/******************************************************************************* Copyright(c) 2016 Andy Kirkham. All rights reserved. HitecAstroDCFocuser Focuser This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. . This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. . You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *******************************************************************************/ #pragma once #include "hidapi.h" #include "indifocuser.h" #include "indiusbdevice.h" class HitecAstroDCFocuser : public INDI::Focuser, public INDI::USBDevice { public: typedef enum { IDLE, SLEWING } STATE; HitecAstroDCFocuser(); virtual ~HitecAstroDCFocuser() override; virtual bool ISNewNumber(const char *dev, const char *name, double values[], char *names[], int n) override; protected: const char *getDefaultName() override; virtual bool initProperties() override; virtual bool updateProperties() override; virtual bool saveConfigItems(FILE *fp) override; bool Connect() override; bool Disconnect() override; void TimerHit() override; virtual IPState MoveRelFocuser(FocusDirection dir, uint32_t ticks) override; virtual IPState MoveFocuser(FocusDirection dir, int speed, uint16_t duration) override; virtual bool ReverseFocuser(bool enabled) override { INDI_UNUSED(enabled); return true; } private: hid_device *m_HIDHandle; char m_StopChar; STATE m_State; uint16_t m_Duration; // INumber MaxPositionN[1]; // INumberVectorProperty MaxPositionNP; INumber SlewSpeedN[1]; INumberVectorProperty SlewSpeedNP; // ISwitch ReverseDirectionS[1]; // ISwitchVectorProperty ReverseDirectionSP; };