/* AbiWord * Copyright (C) 1998 AbiSource, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA. */ // ******************************************************************************** // ******************************************************************************** // *** THIS FILE DEFINES THE BINDINGS TO HANG OFF THE DeadOgonek PREFIX KEY IN *** // *** THE DEFAULT BINDINGS TABLE. *** // ******************************************************************************** // ******************************************************************************** #include "ut_assert.h" #include "ut_types.h" #include "ev_EditBits.h" #include "ev_EditBinding.h" #include "ev_EditMethod.h" #include "ev_NamedVirtualKey.h" #include "ap_LoadBindings.h" #include "ap_LB_DeadOgonek.h" #define _S | EV_EMS_SHIFT #define _C | EV_EMS_CONTROL #define _A | EV_EMS_ALT /***************************************************************** ****************************************************************** ** load bindings for the non-nvk ** (character keys). note that SHIFT-state is implicit in the ** character value and is not included in the table. note that ** we do not include the ASCII control characters (\x00 -- \x1f ** and others) since we don't map keystrokes into them. ****************************************************************** *****************************************************************/ static struct ap_bs_Char s_CharTable[] = { // {char, /* desc */ { none, _C, _A, _A_C }}, // Latin-[24] characters {0x41, /* A */ { "insertOgonekData", "", "", "" }}, {0x45, /* E */ { "insertOgonekData", "", "", "" }}, {0x49, /* I */ { "insertOgonekData", "", "", "" }}, {0x55, /* U */ { "insertOgonekData", "", "", "" }}, {0x61, /* a */ { "insertOgonekData", "", "", "" }}, {0x65, /* e */ { "insertOgonekData", "", "", "" }}, {0x69, /* i */ { "insertOgonekData", "", "", "" }}, {0x75, /* u */ { "insertOgonekData", "", "", "" }}, }; /***************************************************************** ****************************************************************** ** put it all together and load the default bindings. ****************************************************************** *****************************************************************/ bool ap_LoadBindings_DeadOgonek(AP_BindingSet * pThis, EV_EditBindingMap * pebm) { pThis->_loadChar(pebm,s_CharTable,G_N_ELEMENTS(s_CharTable),NULL,0); return true; }