; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=fiji -verify-machineinstrs < %s | FileCheck -check-prefix=GCN %s ; Check that we properly realign the stack. While 4-byte access is all ; that is ever needed, some transformations rely on the known bits from the alignment of the pointer (e.g. ; 128 byte object ; 4 byte emergency stack slot ; = 144 bytes with padding between them ; GCN-LABEL: {{^}}needs_align16_default_stack_align: ; GCN-DAG: v_lshlrev_b32_e32 [[SCALED_IDX:v[0-9]+]], 4, v0 ; GCN-DAG: v_lshrrev_b32_e64 [[FRAMEDIFF:v[0-9]+]], 6, s32 ; GCN: v_add_u32_e32 [[FI:v[0-9]+]], vcc, [[FRAMEDIFF]], [[SCALED_IDX]] ; GCN-NOT: s32 ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: v_or_b32_e32 v{{[0-9]+}}, 12 ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN-NOT: s32 ; GCN: ; ScratchSize: 144 define void @needs_align16_default_stack_align(i32 %idx) #0 { %alloca.align16 = alloca [8 x <4 x i32>], align 16, addrspace(5) %gep0 = getelementptr inbounds [8 x <4 x i32>], [8 x <4 x i32>] addrspace(5)* %alloca.align16, i32 0, i32 %idx store volatile <4 x i32> , <4 x i32> addrspace(5)* %gep0, align 16 ret void } ; GCN-LABEL: {{^}}needs_align16_stack_align4: ; GCN: s_add_i32 [[SCRATCH_REG:s[0-9]+]], s32, 0x3c0{{$}} ; GCN: s_and_b32 s33, [[SCRATCH_REG]], 0xfffffc00 ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: v_or_b32_e32 v{{[0-9]+}}, 12 ; GCN: s_addk_i32 s32, 0x2800{{$}} ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: s_addk_i32 s32, 0xd800 ; GCN: ; ScratchSize: 160 define void @needs_align16_stack_align4(i32 %idx) #2 { %alloca.align16 = alloca [8 x <4 x i32>], align 16, addrspace(5) %gep0 = getelementptr inbounds [8 x <4 x i32>], [8 x <4 x i32>] addrspace(5)* %alloca.align16, i32 0, i32 %idx store volatile <4 x i32> , <4 x i32> addrspace(5)* %gep0, align 16 ret void } ; GCN-LABEL: {{^}}needs_align32: ; GCN: s_add_i32 [[SCRATCH_REG:s[0-9]+]], s32, 0x7c0{{$}} ; GCN: s_and_b32 s33, [[SCRATCH_REG]], 0xfffff800 ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: v_or_b32_e32 v{{[0-9]+}}, 12 ; GCN: s_addk_i32 s32, 0x3000{{$}} ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: s_addk_i32 s32, 0xd000 ; GCN: ; ScratchSize: 192 define void @needs_align32(i32 %idx) #0 { %alloca.align16 = alloca [8 x <4 x i32>], align 32, addrspace(5) %gep0 = getelementptr inbounds [8 x <4 x i32>], [8 x <4 x i32>] addrspace(5)* %alloca.align16, i32 0, i32 %idx store volatile <4 x i32> , <4 x i32> addrspace(5)* %gep0, align 32 ret void } ; GCN-LABEL: {{^}}force_realign4: ; GCN: s_add_i32 [[SCRATCH_REG:s[0-9]+]], s32, 0xc0{{$}} ; GCN: s_and_b32 s33, [[SCRATCH_REG]], 0xffffff00 ; GCN: s_addk_i32 s32, 0xd00{{$}} ; GCN: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[0:3], 0 offen ; GCN: s_addk_i32 s32, 0xf300 ; GCN: ; ScratchSize: 52 define void @force_realign4(i32 %idx) #1 { %alloca.align16 = alloca [8 x i32], align 4, addrspace(5) %gep0 = getelementptr inbounds [8 x i32], [8 x i32] addrspace(5)* %alloca.align16, i32 0, i32 %idx store volatile i32 3, i32 addrspace(5)* %gep0, align 4 ret void } ; GCN-LABEL: {{^}}kernel_call_align16_from_8: ; GCN: s_movk_i32 s32, 0x400{{$}} ; GCN-NOT: s32 ; GCN: s_swappc_b64 define amdgpu_kernel void @kernel_call_align16_from_8() #0 { %alloca = alloca i32, align 4, addrspace(5) store volatile i32 2, i32 addrspace(5)* %alloca call void @needs_align16_default_stack_align(i32 1) ret void } ; The call sequence should keep the stack on call aligned to 4 ; GCN-LABEL: {{^}}kernel_call_align16_from_5: ; GCN: s_movk_i32 s32, 0x400 ; GCN: s_swappc_b64 define amdgpu_kernel void @kernel_call_align16_from_5() { %alloca0 = alloca i8, align 1, addrspace(5) store volatile i8 2, i8 addrspace(5)* %alloca0 call void @needs_align16_default_stack_align(i32 1) ret void } ; GCN-LABEL: {{^}}kernel_call_align4_from_5: ; GCN: s_movk_i32 s32, 0x400 ; GCN: s_swappc_b64 define amdgpu_kernel void @kernel_call_align4_from_5() { %alloca0 = alloca i8, align 1, addrspace(5) store volatile i8 2, i8 addrspace(5)* %alloca0 call void @needs_align16_stack_align4(i32 1) ret void } ; GCN-LABEL: {{^}}default_realign_align128: ; GCN: s_mov_b32 [[FP_COPY:s[0-9]+]], s33 ; GCN-NEXT: s_add_i32 s33, s32, 0x1fc0 ; GCN-NEXT: s_and_b32 s33, s33, 0xffffe000 ; GCN-NEXT: s_addk_i32 s32, 0x4000 ; GCN-NOT: s33 ; GCN: buffer_store_dword v0, off, s[0:3], s33{{$}} ; GCN: s_addk_i32 s32, 0xc000 ; GCN: s_mov_b32 s33, [[FP_COPY]] define void @default_realign_align128(i32 %idx) #0 { %alloca.align = alloca i32, align 128, addrspace(5) store volatile i32 9, i32 addrspace(5)* %alloca.align, align 128 ret void } ; GCN-LABEL: {{^}}disable_realign_align128: ; GCN-NOT: s32 ; GCN: buffer_store_dword v0, off, s[0:3], s32{{$}} ; GCN-NOT: s32 define void @disable_realign_align128(i32 %idx) #3 { %alloca.align = alloca i32, align 128, addrspace(5) store volatile i32 9, i32 addrspace(5)* %alloca.align, align 128 ret void } declare void @extern_func(<32 x i32>, i32) #0 define void @func_call_align1024_bp_gets_vgpr_spill(<32 x i32> %a, i32 %b) #0 { ; The test forces the stack to be realigned to a new boundary ; since there is a local object with an alignment of 1024. ; Should use BP to access the incoming stack arguments. ; The BP value is saved/restored with a VGPR spill. ; GCN-LABEL: func_call_align1024_bp_gets_vgpr_spill: ; GCN: buffer_store_dword [[VGPR_REG:v[0-9]+]], off, s[0:3], s32 offset:1028 ; 4-byte Folded Spill ; GCN-NEXT: s_mov_b64 exec, s[4:5] ; GCN-NEXT: v_writelane_b32 [[VGPR_REG]], s33, 2 ; GCN-DAG: s_add_i32 [[SCRATCH_REG:s[0-9]+]], s32, 0xffc0 ; GCN-DAG: v_writelane_b32 [[VGPR_REG]], s34, 3 ; GCN: s_and_b32 s33, [[SCRATCH_REG]], 0xffff0000 ; GCN: s_mov_b32 s34, s32 ; GCN: v_mov_b32_e32 v32, 0 ; GCN: buffer_store_dword v32, off, s[0:3], s33 offset:1024 ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: buffer_load_dword v{{[0-9]+}}, off, s[0:3], s34 ; GCN-DAG: s_add_i32 s32, s32, 0x30000 ; GCN: buffer_store_dword v{{[0-9]+}}, off, s[0:3], s32 ; GCN: s_swappc_b64 s[30:31], s[4:5] ; GCN: s_add_i32 s32, s32, 0xfffd0000 ; GCN-NEXT: v_readlane_b32 s33, [[VGPR_REG]], 2 ; GCN-NEXT: v_readlane_b32 s34, [[VGPR_REG]], 3 ; GCN-NEXT: s_or_saveexec_b64 s[6:7], -1 ; GCN-NEXT: buffer_load_dword [[VGPR_REG]], off, s[0:3], s32 offset:1028 ; 4-byte Folded Reload ; GCN-NEXT: s_mov_b64 exec, s[6:7] %temp = alloca i32, align 1024, addrspace(5) store volatile i32 0, i32 addrspace(5)* %temp, align 1024 call void @extern_func(<32 x i32> %a, i32 %b) ret void } %struct.Data = type { [9 x i32] } define i32 @needs_align1024_stack_args_used_inside_loop(%struct.Data addrspace(5)* nocapture readonly byval(%struct.Data) align 8 %arg) local_unnamed_addr #4 { ; The local object allocation needed an alignment of 1024. ; Since the function argument is accessed in a loop with an ; index variable, the base pointer first get loaded into a VGPR ; and that value should be further referenced to load the incoming values. ; The BP value will get saved/restored in an SGPR at the prolgoue/epilogue. ; GCN-LABEL: needs_align1024_stack_args_used_inside_loop: ; GCN: s_mov_b32 [[FP_COPY:s[0-9]+]], s33 ; GCN-NEXT: s_add_i32 s33, s32, 0xffc0 ; GCN-NEXT: s_mov_b32 [[BP_COPY:s[0-9]+]], s34 ; GCN-NEXT: s_mov_b32 s34, s32 ; GCN-NEXT: s_and_b32 s33, s33, 0xffff0000 ; GCN-NEXT: v_mov_b32_e32 v{{[0-9]+}}, 0 ; GCN-NEXT: v_lshrrev_b32_e64 [[VGPR_REG:v[0-9]+]], 6, s34 ; GCN: s_add_i32 s32, s32, 0x30000 ; GCN: buffer_store_dword v{{[0-9]+}}, off, s[0:3], s33 offset:1024 ; GCN: buffer_load_dword v{{[0-9]+}}, [[VGPR_REG]], s[0:3], 0 offen ; GCN: v_add_u32_e32 [[VGPR_REG]], vcc, 4, [[VGPR_REG]] ; GCN: s_add_i32 s32, s32, 0xfffd0000 ; GCN-NEXT: s_mov_b32 s33, [[FP_COPY]] ; GCN-NEXT: s_mov_b32 s34, [[BP_COPY]] ; GCN-NEXT: s_setpc_b64 s[30:31] begin: %local_var = alloca i32, align 1024, addrspace(5) store volatile i32 0, i32 addrspace(5)* %local_var, align 1024 br label %loop_body loop_end: ; preds = %loop_body %idx_next = add nuw nsw i32 %lp_idx, 1 %lp_exit_cond = icmp eq i32 %idx_next, 9 br i1 %lp_exit_cond, label %exit, label %loop_body loop_body: ; preds = %loop_end, %begin %lp_idx = phi i32 [ 0, %begin ], [ %idx_next, %loop_end ] %ptr = getelementptr inbounds %struct.Data, %struct.Data addrspace(5)* %arg, i32 0, i32 0, i32 %lp_idx %val = load i32, i32 addrspace(5)* %ptr, align 8 %lp_cond = icmp eq i32 %val, %lp_idx br i1 %lp_cond, label %loop_end, label %exit exit: ; preds = %loop_end, %loop_body %out = phi i32 [ 0, %loop_body ], [ 1, %loop_end ] ret i32 %out } define void @no_free_scratch_sgpr_for_bp_copy(<32 x i32> %a, i32 %b) #0 { ; GCN-LABEL: no_free_scratch_sgpr_for_bp_copy: ; GCN: ; %bb.0: ; GCN: v_writelane_b32 [[VGPR_REG:v[0-9]+]], s34, 0 ; GCN-NEXT: s_mov_b32 s34, s32 ; GCN-NEXT: buffer_load_dword v{{[0-9]+}}, off, s[0:3], s34 ; GCN: v_readlane_b32 s34, [[VGPR_REG:v[0-9]+]], 0 ; GCN: buffer_store_dword v{{[0-9]+}}, off, s[0:3], s33 offset:128 ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ;;#ASMSTART ; GCN-NEXT: ;;#ASMEND ; GCN: s_setpc_b64 s[30:31] %local_val = alloca i32, align 128, addrspace(5) store volatile i32 %b, i32 addrspace(5)* %local_val, align 128 ; Use all clobberable registers, so BP has to spill to a VGPR. call void asm sideeffect "", "~{s0},~{s1},~{s2},~{s3},~{s4},~{s5},~{s6},~{s7},~{s8},~{s9} ,~{s10},~{s11},~{s12},~{s13},~{s14},~{s15},~{s16},~{s17},~{s18},~{s19} ,~{s20},~{s21},~{s22},~{s23},~{s24},~{s25},~{s26},~{s27},~{s28},~{s29} ,~{vcc_hi}"() #0 ret void } define void @no_free_regs_spill_bp_to_memory(<32 x i32> %a, i32 %b) #5 { ; If there are no free SGPRs or VGPRs available we must spill the BP to memory. ; GCN-LABEL: no_free_regs_spill_bp_to_mem ; GCN: s_or_saveexec_b64 s[4:5], -1 ; GCN: v_mov_b32_e32 v0, s33 ; GCN: buffer_store_dword v0, off, s[0:3], s32 ; GCN: v_mov_b32_e32 v0, s34 ; GCN-DAG: buffer_store_dword v0, off, s[0:3], s32 %local_val = alloca i32, align 128, addrspace(5) store volatile i32 %b, i32 addrspace(5)* %local_val, align 128 call void asm sideeffect "; clobber nonpreserved SGPRs and 64 CSRs", "~{s4},~{s5},~{s6},~{s7},~{s8},~{s9} ,~{s10},~{s11},~{s12},~{s13},~{s14},~{s15},~{s16},~{s17},~{s18},~{s19} ,~{s20},~{s21},~{s22},~{s23},~{s24},~{s25},~{s26},~{s27},~{s28},~{s29} ,~{s40},~{s41},~{s42},~{s43},~{s44},~{s45},~{s46},~{s47},~{s48},~{s49} ,~{s50},~{s51},~{s52},~{s53},~{s54},~{s55},~{s56},~{s57},~{s58},~{s59} ,~{s60},~{s61},~{s62},~{s63},~{s64},~{s65},~{s66},~{s67},~{s68},~{s69} ,~{s70},~{s71},~{s72},~{s73},~{s74},~{s75},~{s76},~{s77},~{s78},~{s79} ,~{s80},~{s81},~{s82},~{s83},~{s84},~{s85},~{s86},~{s87},~{s88},~{s89} ,~{s90},~{s91},~{s92},~{s93},~{s94},~{s95},~{s96},~{s97},~{s98},~{s99} ,~{s100},~{s101},~{s102},~{s39},~{vcc}"() #0 call void asm sideeffect "; clobber all VGPRs", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9} ,~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19} ,~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29} ,~{v30},~{v31},~{v32},~{v33},~{v34},~{v35},~{v36},~{v37},~{v38}" () #0 ret void } define void @spill_bp_to_memory_scratch_reg_needed_mubuf_offset(<32 x i32> %a, i32 %b, [4096 x i8] addrspace(5)* byval([4096 x i8]) align 4 %arg) #5 { ; If the size of the offset exceeds the MUBUF offset field we need another ; scratch VGPR to hold the offset. ; GCN-LABEL: spill_bp_to_memory_scratch_reg_needed_mubuf_offset ; GCN: s_or_saveexec_b64 s[4:5], -1 ; GCN-NEXT: s_add_i32 s6, s32, 0x42100 ; GCN-NEXT: buffer_store_dword v39, off, s[0:3], s6 ; 4-byte Folded Spill ; GCN-NEXT: s_mov_b64 exec, s[4:5] ; GCN-NEXT: v_mov_b32_e32 v0, s33 ; GCN-NOT: v_mov_b32_e32 v0, 0x1088 ; GCN-NEXT: s_add_i32 s6, s32, 0x42200 ; GCN-NEXT: buffer_store_dword v0, off, s[0:3], s6 ; 4-byte Folded Spill ; GCN-NEXT: v_mov_b32_e32 v0, s34 ; GCN-NOT: v_mov_b32_e32 v0, 0x108c ; GCN-NEXT: s_add_i32 s6, s32, 0x42300 ; GCN-NEXT: s_mov_b32 s34, s32 ; GCN-NEXT: buffer_store_dword v0, off, s[0:3], s6 ; 4-byte Folded Spill %local_val = alloca i32, align 128, addrspace(5) store volatile i32 %b, i32 addrspace(5)* %local_val, align 128 call void asm sideeffect "; clobber nonpreserved SGPRs and 64 CSRs", "~{s4},~{s5},~{s6},~{s7},~{s8},~{s9} ,~{s10},~{s11},~{s12},~{s13},~{s14},~{s15},~{s16},~{s17},~{s18},~{s19} ,~{s20},~{s21},~{s22},~{s23},~{s24},~{s25},~{s26},~{s27},~{s28},~{s29} ,~{s40},~{s41},~{s42},~{s43},~{s44},~{s45},~{s46},~{s47},~{s48},~{s49} ,~{s50},~{s51},~{s52},~{s53},~{s54},~{s55},~{s56},~{s57},~{s58},~{s59} ,~{s60},~{s61},~{s62},~{s63},~{s64},~{s65},~{s66},~{s67},~{s68},~{s69} ,~{s70},~{s71},~{s72},~{s73},~{s74},~{s75},~{s76},~{s77},~{s78},~{s79} ,~{s80},~{s81},~{s82},~{s83},~{s84},~{s85},~{s86},~{s87},~{s88},~{s89} ,~{s90},~{s91},~{s92},~{s93},~{s94},~{s95},~{s96},~{s97},~{s98},~{s99} ,~{s100},~{s101},~{s102},~{s39},~{vcc}"() #0 call void asm sideeffect "; clobber all VGPRs", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9} ,~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19} ,~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29} ,~{v30},~{v31},~{v32},~{v33},~{v34},~{v35},~{v36},~{v37},~{v38}"() #0 ret void } attributes #0 = { noinline nounwind } attributes #1 = { noinline nounwind "stackrealign" } attributes #2 = { noinline nounwind alignstack=4 } attributes #3 = { noinline nounwind "no-realign-stack" } attributes #4 = { noinline nounwind "frame-pointer"="all"} attributes #5 = { noinline nounwind "amdgpu-waves-per-eu"="6,6" }