/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Values for use in Player attribute key-value pairs. This object lets * you specify an attribute value using any of the valid data types: string, * number, string array, or data map. Each AttributeValue object can * use only one of the available properties.

See Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API AttributeValue { public: AttributeValue(); AttributeValue(Aws::Utils::Json::JsonView jsonValue); AttributeValue& operator=(Aws::Utils::Json::JsonView jsonValue); Aws::Utils::Json::JsonValue Jsonize() const; /** *

For single string values. Maximum string length is 100 characters.

*/ inline const Aws::String& GetS() const{ return m_s; } /** *

For single string values. Maximum string length is 100 characters.

*/ inline bool SHasBeenSet() const { return m_sHasBeenSet; } /** *

For single string values. Maximum string length is 100 characters.

*/ inline void SetS(const Aws::String& value) { m_sHasBeenSet = true; m_s = value; } /** *

For single string values. Maximum string length is 100 characters.

*/ inline void SetS(Aws::String&& value) { m_sHasBeenSet = true; m_s = std::move(value); } /** *

For single string values. Maximum string length is 100 characters.

*/ inline void SetS(const char* value) { m_sHasBeenSet = true; m_s.assign(value); } /** *

For single string values. Maximum string length is 100 characters.

*/ inline AttributeValue& WithS(const Aws::String& value) { SetS(value); return *this;} /** *

For single string values. Maximum string length is 100 characters.

*/ inline AttributeValue& WithS(Aws::String&& value) { SetS(std::move(value)); return *this;} /** *

For single string values. Maximum string length is 100 characters.

*/ inline AttributeValue& WithS(const char* value) { SetS(value); return *this;} /** *

For number values, expressed as double.

*/ inline double GetN() const{ return m_n; } /** *

For number values, expressed as double.

*/ inline bool NHasBeenSet() const { return m_nHasBeenSet; } /** *

For number values, expressed as double.

*/ inline void SetN(double value) { m_nHasBeenSet = true; m_n = value; } /** *

For number values, expressed as double.

*/ inline AttributeValue& WithN(double value) { SetN(value); return *this;} /** *

For a list of up to 10 strings. Maximum length for each string is 100 * characters. Duplicate values are not recognized; all occurrences of the repeated * value after the first of a repeated value are ignored.

*/ inline const Aws::Vector& GetSL() const{ return m_sL; } /** *

For a list of up to 10 strings. Maximum length for each string is 100 * characters. Duplicate values are not recognized; all occurrences of the repeated * value after the first of a repeated value are ignored.

*/ inline bool SLHasBeenSet() const { return m_sLHasBeenSet; } /** *

For a list of up to 10 strings. Maximum length for each string is 100 * characters. Duplicate values are not recognized; all occurrences of the repeated * value after the first of a repeated value are ignored.

*/ inline void SetSL(const Aws::Vector& value) { m_sLHasBeenSet = true; m_sL = value; } /** *

For a list of up to 10 strings. Maximum length for each string is 100 * characters. Duplicate values are not recognized; all occurrences of the repeated * value after the first of a repeated value are ignored.

*/ inline void SetSL(Aws::Vector&& value) { m_sLHasBeenSet = true; m_sL = std::move(value); } /** *

For a list of up to 10 strings. Maximum length for each string is 100 * characters. Duplicate values are not recognized; all occurrences of the repeated * value after the first of a repeated value are ignored.

*/ inline AttributeValue& WithSL(const Aws::Vector& value) { SetSL(value); return *this;} /** *

For a list of up to 10 strings. Maximum length for each string is 100 * characters. Duplicate values are not recognized; all occurrences of the repeated * value after the first of a repeated value are ignored.

*/ inline AttributeValue& WithSL(Aws::Vector&& value) { SetSL(std::move(value)); return *this;} /** *

For a list of up to 10 strings. Maximum length for each string is 100 * characters. Duplicate values are not recognized; all occurrences of the repeated * value after the first of a repeated value are ignored.

*/ inline AttributeValue& AddSL(const Aws::String& value) { m_sLHasBeenSet = true; m_sL.push_back(value); return *this; } /** *

For a list of up to 10 strings. Maximum length for each string is 100 * characters. Duplicate values are not recognized; all occurrences of the repeated * value after the first of a repeated value are ignored.

*/ inline AttributeValue& AddSL(Aws::String&& value) { m_sLHasBeenSet = true; m_sL.push_back(std::move(value)); return *this; } /** *

For a list of up to 10 strings. Maximum length for each string is 100 * characters. Duplicate values are not recognized; all occurrences of the repeated * value after the first of a repeated value are ignored.

*/ inline AttributeValue& AddSL(const char* value) { m_sLHasBeenSet = true; m_sL.push_back(value); return *this; } /** *

For a map of up to 10 data type:value pairs. Maximum length for each string * value is 100 characters.

*/ inline const Aws::Map& GetSDM() const{ return m_sDM; } /** *

For a map of up to 10 data type:value pairs. Maximum length for each string * value is 100 characters.

*/ inline bool SDMHasBeenSet() const { return m_sDMHasBeenSet; } /** *

For a map of up to 10 data type:value pairs. Maximum length for each string * value is 100 characters.

*/ inline void SetSDM(const Aws::Map& value) { m_sDMHasBeenSet = true; m_sDM = value; } /** *

For a map of up to 10 data type:value pairs. Maximum length for each string * value is 100 characters.

*/ inline void SetSDM(Aws::Map&& value) { m_sDMHasBeenSet = true; m_sDM = std::move(value); } /** *

For a map of up to 10 data type:value pairs. Maximum length for each string * value is 100 characters.

*/ inline AttributeValue& WithSDM(const Aws::Map& value) { SetSDM(value); return *this;} /** *

For a map of up to 10 data type:value pairs. Maximum length for each string * value is 100 characters.

*/ inline AttributeValue& WithSDM(Aws::Map&& value) { SetSDM(std::move(value)); return *this;} /** *

For a map of up to 10 data type:value pairs. Maximum length for each string * value is 100 characters.

*/ inline AttributeValue& AddSDM(const Aws::String& key, double value) { m_sDMHasBeenSet = true; m_sDM.emplace(key, value); return *this; } /** *

For a map of up to 10 data type:value pairs. Maximum length for each string * value is 100 characters.

*/ inline AttributeValue& AddSDM(Aws::String&& key, double value) { m_sDMHasBeenSet = true; m_sDM.emplace(std::move(key), value); return *this; } /** *

For a map of up to 10 data type:value pairs. Maximum length for each string * value is 100 characters.

*/ inline AttributeValue& AddSDM(const char* key, double value) { m_sDMHasBeenSet = true; m_sDM.emplace(key, value); return *this; } private: Aws::String m_s; bool m_sHasBeenSet; double m_n; bool m_nHasBeenSet; Aws::Vector m_sL; bool m_sLHasBeenSet; Aws::Map m_sDM; bool m_sDMHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws