/* * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef PULLEYS_H #define PULLEYS_H class Pulleys : public Test { public: Pulleys() { float32 y = 16.0f; float32 L = 12.0f; float32 a = 1.0f; float32 b = 2.0f; b2Body* ground = NULL; { b2BodyDef bd; ground = m_world->CreateBody(&bd); b2EdgeShape edge; edge.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); //ground->CreateFixture(&shape, 0.0f); b2CircleShape circle; circle.m_radius = 2.0f; circle.m_p.Set(-10.0f, y + b + L); ground->CreateFixture(&circle, 0.0f); circle.m_p.Set(10.0f, y + b + L); ground->CreateFixture(&circle, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(a, b); b2BodyDef bd; bd.type = b2_dynamicBody; //bd.fixedRotation = true; bd.position.Set(-10.0f, y); b2Body* body1 = m_world->CreateBody(&bd); body1->CreateFixture(&shape, 5.0f); bd.position.Set(10.0f, y); b2Body* body2 = m_world->CreateBody(&bd); body2->CreateFixture(&shape, 5.0f); b2PulleyJointDef pulleyDef; b2Vec2 anchor1(-10.0f, y + b); b2Vec2 anchor2(10.0f, y + b); b2Vec2 groundAnchor1(-10.0f, y + b + L); b2Vec2 groundAnchor2(10.0f, y + b + L); pulleyDef.Initialize(body1, body2, groundAnchor1, groundAnchor2, anchor1, anchor2, 1.5f); m_joint1 = (b2PulleyJoint*)m_world->CreateJoint(&pulleyDef); } } void Keyboard(unsigned char key) { switch (key) { case 0: break; } } void Step(Settings* settings) { Test::Step(settings); float32 ratio = m_joint1->GetRatio(); float32 L = m_joint1->GetLengthA() + ratio * m_joint1->GetLengthB(); m_debugDraw.DrawString(5, m_textLine, "L1 + %4.2f * L2 = %4.2f", (float) ratio, (float) L); m_textLine += 15; } static Test* Create() { return new Pulleys; } b2PulleyJoint* m_joint1; }; #endif