetLayer( layer ); arc->SetWidth( line->GetWidth() ); arc->SetCenter( wxPoint( center ) ); arc->SetStart( wxPoint( start ) ); arc->SetEnd( wxPoint( end ) ); commit.Add( arc ); } else { wxASSERT( source->Type() == PCB_TRACE_T ); PCB_TRACK* line = static_cast( source ); PCB_ARC* arc = new PCB_ARC( parent ); arc->SetLayer( layer ); arc->SetWidth( line->GetWidth() ); arc->SetStart( wxPoint( start ) ); arc->SetMid( wxPoint( mid ) ); arc->SetEnd( wxPoint( end ) ); commit.Add( arc ); } commit.Push( _( "Create arc from line segment" ) ); return 0; } OPT CONVERT_TOOL::getStartEndPoints( EDA_ITEM* aItem, int* aWidth ) { switch( aItem->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { PCB_SHAPE* shape = static_cast( aItem ); if( aWidth ) *aWidth = shape->GetWidth(); return boost::make_optional( { VECTOR2I( shape->GetStart() ), VECTOR2I( shape->GetEnd() ) } ); } case PCB_TRACE_T: { PCB_TRACK* line = static_cast( aItem ); if( aWidth ) *aWidth = line->GetWidth(); return boost::make_optional( { VECTOR2I( line->GetStart() ), VECTOR2I( line->GetEnd() ) } ); } case PCB_ARC_T: { PCB_ARC* arc = static_cast( aItem ); if( aWidth ) *aWidth = arc->GetWidth(); return boost::make_optional( { VECTOR2I( arc->GetStart() ), VECTOR2I( arc->GetEnd() ) } ); } default: return NULLOPT; } } void CONVERT_TOOL::setTransitions() { Go( &CONVERT_TOOL::CreatePolys, PCB_ACTIONS::convertToPoly.MakeEvent() ); Go( &CONVERT_TOOL::CreatePolys, PCB_ACTIONS::convertToZone.MakeEvent() ); Go( &CONVERT_TOOL::CreatePolys, PCB_ACTIONS::convertToKeepout.MakeEvent() ); Go( &CONVERT_TOOL::CreateLines, PCB_ACTIONS::convertToLines.MakeEvent() ); Go( &CONVERT_TOOL::CreateLines, PCB_ACTIONS::convertToTracks.MakeEvent() ); Go( &CONVERT_TOOL::SegmentToArc, PCB_ACTIONS::convertToArc.MakeEvent() ); }