// dear imgui, v1.60 WIP // (drawing and font code) // Contains implementation for // - Default styles // - ImDrawList // - ImDrawData // - ImFontAtlas // - ImFont // - Default font data #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) #define _CRT_SECURE_NO_WARNINGS #endif #include "imgui.h" #define IMGUI_DEFINE_MATH_OPERATORS #include "imgui_internal.h" #include // vsnprintf, sscanf, printf #if !defined(alloca) #ifdef _WIN32 #include // alloca #if !defined(alloca) #define alloca _alloca // for clang with MS Codegen #endif #elif defined(__GLIBC__) || defined(__sun) #include // alloca #else #include // alloca #endif #endif #ifdef _MSC_VER #pragma warning(disable : 4505) // unreferenced local function has been removed (stb stuff) #pragma warning(disable : 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen #define snprintf _snprintf #endif #ifdef __clang__ #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it. #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // #if __has_warning("-Wcomma") #pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here // #endif #if __has_warning("-Wreserved-id-macro") #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // #endif #if __has_warning("-Wdouble-promotion") #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function #endif #elif defined(__GNUC__) #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers #endif //------------------------------------------------------------------------- // STB libraries implementation //------------------------------------------------------------------------- //#define IMGUI_STB_NAMESPACE ImGuiStb //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #ifdef IMGUI_STB_NAMESPACE namespace IMGUI_STB_NAMESPACE { #endif #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4456) // declaration of 'xx' hides previous local declaration #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunused-function" #pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wimplicit-fallthrough" #endif #ifdef __GNUC__ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] #endif #define STBRP_ASSERT(x) IM_ASSERT(x) #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION #define STBRP_STATIC #define STB_RECT_PACK_IMPLEMENTATION #endif #include "stb_rect_pack.h" #define STBTT_malloc(x, u) ((void)(u), ImGui::MemAlloc(x)) #define STBTT_free(x, u) ((void)(u), ImGui::MemFree(x)) #define STBTT_assert(x) IM_ASSERT(x) #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #define STBTT_STATIC #define STB_TRUETYPE_IMPLEMENTATION #else #define STBTT_DEF extern #endif #include "stb_truetype.h" #ifdef __GNUC__ #pragma GCC diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef _MSC_VER #pragma warning(pop) #endif #ifdef IMGUI_STB_NAMESPACE } // namespace ImGuiStb using namespace IMGUI_STB_NAMESPACE; #endif //----------------------------------------------------------------------------- // Style functions //----------------------------------------------------------------------------- void ImGui::StyleColorsDark(ImGuiStyle* dst) { ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); ImVec4* colors = style->Colors; colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); colors[ImGuiCol_ChildBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.00f); colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); colors[ImGuiCol_CloseButton] = ImVec4(0.41f, 0.41f, 0.41f, 0.50f); colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f); colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f); colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); } void ImGui::StyleColorsClassic(ImGuiStyle* dst) { ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); ImVec4* colors = style->Colors; colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f); colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f); colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); colors[ImGuiCol_CloseButton] = ImVec4(0.50f, 0.50f, 0.90f, 0.50f); colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.70f, 0.70f, 0.90f, 0.60f); colors[ImGuiCol_CloseButtonActive] = ImVec4(0.70f, 0.70f, 0.70f, 1.00f); colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); } // Those light colors are better suited with a thicker font than the default one + FrameBorder void ImGui::StyleColorsLight(ImGuiStyle* dst) { ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); ImVec4* colors = style->Colors; colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); //colors[ImGuiCol_TextHovered] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); //colors[ImGuiCol_TextActive] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f); colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f); colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f); colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f); colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f); colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); } //----------------------------------------------------------------------------- // ImDrawListData //----------------------------------------------------------------------------- ImDrawListSharedData::ImDrawListSharedData() { Font = NULL; FontSize = 0.0f; CurveTessellationTol = 0.0f; ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f); // Const data for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++) { const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12); CircleVtx12[i] = ImVec2(cosf(a), sinf(a)); } } //----------------------------------------------------------------------------- // ImDrawList //----------------------------------------------------------------------------- void ImDrawList::Clear() { CmdBuffer.resize(0); IdxBuffer.resize(0); VtxBuffer.resize(0); Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill; _VtxCurrentIdx = 0; _VtxWritePtr = NULL; _IdxWritePtr = NULL; _ClipRectStack.resize(0); _TextureIdStack.resize(0); _Path.resize(0); _ChannelsCurrent = 0; _ChannelsCount = 1; // NB: Do not clear channels so our allocations are re-used after the first frame. } void ImDrawList::ClearFreeMemory() { CmdBuffer.clear(); IdxBuffer.clear(); VtxBuffer.clear(); _VtxCurrentIdx = 0; _VtxWritePtr = NULL; _IdxWritePtr = NULL; _ClipRectStack.clear(); _TextureIdStack.clear(); _Path.clear(); _ChannelsCurrent = 0; _ChannelsCount = 1; for (int i = 0; i < _Channels.Size; i++) { if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again _Channels[i].CmdBuffer.clear(); _Channels[i].IdxBuffer.clear(); } _Channels.clear(); } // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size - 1] : _Data->ClipRectFullscreen) #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size - 1] : NULL) void ImDrawList::AddDrawCmd() { ImDrawCmd draw_cmd; draw_cmd.ClipRect = GetCurrentClipRect(); draw_cmd.TextureId = GetCurrentTextureId(); IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); CmdBuffer.push_back(draw_cmd); } void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) { ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) { AddDrawCmd(); current_cmd = &CmdBuffer.back(); } current_cmd->UserCallback = callback; current_cmd->UserCallbackData = callback_data; AddDrawCmd(); // Force a new command after us (see comment below) } // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. void ImDrawList::UpdateClipRect() { // If current command is used with different settings we need to add a new command const ImVec4 curr_clip_rect = GetCurrentClipRect(); ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size - 1] : NULL; if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL) { AddDrawCmd(); return; } // Try to merge with previous command if it matches, else use current command ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) CmdBuffer.pop_back(); else curr_cmd->ClipRect = curr_clip_rect; } void ImDrawList::UpdateTextureID() { // If current command is used with different settings we need to add a new command const ImTextureID curr_texture_id = GetCurrentTextureId(); ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL) { AddDrawCmd(); return; } // Try to merge with previous command if it matches, else use current command ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL) CmdBuffer.pop_back(); else curr_cmd->TextureId = curr_texture_id; } #undef GetCurrentClipRect #undef GetCurrentTextureId // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) { ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); if (intersect_with_current_clip_rect && _ClipRectStack.Size) { ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size - 1]; if (cr.x < current.x) cr.x = current.x; if (cr.y < current.y) cr.y = current.y; if (cr.z > current.z) cr.z = current.z; if (cr.w > current.w) cr.w = current.w; } cr.z = ImMax(cr.x, cr.z); cr.w = ImMax(cr.y, cr.w); _ClipRectStack.push_back(cr); UpdateClipRect(); } void ImDrawList::PushClipRectFullScreen() { PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); } void ImDrawList::PopClipRect() { IM_ASSERT(_ClipRectStack.Size > 0); _ClipRectStack.pop_back(); UpdateClipRect(); } void ImDrawList::PushTextureID(ImTextureID texture_id) { _TextureIdStack.push_back(texture_id); UpdateTextureID(); } void ImDrawList::PopTextureID() { IM_ASSERT(_TextureIdStack.Size > 0); _TextureIdStack.pop_back(); UpdateTextureID(); } void ImDrawList::ChannelsSplit(int channels_count) { IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); int old_channels_count = _Channels.Size; if (old_channels_count < channels_count) _Channels.resize(channels_count); _ChannelsCount = channels_count; // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer memset(&_Channels[0], 0, sizeof(ImDrawChannel)); for (int i = 1; i < channels_count; i++) { if (i >= old_channels_count) { IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); } else { _Channels[i].CmdBuffer.resize(0); _Channels[i].IdxBuffer.resize(0); } if (_Channels[i].CmdBuffer.Size == 0) { ImDrawCmd draw_cmd; draw_cmd.ClipRect = _ClipRectStack.back(); draw_cmd.TextureId = _TextureIdStack.back(); _Channels[i].CmdBuffer.push_back(draw_cmd); } } } void ImDrawList::ChannelsMerge() { // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. if (_ChannelsCount <= 1) return; ChannelsSetCurrent(0); if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) CmdBuffer.pop_back(); int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; for (int i = 1; i < _ChannelsCount; i++) { ImDrawChannel& ch = _Channels[i]; if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) ch.CmdBuffer.pop_back(); new_cmd_buffer_count += ch.CmdBuffer.Size; new_idx_buffer_count += ch.IdxBuffer.Size; } CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count); IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count); ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; for (int i = 1; i < _ChannelsCount; i++) { ImDrawChannel& ch = _Channels[i]; if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } } UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call. _ChannelsCount = 1; } void ImDrawList::ChannelsSetCurrent(int idx) { IM_ASSERT(idx < _ChannelsCount); if (_ChannelsCurrent == idx) return; memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); _ChannelsCurrent = idx; memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer)); memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer)); _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; } // NB: this can be called with negative count for removing primitives (as long as the result does not underflow) void ImDrawList::PrimReserve(int idx_count, int vtx_count) { ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1]; draw_cmd.ElemCount += idx_count; int vtx_buffer_old_size = VtxBuffer.Size; VtxBuffer.resize(vtx_buffer_old_size + vtx_count); _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; int idx_buffer_old_size = IdxBuffer.Size; IdxBuffer.resize(idx_buffer_old_size + idx_count); _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; } // Fully unrolled with inline call to keep our debug builds decently fast. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) { ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx + 2); _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx + 3); _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; _VtxWritePtr += 4; _VtxCurrentIdx += 4; _IdxWritePtr += 6; } void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) { ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx + 2); _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx + 3); _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; _VtxWritePtr += 4; _VtxCurrentIdx += 4; _IdxWritePtr += 6; } void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) { ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx + 2); _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx + 3); _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; _VtxWritePtr += 4; _VtxCurrentIdx += 4; _IdxWritePtr += 6; } // TODO: Thickness anti-aliased lines cap are missing their AA fringe. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness) { if (points_count < 2) return; const ImVec2 uv = _Data->TexUvWhitePixel; int count = points_count; if (!closed) count = points_count - 1; const bool thick_line = thickness > 1.0f; if (Flags & ImDrawListFlags_AntiAliasedLines) { // Anti-aliased stroke const float AA_SIZE = 1.0f; const ImU32 col_trans = col & ~IM_COL32_A_MASK; const int idx_count = thick_line ? count * 18 : count * 12; const int vtx_count = thick_line ? points_count * 4 : points_count * 3; PrimReserve(idx_count, vtx_count); // Temporary buffer ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); ImVec2* temp_points = temp_normals + points_count; for (int i1 = 0; i1 < count; i1++) { const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; ImVec2 diff = points[i2] - points[i1]; diff *= ImInvLength(diff, 1.0f); temp_normals[i1].x = diff.y; temp_normals[i1].y = -diff.x; } if (!closed) temp_normals[points_count - 1] = temp_normals[points_count - 2]; if (!thick_line) { if (!closed) { temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; temp_points[(points_count - 1) * 2 + 0] = points[points_count - 1] + temp_normals[points_count - 1] * AA_SIZE; temp_points[(points_count - 1) * 2 + 1] = points[points_count - 1] - temp_normals[points_count - 1] * AA_SIZE; } // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. unsigned int idx1 = _VtxCurrentIdx; for (int i1 = 0; i1 < count; i1++) { const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : idx1 + 3; // Average normals ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; float dmr2 = dm.x * dm.x + dm.y * dm.y; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 100.0f) scale = 100.0f; dm *= scale; } dm *= AA_SIZE; temp_points[i2 * 2 + 0] = points[i2] + dm; temp_points[i2 * 2 + 1] = points[i2] - dm; // Add indexes _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr += 12; idx1 = idx2; } // Add vertexes for (int i = 0; i < points_count; i++) { _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; _VtxWritePtr += 3; } } else { const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; if (!closed) { temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); temp_points[(points_count - 1) * 4 + 0] = points[points_count - 1] + temp_normals[points_count - 1] * (half_inner_thickness + AA_SIZE); temp_points[(points_count - 1) * 4 + 1] = points[points_count - 1] + temp_normals[points_count - 1] * (half_inner_thickness); temp_points[(points_count - 1) * 4 + 2] = points[points_count - 1] - temp_normals[points_count - 1] * (half_inner_thickness); temp_points[(points_count - 1) * 4 + 3] = points[points_count - 1] - temp_normals[points_count - 1] * (half_inner_thickness + AA_SIZE); } // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. unsigned int idx1 = _VtxCurrentIdx; for (int i1 = 0; i1 < count; i1++) { const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : idx1 + 4; // Average normals ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; float dmr2 = dm.x * dm.x + dm.y * dm.y; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 100.0f) scale = 100.0f; dm *= scale; } ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE); ImVec2 dm_in = dm * half_inner_thickness; temp_points[i2 * 4 + 0] = points[i2] + dm_out; temp_points[i2 * 4 + 1] = points[i2] + dm_in; temp_points[i2 * 4 + 2] = points[i2] - dm_in; temp_points[i2 * 4 + 3] = points[i2] - dm_out; // Add indexes _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr += 18; idx1 = idx2; } // Add vertexes for (int i = 0; i < points_count; i++) { _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; _VtxWritePtr += 4; } } _VtxCurrentIdx += (ImDrawIdx)vtx_count; } else { // Non Anti-aliased Stroke const int idx_count = count * 6; const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges PrimReserve(idx_count, vtx_count); for (int i1 = 0; i1 < count; i1++) { const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; const ImVec2& p1 = points[i1]; const ImVec2& p2 = points[i2]; ImVec2 diff = p2 - p1; diff *= ImInvLength(diff, 1.0f); const float dx = diff.x * (thickness * 0.5f); const float dy = diff.y * (thickness * 0.5f); _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; _VtxWritePtr += 4; _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3); _IdxWritePtr += 6; _VtxCurrentIdx += 4; } } } void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) { const ImVec2 uv = _Data->TexUvWhitePixel; if (Flags & ImDrawListFlags_AntiAliasedFill) { // Anti-aliased Fill const float AA_SIZE = 1.0f; const ImU32 col_trans = col & ~IM_COL32_A_MASK; const int idx_count = (points_count - 2) * 3 + points_count * 6; const int vtx_count = (points_count * 2); PrimReserve(idx_count, vtx_count); // Add indexes for fill unsigned int vtx_inner_idx = _VtxCurrentIdx; unsigned int vtx_outer_idx = _VtxCurrentIdx + 1; for (int i = 2; i < points_count; i++) { _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1)); _IdxWritePtr += 3; } // Compute normals ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) { const ImVec2& p0 = points[i0]; const ImVec2& p1 = points[i1]; ImVec2 diff = p1 - p0; diff *= ImInvLength(diff, 1.0f); temp_normals[i0].x = diff.y; temp_normals[i0].y = -diff.x; } for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) { // Average normals const ImVec2& n0 = temp_normals[i0]; const ImVec2& n1 = temp_normals[i1]; ImVec2 dm = (n0 + n1) * 0.5f; float dmr2 = dm.x * dm.x + dm.y * dm.y; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 100.0f) scale = 100.0f; dm *= scale; } dm *= AA_SIZE * 0.5f; // Add vertices _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer _VtxWritePtr += 2; // Add indexes for fringes _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr += 6; } _VtxCurrentIdx += (ImDrawIdx)vtx_count; } else { // Non Anti-aliased Fill const int idx_count = (points_count - 2) * 3; const int vtx_count = points_count; PrimReserve(idx_count, vtx_count); for (int i = 0; i < vtx_count; i++) { _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; _VtxWritePtr++; } for (int i = 2; i < points_count; i++) { _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i); _IdxWritePtr += 3; } _VtxCurrentIdx += (ImDrawIdx)vtx_count; } } void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12) { if (radius == 0.0f || a_min_of_12 > a_max_of_12) { _Path.push_back(centre); return; } _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1)); for (int a = a_min_of_12; a <= a_max_of_12; a++) { const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)]; _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); } } void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments) { if (radius == 0.0f) { _Path.push_back(centre); return; } _Path.reserve(_Path.Size + (num_segments + 1)); for (int i = 0; i <= num_segments; i++) { const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius)); } } static void PathBezierToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) { float dx = x4 - x1; float dy = y4 - y1; float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); d2 = (d2 >= 0) ? d2 : -d2; d3 = (d3 >= 0) ? d3 : -d3; if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) { path->push_back(ImVec2(x4, y4)); } else if (level < 10) { float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f; float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f; float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f; PathBezierToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); PathBezierToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); } } void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) { ImVec2 p1 = _Path.back(); if (num_segments == 0) { // Auto-tessellated PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); } else { float t_step = 1.0f / (float)num_segments; for (int i_step = 1; i_step <= num_segments; i_step++) { float t = t_step * i_step; float u = 1.0f - t; float w1 = u * u * u; float w2 = 3 * u * u * t; float w3 = 3 * u * t * t; float w4 = t * t * t; _Path.push_back(ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y)); } } } void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) { rounding = ImMin(rounding, fabsf(b.x - a.x) * (((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f) - 1.0f); rounding = ImMin(rounding, fabsf(b.y - a.y) * (((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f) - 1.0f); if (rounding <= 0.0f || rounding_corners == 0) { PathLineTo(a); PathLineTo(ImVec2(b.x, a.y)); PathLineTo(b); PathLineTo(ImVec2(a.x, b.y)); } else { const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f; const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f; const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f; const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f; PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); } } void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(a + ImVec2(0.5f, 0.5f)); PathLineTo(b + ImVec2(0.5f, 0.5f)); PathStroke(col, false, thickness); } // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; PathRect(a + ImVec2(0.5f, 0.5f), b - ImVec2(0.5f, 0.5f), rounding, rounding_corners_flags); PathStroke(col, true, thickness); } void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags) { if ((col & IM_COL32_A_MASK) == 0) return; if (rounding > 0.0f) { PathRect(a, b, rounding, rounding_corners_flags); PathFillConvex(col); } else { PrimReserve(6, 4); PrimRect(a, b, col); } } void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) { if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) return; const ImVec2 uv = _Data->TexUvWhitePixel; PrimReserve(6, 4); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3)); PrimWriteVtx(a, uv, col_upr_left); PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); PrimWriteVtx(c, uv, col_bot_right); PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); } void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(a); PathLineTo(b); PathLineTo(c); PathLineTo(d); PathStroke(col, true, thickness); } void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(a); PathLineTo(b); PathLineTo(c); PathLineTo(d); PathFillConvex(col); } void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(a); PathLineTo(b); PathLineTo(c); PathStroke(col, true, thickness); } void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(a); PathLineTo(b); PathLineTo(c); PathFillConvex(col); } void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments; PathArcTo(centre, radius - 0.5f, 0.0f, a_max, num_segments); PathStroke(col, true, thickness); } void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) { if ((col & IM_COL32_A_MASK) == 0) return; const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments; PathArcTo(centre, radius, 0.0f, a_max, num_segments); PathFillConvex(col); } void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(pos0); PathBezierCurveTo(cp0, cp1, pos1, num_segments); PathStroke(col, false, thickness); } void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) { if ((col & IM_COL32_A_MASK) == 0) return; if (text_end == NULL) text_end = text_begin + strlen(text_begin); if (text_begin == text_end) return; // Pull default font/size from the shared ImDrawListSharedData instance if (font == NULL) font = _Data->Font; if (font_size == 0.0f) font_size = _Data->FontSize; IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. ImVec4 clip_rect = _ClipRectStack.back(); if (cpu_fine_clip_rect) { clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); } font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); } void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { AddText(NULL, 0.0f, pos, col, text_begin, text_end); } void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); if (push_texture_id) PushTextureID(user_texture_id); PrimReserve(6, 4); PrimRectUV(a, b, uv_a, uv_b, col); if (push_texture_id) PopTextureID(); } void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); if (push_texture_id) PushTextureID(user_texture_id); PrimReserve(6, 4); PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); if (push_texture_id) PopTextureID(); } void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners) { if ((col & IM_COL32_A_MASK) == 0) return; if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0) { AddImage(user_texture_id, a, b, uv_a, uv_b, col); return; } const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); if (push_texture_id) PushTextureID(user_texture_id); int vert_start_idx = VtxBuffer.Size; PathRect(a, b, rounding, rounding_corners); PathFillConvex(col); int vert_end_idx = VtxBuffer.Size; ImGui::ShadeVertsLinearUV(VtxBuffer.Data + vert_start_idx, VtxBuffer.Data + vert_end_idx, a, b, uv_a, uv_b, true); if (push_texture_id) PopTextureID(); } //----------------------------------------------------------------------------- // ImDrawData //----------------------------------------------------------------------------- // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! void ImDrawData::DeIndexAllBuffers() { ImVector new_vtx_buffer; TotalVtxCount = TotalIdxCount = 0; for (int i = 0; i < CmdListsCount; i++) { ImDrawList* cmd_list = CmdLists[i]; if (cmd_list->IdxBuffer.empty()) continue; new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; cmd_list->VtxBuffer.swap(new_vtx_buffer); cmd_list->IdxBuffer.resize(0); TotalVtxCount += cmd_list->VtxBuffer.Size; } } // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. void ImDrawData::ScaleClipRects(const ImVec2& scale) { for (int i = 0; i < CmdListsCount; i++) { ImDrawList* cmd_list = CmdLists[i]; for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y); } } } //----------------------------------------------------------------------------- // Shade functions //----------------------------------------------------------------------------- // Generic linear color gradient, write to RGB fields, leave A untouched. void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) { ImVec2 gradient_extent = gradient_p1 - gradient_p0; float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) { float d = ImDot(vert->pos - gradient_p0, gradient_extent); float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t); int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t); int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); } } // Scan and shade backward from the end of given vertices. Assume vertices are text only (= vert_start..vert_end going left to right) so we can break as soon as we are out the gradient bounds. void ImGui::ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x) { float gradient_extent_x = gradient_p1_x - gradient_p0_x; float gradient_inv_length2 = 1.0f / (gradient_extent_x * gradient_extent_x); int full_alpha_count = 0; for (ImDrawVert* vert = vert_end - 1; vert >= vert_start; vert--) { float d = (vert->pos.x - gradient_p0_x) * (gradient_extent_x); float alpha_mul = 1.0f - ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); if (alpha_mul >= 1.0f && ++full_alpha_count > 2) return; // Early out int a = (int)(((vert->col >> IM_COL32_A_SHIFT) & 0xFF) * alpha_mul); vert->col = (vert->col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); } } // Distribute UV over (a, b) rectangle void ImGui::ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) { const ImVec2 size = b - a; const ImVec2 uv_size = uv_b - uv_a; const ImVec2 scale = ImVec2( size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); if (clamp) { const ImVec2 min = ImMin(uv_a, uv_b); const ImVec2 max = ImMax(uv_a, uv_b); for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); } else { for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); } } //----------------------------------------------------------------------------- // ImFontConfig //----------------------------------------------------------------------------- ImFontConfig::ImFontConfig() { FontData = NULL; FontDataSize = 0; FontDataOwnedByAtlas = true; FontNo = 0; SizePixels = 0.0f; OversampleH = 3; OversampleV = 1; PixelSnapH = false; GlyphExtraSpacing = ImVec2(0.0f, 0.0f); GlyphOffset = ImVec2(0.0f, 0.0f); GlyphRanges = NULL; MergeMode = false; RasterizerFlags = 0x00; RasterizerMultiply = 1.0f; memset(Name, 0, sizeof(Name)); DstFont = NULL; } //----------------------------------------------------------------------------- // ImFontAtlas //----------------------------------------------------------------------------- // A work of art lies ahead! (. = white layer, X = black layer, others are blank) // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes. const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90; const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000; static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = { "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX" "..- -X.....X- X.X - X.X -X.....X - X.....X" "--- -XXX.XXX- X...X - X...X -X....X - X....X" "X - X.X - X.....X - X.....X -X...X - X...X" "XX - X.X -X.......X- X.......X -X..X.X - X.X..X" "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X" "X..X - X.X - X.X - X.X -XX X.X - X.X XX" "X...X - X.X - X.X - XX X.X XX - X.X - X.X " "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X " "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X " "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X " "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X " "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X " "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X " "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X " "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X " "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX " "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------" "X.X X..X - -X.......X- X.......X - XX XX - " "XX X..X - - X.....X - X.....X - X.X X.X - " " X..X - X...X - X...X - X..X X..X - " " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - " "------------ - X - X -X.....................X- " " ----------------------------------- X...XXXXXXXXXXXXX...X - " " - X..X X..X - " " - X.X X.X - " " - XX XX - "}; static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_Count_][3] = { // Pos ........ Size ......... Offset ...... {ImVec2(0, 3), ImVec2(12, 19), ImVec2(0, 0)}, // ImGuiMouseCursor_Arrow {ImVec2(13, 0), ImVec2(7, 16), ImVec2(4, 8)}, // ImGuiMouseCursor_TextInput {ImVec2(31, 0), ImVec2(23, 23), ImVec2(11, 11)}, // ImGuiMouseCursor_ResizeAll {ImVec2(21, 0), ImVec2(9, 23), ImVec2(5, 11)}, // ImGuiMouseCursor_ResizeNS {ImVec2(55, 18), ImVec2(23, 9), ImVec2(11, 5)}, // ImGuiMouseCursor_ResizeEW {ImVec2(73, 0), ImVec2(17, 17), ImVec2(9, 9)}, // ImGuiMouseCursor_ResizeNESW {ImVec2(55, 0), ImVec2(17, 17), ImVec2(9, 9)}, // ImGuiMouseCursor_ResizeNWSE }; ImFontAtlas::ImFontAtlas() { Flags = 0x00; TexID = NULL; TexDesiredWidth = 0; TexGlyphPadding = 1; TexPixelsAlpha8 = NULL; TexPixelsRGBA32 = NULL; TexWidth = TexHeight = 0; TexUvScale = ImVec2(0.0f, 0.0f); TexUvWhitePixel = ImVec2(0.0f, 0.0f); for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) CustomRectIds[n] = -1; } ImFontAtlas::~ImFontAtlas() { Clear(); } void ImFontAtlas::ClearInputData() { for (int i = 0; i < ConfigData.Size; i++) if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) { ImGui::MemFree(ConfigData[i].FontData); ConfigData[i].FontData = NULL; } // When clearing this we lose access to the font name and other information used to build the font. for (int i = 0; i < Fonts.Size; i++) if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) { Fonts[i]->ConfigData = NULL; Fonts[i]->ConfigDataCount = 0; } ConfigData.clear(); CustomRects.clear(); for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) CustomRectIds[n] = -1; } void ImFontAtlas::ClearTexData() { if (TexPixelsAlpha8) ImGui::MemFree(TexPixelsAlpha8); if (TexPixelsRGBA32) ImGui::MemFree(TexPixelsRGBA32); TexPixelsAlpha8 = NULL; TexPixelsRGBA32 = NULL; } void ImFontAtlas::ClearFonts() { for (int i = 0; i < Fonts.Size; i++) IM_DELETE(Fonts[i]); Fonts.clear(); } void ImFontAtlas::Clear() { ClearInputData(); ClearTexData(); ClearFonts(); } void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) { // Build atlas on demand if (TexPixelsAlpha8 == NULL) { if (ConfigData.empty()) AddFontDefault(); Build(); } *out_pixels = TexPixelsAlpha8; if (out_width) *out_width = TexWidth; if (out_height) *out_height = TexHeight; if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; } void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) { // Convert to RGBA32 format on demand // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp if (!TexPixelsRGBA32) { unsigned char* pixels = NULL; GetTexDataAsAlpha8(&pixels, NULL, NULL); if (pixels) { TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4)); const unsigned char* src = pixels; unsigned int* dst = TexPixelsRGBA32; for (int n = TexWidth * TexHeight; n > 0; n--) *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); } } *out_pixels = (unsigned char*)TexPixelsRGBA32; if (out_width) *out_width = TexWidth; if (out_height) *out_height = TexHeight; if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; } ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) { IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); IM_ASSERT(font_cfg->SizePixels > 0.0f); // Create new font if (!font_cfg->MergeMode) Fonts.push_back(IM_NEW(ImFont)); else IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. ConfigData.push_back(*font_cfg); ImFontConfig& new_font_cfg = ConfigData.back(); if (!new_font_cfg.DstFont) new_font_cfg.DstFont = Fonts.back(); if (!new_font_cfg.FontDataOwnedByAtlas) { new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize); new_font_cfg.FontDataOwnedByAtlas = true; memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); } // Invalidate texture ClearTexData(); return new_font_cfg.DstFont; } // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char* input); static unsigned int stb_decompress(unsigned char* output, unsigned char* i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); static unsigned int Decode85Byte(char c) { return c >= '\\' ? c - 36 : c - 35; } static void Decode85(const unsigned char* src, unsigned char* dst) { while (*src) { unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4])))); dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. src += 5; dst += 4; } } // Load embedded ProggyClean.ttf at size 13, disable oversampling ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) { ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); if (!font_cfg_template) { font_cfg.OversampleH = font_cfg.OversampleV = 1; font_cfg.PixelSnapH = true; } if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px"); if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f; const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, GetGlyphRangesDefault()); return font; } ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) { int data_size = 0; void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); if (!data) { IM_ASSERT(0); // Could not load file. return NULL; } ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); if (font_cfg.Name[0] == '\0') { // Store a short copy of filename into into the font name for convenience const char* p; for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) { } snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); } return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges); } // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) { ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); IM_ASSERT(font_cfg.FontData == NULL); font_cfg.FontData = ttf_data; font_cfg.FontDataSize = ttf_size; font_cfg.SizePixels = size_pixels; if (glyph_ranges) font_cfg.GlyphRanges = glyph_ranges; return AddFont(&font_cfg); } ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) { const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data); unsigned char* buf_decompressed_data = (unsigned char*)ImGui::MemAlloc(buf_decompressed_size); stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); IM_ASSERT(font_cfg.FontData == NULL); font_cfg.FontDataOwnedByAtlas = true; return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); } ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) { int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size); Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); ImGui::MemFree(compressed_ttf); return font; } int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height) { IM_ASSERT(id >= 0x10000); IM_ASSERT(width > 0 && width <= 0xFFFF); IM_ASSERT(height > 0 && height <= 0xFFFF); CustomRect r; r.ID = id; r.Width = (unsigned short)width; r.Height = (unsigned short)height; CustomRects.push_back(r); return CustomRects.Size - 1; // Return index } int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) { IM_ASSERT(font != NULL); IM_ASSERT(width > 0 && width <= 0xFFFF); IM_ASSERT(height > 0 && height <= 0xFFFF); CustomRect r; r.ID = id; r.Width = (unsigned short)width; r.Height = (unsigned short)height; r.GlyphAdvanceX = advance_x; r.GlyphOffset = offset; r.Font = font; CustomRects.push_back(r); return CustomRects.Size - 1; // Return index } void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) { IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); } bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) { if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_Count_) return false; if (Flags & ImFontAtlasFlags_NoMouseCursors) return false; ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]]; IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y); ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; *out_size = size; *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; out_uv_border[0] = (pos)*TexUvScale; out_uv_border[1] = (pos + size) * TexUvScale; pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; out_uv_fill[0] = (pos)*TexUvScale; out_uv_fill[1] = (pos + size) * TexUvScale; return true; } bool ImFontAtlas::Build() { return ImFontAtlasBuildWithStbTruetype(this); } void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) { for (unsigned int i = 0; i < 256; i++) { unsigned int value = (unsigned int)(i * in_brighten_factor); out_table[i] = value > 255 ? 255 : (value & 0xFF); } } void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) { unsigned char* data = pixels + x + y * stride; for (int j = h; j > 0; j--, data += stride) for (int i = 0; i < w; i++) data[i] = table[data[i]]; } bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) { IM_ASSERT(atlas->ConfigData.Size > 0); ImFontAtlasBuildRegisterDefaultCustomRects(atlas); atlas->TexID = NULL; atlas->TexWidth = atlas->TexHeight = 0; atlas->TexUvScale = ImVec2(0.0f, 0.0f); atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); atlas->ClearTexData(); // Count glyphs/ranges int total_glyphs_count = 0; int total_ranges_count = 0; for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) { ImFontConfig& cfg = atlas->ConfigData[input_i]; if (!cfg.GlyphRanges) cfg.GlyphRanges = atlas->GetGlyphRangesDefault(); for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_ranges_count++) total_glyphs_count += (in_range[1] - in_range[0]) + 1; } // We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish. // Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512; atlas->TexHeight = 0; // Start packing const int max_tex_height = 1024 * 32; stbtt_pack_context spc = {}; if (!stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL)) return false; stbtt_PackSetOversampling(&spc, 1, 1); // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); // Initialize font information (so we can error without any cleanup) struct ImFontTempBuildData { stbtt_fontinfo FontInfo; stbrp_rect* Rects; int RectsCount; stbtt_pack_range* Ranges; int RangesCount; }; ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)atlas->ConfigData.Size * sizeof(ImFontTempBuildData)); for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) { ImFontConfig& cfg = atlas->ConfigData[input_i]; ImFontTempBuildData& tmp = tmp_array[input_i]; IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); IM_ASSERT(font_offset >= 0); if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) { atlas->TexWidth = atlas->TexHeight = 0; // Reset output on failure ImGui::MemFree(tmp_array); return false; } } // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0; stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbtt_packedchar)); stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbrp_rect)); stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_ranges_count * sizeof(stbtt_pack_range)); memset(buf_packedchars, 0, total_glyphs_count * sizeof(stbtt_packedchar)); memset(buf_rects, 0, total_glyphs_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity. memset(buf_ranges, 0, total_ranges_count * sizeof(stbtt_pack_range)); // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point) for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) { ImFontConfig& cfg = atlas->ConfigData[input_i]; ImFontTempBuildData& tmp = tmp_array[input_i]; // Setup ranges int font_glyphs_count = 0; int font_ranges_count = 0; for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, font_ranges_count++) font_glyphs_count += (in_range[1] - in_range[0]) + 1; tmp.Ranges = buf_ranges + buf_ranges_n; tmp.RangesCount = font_ranges_count; buf_ranges_n += font_ranges_count; for (int i = 0; i < font_ranges_count; i++) { const ImWchar* in_range = &cfg.GlyphRanges[i * 2]; stbtt_pack_range& range = tmp.Ranges[i]; range.font_size = cfg.SizePixels; range.first_unicode_codepoint_in_range = in_range[0]; range.num_chars = (in_range[1] - in_range[0]) + 1; range.chardata_for_range = buf_packedchars + buf_packedchars_n; buf_packedchars_n += range.num_chars; } // Pack tmp.Rects = buf_rects + buf_rects_n; tmp.RectsCount = font_glyphs_count; buf_rects_n += font_glyphs_count; stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); IM_ASSERT(n == font_glyphs_count); stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n); // Extend texture height for (int i = 0; i < n; i++) if (tmp.Rects[i].was_packed) atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h); } IM_ASSERT(buf_rects_n == total_glyphs_count); IM_ASSERT(buf_packedchars_n == total_glyphs_count); IM_ASSERT(buf_ranges_n == total_ranges_count); // Create texture atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight); memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); spc.pixels = atlas->TexPixelsAlpha8; spc.height = atlas->TexHeight; // Second pass: render font characters for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) { ImFontConfig& cfg = atlas->ConfigData[input_i]; ImFontTempBuildData& tmp = tmp_array[input_i]; stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); if (cfg.RasterizerMultiply != 1.0f) { unsigned char multiply_table[256]; ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); for (const stbrp_rect* r = tmp.Rects; r != tmp.Rects + tmp.RectsCount; r++) if (r->was_packed) ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, spc.pixels, r->x, r->y, r->w, r->h, spc.stride_in_bytes); } tmp.Rects = NULL; } // End packing stbtt_PackEnd(&spc); ImGui::MemFree(buf_rects); buf_rects = NULL; // Third pass: setup ImFont and glyphs for runtime for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) { ImFontConfig& cfg = atlas->ConfigData[input_i]; ImFontTempBuildData& tmp = tmp_array[input_i]; ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true) const float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels); int unscaled_ascent, unscaled_descent, unscaled_line_gap; stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); const float ascent = unscaled_ascent * font_scale; const float descent = unscaled_descent * font_scale; ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); const float off_x = cfg.GlyphOffset.x; const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f); for (int i = 0; i < tmp.RangesCount; i++) { stbtt_pack_range& range = tmp.Ranges[i]; for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1) { const stbtt_packedchar& pc = range.chardata_for_range[char_idx]; if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1) continue; const int codepoint = range.first_unicode_codepoint_in_range + char_idx; if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint)) continue; stbtt_aligned_quad q; float dummy_x = 0.0f, dummy_y = 0.0f; stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0); dst_font->AddGlyph((ImWchar)codepoint, q.x0 + off_x, q.y0 + off_y, q.x1 + off_x, q.y1 + off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance); } } } // Cleanup temporaries ImGui::MemFree(buf_packedchars); ImGui::MemFree(buf_ranges); ImGui::MemFree(tmp_array); ImFontAtlasBuildFinish(atlas); return true; } void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas) { if (atlas->CustomRectIds[0] >= 0) return; if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H); else atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2); } void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) { if (!font_config->MergeMode) { font->ClearOutputData(); font->FontSize = font_config->SizePixels; font->ConfigData = font_config; font->ContainerAtlas = atlas; font->Ascent = ascent; font->Descent = descent; } font->ConfigDataCount++; } void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaque) { stbrp_context* pack_context = (stbrp_context*)pack_context_opaque; ImVector& user_rects = atlas->CustomRects; IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. ImVector pack_rects; pack_rects.resize(user_rects.Size); memset(pack_rects.Data, 0, sizeof(stbrp_rect) * user_rects.Size); for (int i = 0; i < user_rects.Size; i++) { pack_rects[i].w = user_rects[i].Width; pack_rects[i].h = user_rects[i].Height; } stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); for (int i = 0; i < pack_rects.Size; i++) if (pack_rects[i].was_packed) { user_rects[i].X = pack_rects[i].x; user_rects[i].Y = pack_rects[i].y; IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); } } static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) { IM_ASSERT(atlas->CustomRectIds[0] >= 0); IM_ASSERT(atlas->TexPixelsAlpha8 != NULL); ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]]; IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); IM_ASSERT(r.IsPacked()); const int w = atlas->TexWidth; if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) { // Render/copy pixels IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++) for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++) { const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w; const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00; atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00; } } else { IM_ASSERT(r.Width == 2 && r.Height == 2); const int offset = (int)(r.X) + (int)(r.Y) * w; atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; } atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y); } void ImFontAtlasBuildFinish(ImFontAtlas* atlas) { // Render into our custom data block ImFontAtlasBuildRenderDefaultTexData(atlas); // Register custom rectangle glyphs for (int i = 0; i < atlas->CustomRects.Size; i++) { const ImFontAtlas::CustomRect& r = atlas->CustomRects[i]; if (r.Font == NULL || r.ID > 0x10000) continue; IM_ASSERT(r.Font->ContainerAtlas == atlas); ImVec2 uv0, uv1; atlas->CalcCustomRectUV(&r, &uv0, &uv1); r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX); } // Build all fonts lookup tables for (int i = 0; i < atlas->Fonts.Size; i++) atlas->Fonts[i]->BuildLookupTable(); } // Retrieve list of range (2 int per range, values are inclusive) const ImWchar* ImFontAtlas::GetGlyphRangesDefault() { static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0, }; return &ranges[0]; } const ImWchar* ImFontAtlas::GetGlyphRangesKorean() { static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0x3131, 0x3163, // Korean alphabets 0xAC00, 0xD79D, // Korean characters 0, }; return &ranges[0]; } const ImWchar* ImFontAtlas::GetGlyphRangesChinese() { static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana 0x31F0, 0x31FF, // Katakana Phonetic Extensions 0xFF00, 0xFFEF, // Half-width characters 0x4e00, 0x9FAF, // CJK Ideograms 0, }; return &ranges[0]; } const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() { // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1. // This encoding is designed to helps us reduce the source code size. // FIXME: Source a list of the revised 2136 joyo kanji list from 2010 and rebuild this. // The current list was sourced from http://theinstructionlimit.com/author/renaudbedardrenaudbedard/page/3 // Note that you may use ImFontAtlas::GlyphRangesBuilder to create your own ranges, by merging existing ranges or adding new characters. static const short offsets_from_0x4E00[] = { -1, 0, 1, 3, 0, 0, 0, 0, 1, 0, 5, 1, 1, 0, 7, 4, 6, 10, 0, 1, 9, 9, 7, 1, 3, 19, 1, 10, 7, 1, 0, 1, 0, 5, 1, 0, 6, 4, 2, 6, 0, 0, 12, 6, 8, 0, 3, 5, 0, 1, 0, 9, 0, 0, 8, 1, 1, 3, 4, 5, 13, 0, 0, 8, 2, 17, 4, 3, 1, 1, 9, 6, 0, 0, 0, 2, 1, 3, 2, 22, 1, 9, 11, 1, 13, 1, 3, 12, 0, 5, 9, 2, 0, 6, 12, 5, 3, 12, 4, 1, 2, 16, 1, 1, 4, 6, 5, 3, 0, 6, 13, 15, 5, 12, 8, 14, 0, 0, 6, 15, 3, 6, 0, 18, 8, 1, 6, 14, 1, 5, 4, 12, 24, 3, 13, 12, 10, 24, 0, 0, 0, 1, 0, 1, 1, 2, 9, 10, 2, 2, 0, 0, 3, 3, 1, 0, 3, 8, 0, 3, 2, 4, 4, 1, 6, 11, 10, 14, 6, 15, 3, 4, 15, 1, 0, 0, 5, 2, 2, 0, 0, 1, 6, 5, 5, 6, 0, 3, 6, 5, 0, 0, 1, 0, 11, 2, 2, 8, 4, 7, 0, 10, 0, 1, 2, 17, 19, 3, 0, 2, 5, 0, 6, 2, 4, 4, 6, 1, 1, 11, 2, 0, 3, 1, 2, 1, 2, 10, 7, 6, 3, 16, 0, 8, 24, 0, 0, 3, 1, 1, 3, 0, 1, 6, 0, 0, 0, 2, 0, 1, 5, 15, 0, 1, 0, 0, 2, 11, 19, 1, 4, 19, 7, 6, 5, 1, 0, 0, 0, 0, 5, 1, 0, 1, 9, 0, 0, 5, 0, 2, 0, 1, 0, 3, 0, 11, 3, 0, 2, 0, 0, 0, 0, 0, 9, 3, 6, 4, 12, 0, 14, 0, 0, 29, 10, 8, 0, 14, 37, 13, 0, 31, 16, 19, 0, 8, 30, 1, 20, 8, 3, 48, 21, 1, 0, 12, 0, 10, 44, 34, 42, 54, 11, 18, 82, 0, 2, 1, 2, 12, 1, 0, 6, 2, 17, 2, 12, 7, 0, 7, 17, 4, 2, 6, 24, 23, 8, 23, 39, 2, 16, 23, 1, 0, 5, 1, 2, 15, 14, 5, 6, 2, 11, 0, 8, 6, 2, 2, 2, 14, 20, 4, 15, 3, 4, 11, 10, 10, 2, 5, 2, 1, 30, 2, 1, 0, 0, 22, 5, 5, 0, 3, 1, 5, 4, 1, 0, 0, 2, 2, 21, 1, 5, 1, 2, 16, 2, 1, 3, 4, 0, 8, 4, 0, 0, 5, 14, 11, 2, 16, 1, 13, 1, 7, 0, 22, 15, 3, 1, 22, 7, 14, 22, 19, 11, 24, 18, 46, 10, 20, 64, 45, 3, 2, 0, 4, 5, 0, 1, 4, 25, 1, 0, 0, 2, 10, 0, 0, 0, 1, 0, 1, 2, 0, 0, 9, 1, 2, 0, 0, 0, 2, 5, 2, 1, 1, 5, 5, 8, 1, 1, 1, 5, 1, 4, 9, 1, 3, 0, 1, 0, 1, 1, 2, 0, 0, 2, 0, 1, 8, 22, 8, 1, 0, 0, 0, 0, 4, 2, 1, 0, 9, 8, 5, 0, 9, 1, 30, 24, 2, 6, 4, 39, 0, 14, 5, 16, 6, 26, 179, 0, 2, 1, 1, 0, 0, 0, 5, 2, 9, 6, 0, 2, 5, 16, 7, 5, 1, 1, 0, 2, 4, 4, 7, 15, 13, 14, 0, 0, 3, 0, 1, 0, 0, 0, 2, 1, 6, 4, 5, 1, 4, 9, 0, 3, 1, 8, 0, 0, 10, 5, 0, 43, 0, 2, 6, 8, 4, 0, 2, 0, 0, 9, 6, 0, 9, 3, 1, 6, 20, 14, 6, 1, 4, 0, 7, 2, 3, 0, 2, 0, 5, 0, 3, 1, 0, 3, 9, 7, 0, 3, 4, 0, 4, 9, 1, 6, 0, 9, 0, 0, 2, 3, 10, 9, 28, 3, 6, 2, 4, 1, 2, 32, 4, 1, 18, 2, 0, 3, 1, 5, 30, 10, 0, 2, 2, 2, 0, 7, 9, 8, 11, 10, 11, 7, 2, 13, 7, 5, 10, 0, 3, 40, 2, 0, 1, 6, 12, 0, 4, 5, 1, 5, 11, 11, 21, 4, 8, 3, 7, 8, 8, 33, 5, 23, 0, 0, 19, 8, 8, 2, 3, 0, 6, 1, 1, 1, 5, 1, 27, 4, 2, 5, 0, 3, 5, 6, 3, 1, 0, 3, 1, 12, 5, 3, 3, 2, 0, 7, 7, 2, 1, 0, 4, 0, 1, 1, 2, 0, 10, 10, 6, 2, 5, 9, 7, 5, 15, 15, 21, 6, 11, 5, 20, 4, 3, 5, 5, 2, 5, 0, 2, 1, 0, 1, 7, 28, 0, 9, 0, 5, 12, 5, 5, 18, 30, 0, 12, 3, 3, 21, 16, 25, 32, 9, 3, 14, 11, 24, 5, 66, 9, 1, 2, 0, 5, 9, 1, 5, 1, 8, 0, 8, 3, 3, 0, 1, 15, 1, 4, 8, 1, 2, 7, 0, 7, 2, 8, 3, 7, 5, 3, 7, 10, 2, 1, 0, 0, 2, 25, 0, 6, 4, 0, 10, 0, 4, 2, 4, 1, 12, 5, 38, 4, 0, 4, 1, 10, 5, 9, 4, 0, 14, 4, 2, 5, 18, 20, 21, 1, 3, 0, 5, 0, 7, 0, 3, 7, 1, 3, 1, 1, 8, 1, 0, 0, 0, 3, 2, 5, 2, 11, 6, 0, 13, 1, 3, 9, 1, 12, 0, 16, 6, 2, 1, 0, 2, 1, 12, 6, 13, 11, 2, 0, 28, 1, 7, 8, 14, 13, 8, 13, 0, 2, 0, 5, 4, 8, 10, 2, 37, 42, 19, 6, 6, 7, 4, 14, 11, 18, 14, 80, 7, 6, 0, 4, 72, 12, 36, 27, 7, 7, 0, 14, 17, 19, 164, 27, 0, 5, 10, 7, 3, 13, 6, 14, 0, 2, 2, 5, 3, 0, 6, 13, 0, 0, 10, 29, 0, 4, 0, 3, 13, 0, 3, 1, 6, 51, 1, 5, 28, 2, 0, 8, 0, 20, 2, 4, 0, 25, 2, 10, 13, 10, 0, 16, 4, 0, 1, 0, 2, 1, 7, 0, 1, 8, 11, 0, 0, 1, 2, 7, 2, 23, 11, 6, 6, 4, 16, 2, 2, 2, 0, 22, 9, 3, 3, 5, 2, 0, 15, 16, 21, 2, 9, 20, 15, 15, 5, 3, 9, 1, 0, 0, 1, 7, 7, 5, 4, 2, 2, 2, 38, 24, 14, 0, 0, 15, 5, 6, 24, 14, 5, 5, 11, 0, 21, 12, 0, 3, 8, 4, 11, 1, 8, 0, 11, 27, 7, 2, 4, 9, 21, 59, 0, 1, 39, 3, 60, 62, 3, 0, 12, 11, 0, 3, 30, 11, 0, 13, 88, 4, 15, 5, 28, 13, 1, 4, 48, 17, 17, 4, 28, 32, 46, 0, 16, 0, 18, 11, 1, 8, 6, 38, 11, 2, 6, 11, 38, 2, 0, 45, 3, 11, 2, 7, 8, 4, 30, 14, 17, 2, 1, 1, 65, 18, 12, 16, 4, 2, 45, 123, 12, 56, 33, 1, 4, 3, 4, 7, 0, 0, 0, 3, 2, 0, 16, 4, 2, 4, 2, 0, 7, 4, 5, 2, 26, 2, 25, 6, 11, 6, 1, 16, 2, 6, 17, 77, 15, 3, 35, 0, 1, 0, 5, 1, 0, 38, 16, 6, 3, 12, 3, 3, 3, 0, 9, 3, 1, 3, 5, 2, 9, 0, 18, 0, 25, 1, 3, 32, 1, 72, 46, 6, 2, 7, 1, 3, 14, 17, 0, 28, 1, 40, 13, 0, 20, 15, 40, 6, 38, 24, 12, 43, 1, 1, 9, 0, 12, 6, 0, 6, 2, 4, 19, 3, 7, 1, 48, 0, 9, 5, 0, 5, 6, 9, 6, 10, 15, 2, 11, 19, 3, 9, 2, 0, 1, 10, 1, 27, 8, 1, 3, 6, 1, 14, 0, 26, 0, 27, 16, 3, 4, 9, 6, 2, 23, 9, 10, 5, 25, 2, 1, 6, 1, 1, 48, 15, 9, 15, 14, 3, 4, 26, 60, 29, 13, 37, 21, 1, 6, 4, 0, 2, 11, 22, 23, 16, 16, 2, 2, 1, 3, 0, 5, 1, 6, 4, 0, 0, 4, 0, 0, 8, 3, 0, 2, 5, 0, 7, 1, 7, 3, 13, 2, 4, 10, 3, 0, 2, 31, 0, 18, 3, 0, 12, 10, 4, 1, 0, 7, 5, 7, 0, 5, 4, 12, 2, 22, 10, 4, 2, 15, 2, 8, 9, 0, 23, 2, 197, 51, 3, 1, 1, 4, 13, 4, 3, 21, 4, 19, 3, 10, 5, 40, 0, 4, 1, 1, 10, 4, 1, 27, 34, 7, 21, 2, 17, 2, 9, 6, 4, 2, 3, 0, 4, 2, 7, 8, 2, 5, 1, 15, 21, 3, 4, 4, 2, 2, 17, 22, 1, 5, 22, 4, 26, 7, 0, 32, 1, 11, 42, 15, 4, 1, 2, 5, 0, 19, 3, 1, 8, 6, 0, 10, 1, 9, 2, 13, 30, 8, 2, 24, 17, 19, 1, 4, 4, 25, 13, 0, 10, 16, 11, 39, 18, 8, 5, 30, 82, 1, 6, 8, 18, 77, 11, 13, 20, 75, 11, 112, 78, 33, 3, 0, 0, 60, 17, 84, 9, 1, 1, 12, 30, 10, 49, 5, 32, 158, 178, 5, 5, 6, 3, 3, 1, 3, 1, 4, 7, 6, 19, 31, 21, 0, 2, 9, 5, 6, 27, 4, 9, 8, 1, 76, 18, 12, 1, 4, 0, 3, 3, 6, 3, 12, 2, 8, 30, 16, 2, 25, 1, 5, 5, 4, 3, 0, 6, 10, 2, 3, 1, 0, 5, 1, 19, 3, 0, 8, 1, 5, 2, 6, 0, 0, 0, 19, 1, 2, 0, 5, 1, 2, 5, 1, 3, 7, 0, 4, 12, 7, 3, 10, 22, 0, 9, 5, 1, 0, 2, 20, 1, 1, 3, 23, 30, 3, 9, 9, 1, 4, 191, 14, 3, 15, 6, 8, 50, 0, 1, 0, 0, 4, 0, 0, 1, 0, 2, 4, 2, 0, 2, 3, 0, 2, 0, 2, 2, 8, 7, 0, 1, 1, 1, 3, 3, 17, 11, 91, 1, 9, 3, 2, 13, 4, 24, 15, 41, 3, 13, 3, 1, 20, 4, 125, 29, 30, 1, 0, 4, 12, 2, 21, 4, 5, 5, 19, 11, 0, 13, 11, 86, 2, 18, 0, 7, 1, 8, 8, 2, 2, 22, 1, 2, 6, 5, 2, 0, 1, 2, 8, 0, 2, 0, 5, 2, 1, 0, 2, 10, 2, 0, 5, 9, 2, 1, 2, 0, 1, 0, 4, 0, 0, 10, 2, 5, 3, 0, 6, 1, 0, 1, 4, 4, 33, 3, 13, 17, 3, 18, 6, 4, 7, 1, 5, 78, 0, 4, 1, 13, 7, 1, 8, 1, 0, 35, 27, 15, 3, 0, 0, 0, 1, 11, 5, 41, 38, 15, 22, 6, 14, 14, 2, 1, 11, 6, 20, 63, 5, 8, 27, 7, 11, 2, 2, 40, 58, 23, 50, 54, 56, 293, 8, 8, 1, 5, 1, 14, 0, 1, 12, 37, 89, 8, 8, 8, 2, 10, 6, 0, 0, 0, 4, 5, 2, 1, 0, 1, 1, 2, 7, 0, 3, 3, 0, 4, 6, 0, 3, 2, 19, 3, 8, 0, 0, 0, 4, 4, 16, 0, 4, 1, 5, 1, 3, 0, 3, 4, 6, 2, 17, 10, 10, 31, 6, 4, 3, 6, 10, 126, 7, 3, 2, 2, 0, 9, 0, 0, 5, 20, 13, 0, 15, 0, 6, 0, 2, 5, 8, 64, 50, 3, 2, 12, 2, 9, 0, 0, 11, 8, 20, 109, 2, 18, 23, 0, 0, 9, 61, 3, 0, 28, 41, 77, 27, 19, 17, 81, 5, 2, 14, 5, 83, 57, 252, 14, 154, 263, 14, 20, 8, 13, 6, 57, 39, 38, }; static ImWchar base_ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana 0x31F0, 0x31FF, // Katakana Phonetic Extensions 0xFF00, 0xFFEF, // Half-width characters }; static bool full_ranges_unpacked = false; static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00) * 2 + 1]; if (!full_ranges_unpacked) { // Unpack int codepoint = 0x4e00; memcpy(full_ranges, base_ranges, sizeof(base_ranges)); ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges); ; for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2) dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1)); dst[0] = 0; full_ranges_unpacked = true; } return &full_ranges[0]; } const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() { static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement 0x2DE0, 0x2DFF, // Cyrillic Extended-A 0xA640, 0xA69F, // Cyrillic Extended-B 0, }; return &ranges[0]; } const ImWchar* ImFontAtlas::GetGlyphRangesThai() { static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin 0x2010, 0x205E, // Punctuations 0x0E00, 0x0E7F, // Thai 0, }; return &ranges[0]; } //----------------------------------------------------------------------------- // ImFontAtlas::GlyphRangesBuilder //----------------------------------------------------------------------------- void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end) { while (text_end ? (text < text_end) : *text) { unsigned int c = 0; int c_len = ImTextCharFromUtf8(&c, text, text_end); text += c_len; if (c_len == 0) break; if (c < 0x10000) AddChar((ImWchar)c); } } void ImFontAtlas::GlyphRangesBuilder::AddRanges(const ImWchar* ranges) { for (; ranges[0]; ranges += 2) for (ImWchar c = ranges[0]; c <= ranges[1]; c++) AddChar(c); } void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector* out_ranges) { for (int n = 0; n < 0x10000; n++) if (GetBit(n)) { out_ranges->push_back((ImWchar)n); while (n < 0x10000 && GetBit(n + 1)) n++; out_ranges->push_back((ImWchar)n); } out_ranges->push_back(0); } //----------------------------------------------------------------------------- // ImFont //----------------------------------------------------------------------------- ImFont::ImFont() { Scale = 1.0f; FallbackChar = (ImWchar)'?'; DisplayOffset = ImVec2(0.0f, 1.0f); ClearOutputData(); } ImFont::~ImFont() { // Invalidate active font so that the user gets a clear crash instead of a dangling pointer. // If you want to delete fonts you need to do it between Render() and NewFrame(). // FIXME-CLEANUP /* ImGuiContext& g = *GImGui; if (g.Font == this) g.Font = NULL; */ ClearOutputData(); } void ImFont::ClearOutputData() { FontSize = 0.0f; Glyphs.clear(); IndexAdvanceX.clear(); IndexLookup.clear(); FallbackGlyph = NULL; FallbackAdvanceX = 0.0f; ConfigDataCount = 0; ConfigData = NULL; ContainerAtlas = NULL; Ascent = Descent = 0.0f; MetricsTotalSurface = 0; } void ImFont::BuildLookupTable() { int max_codepoint = 0; for (int i = 0; i != Glyphs.Size; i++) max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved IndexAdvanceX.clear(); IndexLookup.clear(); GrowIndex(max_codepoint + 1); for (int i = 0; i < Glyphs.Size; i++) { int codepoint = (int)Glyphs[i].Codepoint; IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; IndexLookup[codepoint] = (unsigned short)i; } // Create a glyph to handle TAB // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) if (FindGlyph((unsigned short)' ')) { if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times Glyphs.resize(Glyphs.Size + 1); ImFontGlyph& tab_glyph = Glyphs.back(); tab_glyph = *FindGlyph((unsigned short)' '); tab_glyph.Codepoint = '\t'; tab_glyph.AdvanceX *= 4; IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size - 1); } FallbackGlyph = NULL; FallbackGlyph = FindGlyph(FallbackChar); FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f; for (int i = 0; i < max_codepoint + 1; i++) if (IndexAdvanceX[i] < 0.0f) IndexAdvanceX[i] = FallbackAdvanceX; } void ImFont::SetFallbackChar(ImWchar c) { FallbackChar = c; BuildLookupTable(); } void ImFont::GrowIndex(int new_size) { IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); if (new_size <= IndexLookup.Size) return; IndexAdvanceX.resize(new_size, -1.0f); IndexLookup.resize(new_size, (unsigned short)-1); } void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) { Glyphs.resize(Glyphs.Size + 1); ImFontGlyph& glyph = Glyphs.back(); glyph.Codepoint = (ImWchar)codepoint; glyph.X0 = x0; glyph.Y0 = y0; glyph.X1 = x1; glyph.Y1 = y1; glyph.U0 = u0; glyph.V0 = v0; glyph.U1 = u1; glyph.V1 = v1; glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX if (ConfigData->PixelSnapH) glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f); // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f); } void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) { IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. int index_size = IndexLookup.Size; if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists return; if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op return; GrowIndex(dst + 1); IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1; IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; } const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const { if (c < IndexLookup.Size) { const unsigned short i = IndexLookup[c]; if (i != (unsigned short)-1) return &Glyphs.Data[i]; } return FallbackGlyph; } const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const { // Simple word-wrapping for English, not full-featured. Please submit failing cases! // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) // For references, possible wrap point marked with ^ // "aaa bbb, ccc,ddd. eee fff. ggg!" // ^ ^ ^ ^ ^__ ^ ^ // List of hardcoded separators: .,;!?'" // Skip extra blanks after a line returns (that includes not counting them in width computation) // e.g. "Hello world" --> "Hello" "World" // Cut words that cannot possibly fit within one line. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" float line_width = 0.0f; float word_width = 0.0f; float blank_width = 0.0f; wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters const char* word_end = text; const char* prev_word_end = NULL; bool inside_word = true; const char* s = text; while (s < text_end) { unsigned int c = (unsigned int)*s; const char* next_s; if (c < 0x80) next_s = s + 1; else next_s = s + ImTextCharFromUtf8(&c, s, text_end); if (c == 0) break; if (c < 32) { if (c == '\n') { line_width = word_width = blank_width = 0.0f; inside_word = true; s = next_s; continue; } if (c == '\r') { s = next_s; continue; } } const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX); if (ImCharIsSpace(c)) { if (inside_word) { line_width += blank_width; blank_width = 0.0f; word_end = s; } blank_width += char_width; inside_word = false; } else { word_width += char_width; if (inside_word) { word_end = next_s; } else { prev_word_end = word_end; line_width += word_width + blank_width; word_width = blank_width = 0.0f; } // Allow wrapping after punctuation. inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); } // We ignore blank width at the end of the line (they can be skipped) if (line_width + word_width >= wrap_width) { // Words that cannot possibly fit within an entire line will be cut anywhere. if (word_width < wrap_width) s = prev_word_end ? prev_word_end : word_end; break; } s = next_s; } return s; } ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const { if (!text_end) text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. const float line_height = size; const float scale = size / FontSize; ImVec2 text_size = ImVec2(0, 0); float line_width = 0.0f; const bool word_wrap_enabled = (wrap_width > 0.0f); const char* word_wrap_eol = NULL; const char* s = text_begin; while (s < text_end) { if (word_wrap_enabled) { // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. if (!word_wrap_eol) { word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below } if (s >= word_wrap_eol) { if (text_size.x < line_width) text_size.x = line_width; text_size.y += line_height; line_width = 0.0f; word_wrap_eol = NULL; // Wrapping skips upcoming blanks while (s < text_end) { const char c = *s; if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } } continue; } } // Decode and advance source const char* prev_s = s; unsigned int c = (unsigned int)*s; if (c < 0x80) { s += 1; } else { s += ImTextCharFromUtf8(&c, s, text_end); if (c == 0) // Malformed UTF-8? break; } if (c < 32) { if (c == '\n') { text_size.x = ImMax(text_size.x, line_width); text_size.y += line_height; line_width = 0.0f; continue; } if (c == '\r') continue; } const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale; if (line_width + char_width >= max_width) { s = prev_s; break; } line_width += char_width; } if (text_size.x < line_width) text_size.x = line_width; if (line_width > 0 || text_size.y == 0.0f) text_size.y += line_height; if (remaining) *remaining = s; return text_size; } void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const { if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. return; if (const ImFontGlyph* glyph = FindGlyph(c)) { float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; pos.x = (float)(int)pos.x + DisplayOffset.x; pos.y = (float)(int)pos.y + DisplayOffset.y; draw_list->PrimReserve(6, 4); draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); } } void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const { if (!text_end) text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls. // Align to be pixel perfect pos.x = (float)(int)pos.x + DisplayOffset.x; pos.y = (float)(int)pos.y + DisplayOffset.y; float x = pos.x; float y = pos.y; if (y > clip_rect.w) return; const float scale = size / FontSize; const float line_height = FontSize * scale; const bool word_wrap_enabled = (wrap_width > 0.0f); const char* word_wrap_eol = NULL; // Skip non-visible lines const char* s = text_begin; if (!word_wrap_enabled && y + line_height < clip_rect.y) while (s < text_end && *s != '\n') // Fast-forward to next line s++; // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) const int vtx_count_max = (int)(text_end - s) * 4; const int idx_count_max = (int)(text_end - s) * 6; const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; draw_list->PrimReserve(idx_count_max, vtx_count_max); ImDrawVert* vtx_write = draw_list->_VtxWritePtr; ImDrawIdx* idx_write = draw_list->_IdxWritePtr; unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; while (s < text_end) { if (word_wrap_enabled) { // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. if (!word_wrap_eol) { word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below } if (s >= word_wrap_eol) { x = pos.x; y += line_height; word_wrap_eol = NULL; // Wrapping skips upcoming blanks while (s < text_end) { const char c = *s; if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } } continue; } } // Decode and advance source unsigned int c = (unsigned int)*s; if (c < 0x80) { s += 1; } else { s += ImTextCharFromUtf8(&c, s, text_end); if (c == 0) // Malformed UTF-8? break; } if (c < 32) { if (c == '\n') { x = pos.x; y += line_height; if (y > clip_rect.w) break; if (!word_wrap_enabled && y + line_height < clip_rect.y) while (s < text_end && *s != '\n') // Fast-forward to next line s++; continue; } if (c == '\r') continue; } float char_width = 0.0f; if (const ImFontGlyph* glyph = FindGlyph((unsigned short)c)) { char_width = glyph->AdvanceX * scale; // Arbitrarily assume that both space and tabs are empty glyphs as an optimization if (c != ' ' && c != '\t') { // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w float x1 = x + glyph->X0 * scale; float x2 = x + glyph->X1 * scale; float y1 = y + glyph->Y0 * scale; float y2 = y + glyph->Y1 * scale; if (x1 <= clip_rect.z && x2 >= clip_rect.x) { // Render a character float u1 = glyph->U0; float v1 = glyph->V0; float u2 = glyph->U1; float v2 = glyph->V1; // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. if (cpu_fine_clip) { if (x1 < clip_rect.x) { u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); x1 = clip_rect.x; } if (y1 < clip_rect.y) { v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); y1 = clip_rect.y; } if (x2 > clip_rect.z) { u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); x2 = clip_rect.z; } if (y2 > clip_rect.w) { v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); y2 = clip_rect.w; } if (y1 >= y2) { x += char_width; continue; } } // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: { idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx + 1); idx_write[2] = (ImDrawIdx)(vtx_current_idx + 2); idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx + 2); idx_write[5] = (ImDrawIdx)(vtx_current_idx + 3); vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; vtx_write += 4; vtx_current_idx += 4; idx_write += 6; } } } } x += char_width; } // Give back unused vertices draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data)); draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data)); draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); draw_list->_VtxWritePtr = vtx_write; draw_list->_IdxWritePtr = idx_write; draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size; } //----------------------------------------------------------------------------- // Internals Drawing Helpers //----------------------------------------------------------------------------- static inline float ImAcos01(float x) { if (x <= 0.0f) return IM_PI * 0.5f; if (x >= 1.0f) return 0.0f; return acosf(x); //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. } // FIXME: Cleanup and move code to ImDrawList. void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) { if (x_end_norm == x_start_norm) return; if (x_start_norm > x_end_norm) ImSwap(x_start_norm, x_end_norm); ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); if (rounding == 0.0f) { draw_list->AddRectFilled(p0, p1, col, 0.0f); return; } rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); const float inv_rounding = 1.0f / rounding; const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); const float x0 = ImMax(p0.x, rect.Min.x + rounding); if (arc0_b == arc0_e) { draw_list->PathLineTo(ImVec2(x0, p1.y)); draw_list->PathLineTo(ImVec2(x0, p0.y)); } else if (arc0_b == 0.0f && arc0_e == IM_PI * 0.5f) { draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR } else { draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR } if (p1.x > rect.Min.x + rounding) { const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); const float x1 = ImMin(p1.x, rect.Max.x - rounding); if (arc1_b == arc1_e) { draw_list->PathLineTo(ImVec2(x1, p0.y)); draw_list->PathLineTo(ImVec2(x1, p1.y)); } else if (arc1_b == 0.0f && arc1_e == IM_PI * 0.5f) { draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR } else { draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR } } draw_list->PathFillConvex(col); } //----------------------------------------------------------------------------- // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- static unsigned int stb_decompress_length(unsigned char* input) { return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; } static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4; static unsigned char* stb__dout; static void stb__match(unsigned char* data, unsigned int length) { // INVERSE of memmove... write each byte before copying the next... IM_ASSERT(stb__dout + length <= stb__barrier); if (stb__dout + length > stb__barrier) { stb__dout += length; return; } if (data < stb__barrier4) { stb__dout = stb__barrier + 1; return; } while (length--) *stb__dout++ = *data++; } static void stb__lit(unsigned char* data, unsigned int length) { IM_ASSERT(stb__dout + length <= stb__barrier); if (stb__dout + length > stb__barrier) { stb__dout += length; return; } if (data < stb__barrier2) { stb__dout = stb__barrier + 1; return; } memcpy(stb__dout, data, length); stb__dout += length; } #define stb__in2(x) ((i[x] << 8) + i[(x) + 1]) #define stb__in3(x) ((i[x] << 16) + stb__in2((x) + 1)) #define stb__in4(x) ((i[x] << 24) + stb__in3((x) + 1)) static unsigned char* stb_decompress_token(unsigned char* i) { if (*i >= 0x20) { // use fewer if's for cases that expand small if (*i >= 0x80) stb__match(stb__dout - i[1] - 1, i[0] - 0x80 + 1), i += 2; else if (*i >= 0x40) stb__match(stb__dout - (stb__in2(0) - 0x4000 + 1), i[2] + 1), i += 3; else /* *i >= 0x20 */ stb__lit(i + 1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); } else { // more ifs for cases that expand large, since overhead is amortized if (*i >= 0x18) stb__match(stb__dout - (stb__in3(0) - 0x180000 + 1), i[3] + 1), i += 4; else if (*i >= 0x10) stb__match(stb__dout - (stb__in3(0) - 0x100000 + 1), stb__in2(3) + 1), i += 5; else if (*i >= 0x08) stb__lit(i + 2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); else if (*i == 0x07) stb__lit(i + 3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); else if (*i == 0x06) stb__match(stb__dout - (stb__in3(1) + 1), i[4] + 1), i += 5; else if (*i == 0x04) stb__match(stb__dout - (stb__in3(1) + 1), stb__in2(4) + 1), i += 6; } return i; } static unsigned int stb_adler32(unsigned int adler32, unsigned char* buffer, unsigned int buflen) { const unsigned long ADLER_MOD = 65521; unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; unsigned long blocklen, i; blocklen = buflen % 5552; while (buflen) { for (i = 0; i + 7 < blocklen; i += 8) { s1 += buffer[0], s2 += s1; s1 += buffer[1], s2 += s1; s1 += buffer[2], s2 += s1; s1 += buffer[3], s2 += s1; s1 += buffer[4], s2 += s1; s1 += buffer[5], s2 += s1; s1 += buffer[6], s2 += s1; s1 += buffer[7], s2 += s1; buffer += 8; } for (; i < blocklen; ++i) s1 += *buffer++, s2 += s1; s1 %= ADLER_MOD, s2 %= ADLER_MOD; buflen -= blocklen; blocklen = 5552; } return (unsigned int)(s2 << 16) + (unsigned int)s1; } static unsigned int stb_decompress(unsigned char* output, unsigned char* i, unsigned int length) { unsigned int olen; if (stb__in4(0) != 0x57bC0000) return 0; if (stb__in4(4) != 0) return 0; // error! stream is > 4GB olen = stb_decompress_length(i); stb__barrier2 = i; stb__barrier3 = i + length; stb__barrier = output + olen; stb__barrier4 = output; i += 16; stb__dout = output; for (;;) { unsigned char* old_i = i; i = stb_decompress_token(i); if (i == old_i) { if (*i == 0x05 && i[1] == 0xfa) { IM_ASSERT(stb__dout == output + olen); if (stb__dout != output + olen) return 0; if (stb_adler32(1, output, olen) != (unsigned int)stb__in4(2)) return 0; return olen; } else { IM_ASSERT(0); /* NOTREACHED */ return 0; } } IM_ASSERT(stb__dout <= output + olen); if (stb__dout > output + olen) return 0; } } //----------------------------------------------------------------------------- // ProggyClean.ttf // Copyright (c) 2004, 2005 Tristan Grimmer // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) // Download and more information at http://upperbounds.net //----------------------------------------------------------------------------- // File: 'ProggyClean.ttf' (41208 bytes) // Exported using binary_to_compressed_c.cpp //----------------------------------------------------------------------------- static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] = "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" "2*>]b(MC;$jPfY.;h^`IWM9Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1=Ke$$'5F%)]0^#0X@U.a$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;--VsM.M0rJfLH2eTM`*oJMHRC`N" "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa&VZ>1i%h1S9u5o@YaaW$e+bROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc." 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proggy_clean_ttf_compressed_data_base85; }