#ifndef B3_CONTACT_CONSTRAINT5_H #define B3_CONTACT_CONSTRAINT5_H #include "Bullet3Common/shared/b3Float4.h" typedef struct b3ContactConstraint4 b3ContactConstraint4_t; struct b3ContactConstraint4 { b3Float4 m_linear; //normal? b3Float4 m_worldPos[4]; b3Float4 m_center; // friction float m_jacCoeffInv[4]; float m_b[4]; float m_appliedRambdaDt[4]; float m_fJacCoeffInv[2]; // friction float m_fAppliedRambdaDt[2]; // friction unsigned int m_bodyA; unsigned int m_bodyB; int m_batchIdx; unsigned int m_paddings; }; //inline void setFrictionCoeff(float value) { m_linear[3] = value; } inline float b3GetFrictionCoeff(b3ContactConstraint4_t* constraint) { return constraint->m_linear.w; } #endif //B3_CONTACT_CONSTRAINT5_H