#ifndef COMPILER_H #define COMPILER_H #include #include #include class Compiler : public node::ObjectWrap { public: static void Init(v8::Handle exports); inline glslopt_ctx* getBinding() const { return _binding; } void release(); private: Compiler(glslopt_target target); ~Compiler(); glslopt_ctx* _binding; static NAN_METHOD(New); static NAN_METHOD(Dispose); static v8::Persistent constructor; }; #endif