//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_MANAGER_LAUNCHER_H #define NST_MANAGER_LAUNCHER_H #pragma once #include "NstCollectionBitSet.hpp" namespace Nestopia { namespace Window { struct Param; class Custom; class Launcher; } namespace Managers { class Launcher : Manager { public: Launcher(Emulator&,const Configuration&,Window::Menu&,const Paths&,Window::Custom&); ~Launcher(); void Save(Configuration&,bool,bool) const; private: enum { MIN_DIALOG_WIDTH = 640, MIN_DIALOG_HEIGHT = 480, AVAILABLE = 0, FITS }; void Update(); void OnCmdLauncher(uint); void OnActivate(Window::Param&); void OnDisplayChange(Window::Param&); void OnEmuEvent(Emulator::Event,Emulator::Data); void OnAppEvent(Application::Instance::Event,const void*); Collection::BitSet state; bool fullscreen; Window::Custom& window; Object::Heap dialog; }; } } #endif