/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** *

Represents the input for a request operation.

See Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API StopFleetActionsRequest : public GameLiftRequest { public: StopFleetActionsRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "StopFleetActions"; } Aws::String SerializePayload() const override; Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

A unique identifier for the fleet to stop actions on. You can use either the * fleet ID or ARN value.

*/ inline const Aws::String& GetFleetId() const{ return m_fleetId; } /** *

A unique identifier for the fleet to stop actions on. You can use either the * fleet ID or ARN value.

*/ inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; } /** *

A unique identifier for the fleet to stop actions on. You can use either the * fleet ID or ARN value.

*/ inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; } /** *

A unique identifier for the fleet to stop actions on. You can use either the * fleet ID or ARN value.

*/ inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); } /** *

A unique identifier for the fleet to stop actions on. You can use either the * fleet ID or ARN value.

*/ inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); } /** *

A unique identifier for the fleet to stop actions on. You can use either the * fleet ID or ARN value.

*/ inline StopFleetActionsRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} /** *

A unique identifier for the fleet to stop actions on. You can use either the * fleet ID or ARN value.

*/ inline StopFleetActionsRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} /** *

A unique identifier for the fleet to stop actions on. You can use either the * fleet ID or ARN value.

*/ inline StopFleetActionsRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;} /** *

List of actions to suspend on the fleet.

*/ inline const Aws::Vector& GetActions() const{ return m_actions; } /** *

List of actions to suspend on the fleet.

*/ inline bool ActionsHasBeenSet() const { return m_actionsHasBeenSet; } /** *

List of actions to suspend on the fleet.

*/ inline void SetActions(const Aws::Vector& value) { m_actionsHasBeenSet = true; m_actions = value; } /** *

List of actions to suspend on the fleet.

*/ inline void SetActions(Aws::Vector&& value) { m_actionsHasBeenSet = true; m_actions = std::move(value); } /** *

List of actions to suspend on the fleet.

*/ inline StopFleetActionsRequest& WithActions(const Aws::Vector& value) { SetActions(value); return *this;} /** *

List of actions to suspend on the fleet.

*/ inline StopFleetActionsRequest& WithActions(Aws::Vector&& value) { SetActions(std::move(value)); return *this;} /** *

List of actions to suspend on the fleet.

*/ inline StopFleetActionsRequest& AddActions(const FleetAction& value) { m_actionsHasBeenSet = true; m_actions.push_back(value); return *this; } /** *

List of actions to suspend on the fleet.

*/ inline StopFleetActionsRequest& AddActions(FleetAction&& value) { m_actionsHasBeenSet = true; m_actions.push_back(std::move(value)); return *this; } /** *

The fleet location to stop fleet actions for. Specify a location in the form * of an AWS Region code, such as us-west-2.

*/ inline const Aws::String& GetLocation() const{ return m_location; } /** *

The fleet location to stop fleet actions for. Specify a location in the form * of an AWS Region code, such as us-west-2.

*/ inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; } /** *

The fleet location to stop fleet actions for. Specify a location in the form * of an AWS Region code, such as us-west-2.

*/ inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; } /** *

The fleet location to stop fleet actions for. Specify a location in the form * of an AWS Region code, such as us-west-2.

*/ inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); } /** *

The fleet location to stop fleet actions for. Specify a location in the form * of an AWS Region code, such as us-west-2.

*/ inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); } /** *

The fleet location to stop fleet actions for. Specify a location in the form * of an AWS Region code, such as us-west-2.

*/ inline StopFleetActionsRequest& WithLocation(const Aws::String& value) { SetLocation(value); return *this;} /** *

The fleet location to stop fleet actions for. Specify a location in the form * of an AWS Region code, such as us-west-2.

*/ inline StopFleetActionsRequest& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;} /** *

The fleet location to stop fleet actions for. Specify a location in the form * of an AWS Region code, such as us-west-2.

*/ inline StopFleetActionsRequest& WithLocation(const char* value) { SetLocation(value); return *this;} private: Aws::String m_fleetId; bool m_fleetIdHasBeenSet; Aws::Vector m_actions; bool m_actionsHasBeenSet; Aws::String m_location; bool m_locationHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws