; RUN: opt -lower-matrix-intrinsics -S < %s | FileCheck %s ; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s define <9 x double> @strided_load_3x3_volatile(double* %in, i64 %stride) { ; CHECK-LABEL: @strided_load_3x3_volatile( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* %in, i64 [[VEC_START]] ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[VEC_GEP]] to <3 x double>* ; CHECK-NEXT: load volatile <3 x double>, <3 x double>* [[VEC_CAST]], align 8 ; CHECK-NEXT: [[VEC_START1:%.*]] = mul i64 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, double* %in, i64 [[VEC_START1]] ; CHECK-NEXT: [[VEC_CAST3:%.*]] = bitcast double* [[VEC_GEP2]] to <3 x double>* ; CHECK-NEXT: load volatile <3 x double>, <3 x double>* [[VEC_CAST3]], align 8 ; CHECK-NEXT: [[VEC_START5:%.*]] = mul i64 2, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* %in, i64 [[VEC_START5]] ; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <3 x double>* ; CHECK-NEXT: load volatile <3 x double>, <3 x double>* [[VEC_CAST7]], align 8 ; CHECK-NOT: = load ; entry: %load = call <9 x double> @llvm.matrix.column.major.load.v9f64(double* %in, i64 %stride, i1 true, i32 3, i32 3) ret <9 x double> %load } declare <9 x double> @llvm.matrix.column.major.load.v9f64(double*, i64, i1, i32, i32) define <4 x double> @load_volatile_multiply(<4 x double>* %in) { ; CHECK-LABEL: @load_volatile_multiply( ; CHECK-NEXT: [[TMP1:%.*]] = bitcast <4 x double>* [[IN:%.*]] to double* ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP1]] to <2 x double>* ; CHECK-NEXT: load volatile <2 x double>, <2 x double>* [[VEC_CAST]], align 8 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP1]], i64 2 ; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>* ; CHECK-NEXT: load volatile <2 x double>, <2 x double>* [[VEC_CAST1]], align 8 ; CHECK-NOT: = load ; %in.m = load volatile <4 x double>, <4 x double>* %in, align 8 %res = call <4 x double> @llvm.matrix.multiply(<4 x double> %in.m, <4 x double> %in.m, i32 2, i32 2, i32 2) ret <4 x double> %res } declare <4 x double> @llvm.matrix.multiply(<4 x double>, <4 x double>, i32, i32, i32) define <9 x double> @strided_load_3x3_align32(double* %in, i64 %stride) { ; CHECK-LABEL: @strided_load_3x3_align32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* %in, i64 [[VEC_START]] ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[VEC_GEP]] to <3 x double>* ; CHECK-NEXT: load <3 x double>, <3 x double>* [[VEC_CAST]], align 32 ; CHECK-NEXT: [[VEC_START1:%.*]] = mul i64 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, double* %in, i64 [[VEC_START1]] ; CHECK-NEXT: [[VEC_CAST3:%.*]] = bitcast double* [[VEC_GEP2]] to <3 x double>* ; CHECK-NEXT: load <3 x double>, <3 x double>* [[VEC_CAST3]], align 8 ; CHECK-NEXT: [[VEC_START5:%.*]] = mul i64 2, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* %in, i64 [[VEC_START5]] ; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <3 x double>* ; CHECK-NEXT: load <3 x double>, <3 x double>* [[VEC_CAST7]], align 8 ; CHECK-NOT: = load ; entry: %load = call <9 x double> @llvm.matrix.column.major.load.v9f64(double* align 32 %in, i64 %stride, i1 false, i32 3, i32 3) ret <9 x double> %load } define <9 x double> @strided_load_3x3_align2(double* %in, i64 %stride) { ; CHECK-LABEL: @strided_load_3x3_align2( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* %in, i64 [[VEC_START]] ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[VEC_GEP]] to <3 x double>* ; CHECK-NEXT: load <3 x double>, <3 x double>* [[VEC_CAST]], align 2 ; CHECK-NEXT: [[VEC_START1:%.*]] = mul i64 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, double* %in, i64 [[VEC_START1]] ; CHECK-NEXT: [[VEC_CAST3:%.*]] = bitcast double* [[VEC_GEP2]] to <3 x double>* ; CHECK-NEXT: load <3 x double>, <3 x double>* [[VEC_CAST3]], align 2 ; CHECK-NEXT: [[VEC_START5:%.*]] = mul i64 2, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* %in, i64 [[VEC_START5]] ; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <3 x double>* ; CHECK-NEXT: load <3 x double>, <3 x double>* [[VEC_CAST7]], align 2 ; CHECK-NOT: = load ; entry: %load = call <9 x double> @llvm.matrix.column.major.load.v9f64(double* align 2 %in, i64 %stride, i1 false, i32 3, i32 3) ret <9 x double> %load } define <4 x double> @load_align2_multiply(<4 x double>* %in) { ; CHECK-LABEL: @load_align2_multiply( ; CHECK-NEXT: [[TMP1:%.*]] = bitcast <4 x double>* [[IN:%.*]] to double* ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP1]] to <2 x double>* ; CHECK-NEXT: load <2 x double>, <2 x double>* [[VEC_CAST]], align 2 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP1]], i64 2 ; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>* ; CHECK-NEXT: load <2 x double>, <2 x double>* [[VEC_CAST1]], align 2 ; CHECK-NOT: = load ; %in.m = load <4 x double>, <4 x double>* %in, align 2 %res = call <4 x double> @llvm.matrix.multiply(<4 x double> %in.m, <4 x double> %in.m, i32 2, i32 2, i32 2) ret <4 x double> %res } define <6 x float> @strided_load_2x3_align16_stride2(float* %in) { ; CHECK-LABEL: @strided_load_2x3_align16_stride2( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* %in to <2 x float>* ; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x float>, <2 x float>* [[VEC_CAST]], align 16 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* %in, i64 2 ; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast float* [[VEC_GEP]] to <2 x float>* ; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x float>, <2 x float>* [[VEC_CAST1]], align 8 ; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr float, float* %in, i64 4 ; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast float* [[VEC_GEP3]] to <2 x float>* ; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x float>, <2 x float>* [[VEC_CAST4]], align 16 ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x float> [[COL_LOAD]], <2 x float> [[COL_LOAD2]], <4 x i32> ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <2 x float> [[COL_LOAD5]], <2 x float> poison, <4 x i32> ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> [[TMP2]], <6 x i32> ; CHECK-NEXT: ret <6 x float> [[TMP3]] ; entry: %load = call <6 x float> @llvm.matrix.column.major.load.v6f32(float* align 16 %in, i64 2, i1 false, i32 2, i32 3) ret <6 x float> %load } declare <6 x float> @llvm.matrix.column.major.load.v6f32(float*, i64, i1, i32, i32)