//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_DIALOG_PATHS_H #define NST_DIALOG_PATHS_H #pragma once #include "NstCollectionBitSet.hpp" #include "NstWindowDialog.hpp" namespace Nestopia { namespace Window { class Paths { public: enum Type { DIR_IMAGE, DIR_SAVE, DIR_STATE, DIR_SAMPLES, DIR_CHEATS, DIR_PATCHES, DIR_SCREENSHOT }; enum ScreenShotFormat { SCREENSHOT_PNG, SCREENSHOT_JPEG, SCREENSHOT_BMP }; enum { NUM_DIRS = DIR_SCREENSHOT + 1, NUM_SCREENSHOTS = SCREENSHOT_BMP + 1 }; enum { USE_LAST_IMAGE_DIR, READONLY_CARTRIDGE, AUTO_IMPORT_STATE_SLOTS, AUTO_EXPORT_STATE_SLOTS, CHEATS_AUTO_LOAD, CHEATS_AUTO_SAVE, PATCH_AUTO_APPLY, PATCH_BYPASS_VALIDATION, COMPRESS_STATES, NUM_FLAGS }; explicit Paths(const Configuration&); ~Paths(); void Save(Configuration&) const; const GenericString GetScreenShotExtension() const; const Path GetDirectory(Type) const; private: struct Handlers; struct Settings { Settings(); struct Flags : Collection::BitSet { inline Flags(); }; Flags flags; Path dirs[NUM_DIRS]; ScreenShotFormat screenShotFormat; }; void Update(bool) const; void UpdateDirectory(uint); void UpdateLastVisited() const; ibool OnInitDialog (Param&); ibool OnCmdBrowse (Param&); ibool OnCmdLastVisited (Param&); ibool OnCmdDefault (Param&); ibool OnCmdOk (Param&); Settings settings; Dialog dialog; struct Lut; public: void Open() { dialog.Open(); } bool GetSetting(uint flag) const { return settings.flags[flag]; } ScreenShotFormat GetScreenShotFormat() const { return settings.screenShotFormat; } }; } } #endif