//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstManager.hpp" #include "NstDialogDipSwitches.hpp" #include "NstManagerDipSwitches.hpp" namespace Nestopia { namespace Managers { DipSwitches::DipSwitches(Emulator& e,const Configuration& cfg,Window::Menu& m) : Manager(e,m,this,&DipSwitches::OnEmuEvent) { static const Window::Menu::CmdHandler::Entry commands[] = { { IDM_MACHINE_EXT_DIPSWITCHES, &DipSwitches::OnCmdDipSwitches }, { IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD, &DipSwitches::OnCmdDipSwitchesOnLoad } }; menu.Commands().Add( this, commands ); static const Window::Menu::PopupHandler::Entry popups[] = { { Window::Menu::PopupHandler::Pos::ID, &DipSwitches::OnMenuExt } }; menu.Popups().Add( this, popups ); menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Check( !cfg["machine"]["dip-switches-on-load"].No() ); } void DipSwitches::Save(Configuration& cfg) const { cfg["machine"]["dip-switches-on-load"].YesNo() = menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Checked(); } bool DipSwitches::Available() const { return ( Nes::DipSwitches(emulator).NumDips() && !emulator.NetPlayers() && !emulator.IsLocked() ); } bool DipSwitches::OpenDialog(bool userOpen) const { return Available() ? Window::DipSwitches( emulator, userOpen ).Open() : false; } void DipSwitches::OnMenuExt(const Window::Menu::PopupHandler::Param& param) { param.menu[IDM_MACHINE_EXT_DIPSWITCHES].Enable( !param.show || Available() ); } void DipSwitches::OnCmdDipSwitches(uint) { OpenDialog( true ); } void DipSwitches::OnCmdDipSwitchesOnLoad(uint) { menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].ToggleCheck(); } void DipSwitches::OnEmuEvent(const Emulator::Event event,const Emulator::Data data) { switch (event) { case Emulator::EVENT_LOAD: if (menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Checked()) { if (OpenDialog( false )) menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Uncheck(); } break; case Emulator::EVENT_NETPLAY_MODE: menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Enable( !data ); break; } } } }