; RUN: llc -mtriple=amdgcn--amdpal -verify-machineinstrs < %s | FileCheck -check-prefix=GCN %s ; RUN: llc -mtriple=amdgcn--amdpal -mcpu=tonga -verify-machineinstrs < %s | FileCheck -check-prefix=GCN %s ; RUN: llc -mtriple=amdgcn--amdpal -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -enable-var-scope %s ; This pixel shader does not use the result of its interpolation, so it would ; end up with an interpolation mode set in PSAddr but not PSEnable. This test tests ; the workaround that ensures that an interpolation mode is also set in PSEnable. ; GCN-LABEL: {{^}}amdpal_psenable: ; GCN: .amdgpu_pal_metadata ; GCN-NEXT: --- ; GCN-NEXT: amdpal.pipelines: ; GCN-NEXT: - .hardware_stages: ; GCN-NEXT: .ps: ; GCN-NEXT: .entry_point: amdpal_psenable ; GCN-NEXT: .scratch_memory_size: 0 ; GCN: .registers: ; GCN-NEXT: 0x2c0a (SPI_SHADER_PGM_RSRC1_PS): ; GCN-NEXT: 0x2c0b (SPI_SHADER_PGM_RSRC2_PS): ; GCN-NEXT: 0xa1b3 (SPI_PS_INPUT_ENA): 0x2 ; GCN-NEXT: 0xa1b4 (SPI_PS_INPUT_ADDR): 0x2 ; GCN-NEXT: ... ; GCN-NEXT: .end_amdgpu_pal_metadata define amdgpu_ps void @amdpal_psenable(i32 inreg, i32 inreg, i32 inreg, i32 inreg %m0, <2 x float> %pos) #6 { %inst23 = extractelement <2 x float> %pos, i32 0 %inst24 = extractelement <2 x float> %pos, i32 1 %inst25 = tail call float @llvm.amdgcn.interp.p1(float %inst23, i32 0, i32 0, i32 %m0) %inst26 = tail call float @llvm.amdgcn.interp.p2(float %inst25, float %inst24, i32 0, i32 0, i32 %m0) ret void } declare float @llvm.amdgcn.interp.p1(float, i32, i32, i32) #2 declare float @llvm.amdgcn.interp.p2(float, float, i32, i32, i32) #2 attributes #6 = { nounwind "InitialPSInputAddr"="2" }