//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2021 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. //============================================================================ #ifndef STELLA_KEYS_HXX #define STELLA_KEYS_HXX #ifdef SDL_SUPPORT #include "SDL_lib.hxx" #endif /** This class implements a thin wrapper around the SDL keysym enumerations, such that SDL-specific code doesn't have to go into the internal parts of the codebase. The keycodes are exactly the same, but from the POV of the rest of the code, they are *KBD* (keyboard) keys, not *SDL* keys. If the codebase is ported to future SDL versions or to some other toolkit, the intent is to simply change this file without having to modify all other classes that use StellaKey. @author Stephen Anthony */ // This comes directly from SDL_scancode.h enum StellaKey { KBDK_UNKNOWN = 0, /** * \name Usage page 0x07 * * These values are from usage page 0x07 (USB keyboard page). */ /* @{ */ KBDK_A = 4, KBDK_B = 5, KBDK_C = 6, KBDK_D = 7, KBDK_E = 8, KBDK_F = 9, KBDK_G = 10, KBDK_H = 11, KBDK_I = 12, KBDK_J = 13, KBDK_K = 14, KBDK_L = 15, KBDK_M = 16, KBDK_N = 17, KBDK_O = 18, KBDK_P = 19, KBDK_Q = 20, KBDK_R = 21, KBDK_S = 22, KBDK_T = 23, KBDK_U = 24, KBDK_V = 25, KBDK_W = 26, KBDK_X = 27, KBDK_Y = 28, KBDK_Z = 29, KBDK_1 = 30, KBDK_2 = 31, KBDK_3 = 32, KBDK_4 = 33, KBDK_5 = 34, KBDK_6 = 35, KBDK_7 = 36, KBDK_8 = 37, KBDK_9 = 38, KBDK_0 = 39, KBDK_RETURN = 40, KBDK_ESCAPE = 41, KBDK_BACKSPACE = 42, KBDK_TAB = 43, KBDK_SPACE = 44, KBDK_MINUS = 45, KBDK_EQUALS = 46, KBDK_LEFTBRACKET = 47, KBDK_RIGHTBRACKET = 48, KBDK_BACKSLASH = 49, /**< Located at the lower left of the return * key on ISO keyboards and at the right end * of the QWERTY row on ANSI keyboards. * Produces REVERSE SOLIDUS (backslash) and * VERTICAL LINE in a US layout, REVERSE * SOLIDUS and VERTICAL LINE in a UK Mac * layout, NUMBER SIGN and TILDE in a UK * Windows layout, DOLLAR SIGN and POUND SIGN * in a Swiss German layout, NUMBER SIGN and * APOSTROPHE in a German layout, GRAVE * ACCENT and POUND SIGN in a French Mac * layout, and ASTERISK and MICRO SIGN in a * French Windows layout. */ KBDK_NONUSHASH = 50, /**< ISO USB keyboards actually use this code * instead of 49 for the same key, but all * OSes I've seen treat the two codes * identically. So, as an implementor, unless * your keyboard generates both of those * codes and your OS treats them differently, * you should generate KBDK_BACKSLASH * instead of this code. As a user, you * should not rely on this code because SDL * will never generate it with most (all?) * keyboards. */ KBDK_SEMICOLON = 51, KBDK_APOSTROPHE = 52, KBDK_GRAVE = 53, /**< Located in the top left corner (on both ANSI * and ISO keyboards). Produces GRAVE ACCENT and * TILDE in a US Windows layout and in US and UK * Mac layouts on ANSI keyboards, GRAVE ACCENT * and NOT SIGN in a UK Windows layout, SECTION * SIGN and PLUS-MINUS SIGN in US and UK Mac * layouts on ISO keyboards, SECTION SIGN and * DEGREE SIGN in a Swiss German layout (Mac: * only on ISO keyboards), CIRCUMFLEX ACCENT and * DEGREE SIGN in a German layout (Mac: only on * ISO keyboards), SUPERSCRIPT TWO and TILDE in a * French Windows layout, COMMERCIAL AT and * NUMBER SIGN in a French Mac layout on ISO * keyboards, and LESS-THAN SIGN and GREATER-THAN * SIGN in a Swiss German, German, or French Mac * layout on ANSI keyboards. */ KBDK_COMMA = 54, KBDK_PERIOD = 55, KBDK_SLASH = 56, KBDK_CAPSLOCK = 57, KBDK_F1 = 58, KBDK_F2 = 59, KBDK_F3 = 60, KBDK_F4 = 61, KBDK_F5 = 62, KBDK_F6 = 63, KBDK_F7 = 64, KBDK_F8 = 65, KBDK_F9 = 66, KBDK_F10 = 67, KBDK_F11 = 68, KBDK_F12 = 69, KBDK_PRINTSCREEN = 70, KBDK_SCROLLLOCK = 71, KBDK_PAUSE = 72, KBDK_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but does send code 73, not 117) */ KBDK_HOME = 74, KBDK_PAGEUP = 75, KBDK_DELETE = 76, KBDK_END = 77, KBDK_PAGEDOWN = 78, KBDK_RIGHT = 79, KBDK_LEFT = 80, KBDK_DOWN = 81, KBDK_UP = 82, KBDK_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards */ KBDK_KP_DIVIDE = 84, KBDK_KP_MULTIPLY = 85, KBDK_KP_MINUS = 86, KBDK_KP_PLUS = 87, KBDK_KP_ENTER = 88, KBDK_KP_1 = 89, KBDK_KP_2 = 90, KBDK_KP_3 = 91, KBDK_KP_4 = 92, KBDK_KP_5 = 93, KBDK_KP_6 = 94, KBDK_KP_7 = 95, KBDK_KP_8 = 96, KBDK_KP_9 = 97, KBDK_KP_0 = 98, KBDK_KP_PERIOD = 99, KBDK_NONUSBACKSLASH = 100, /**< This is the additional key that ISO * keyboards have over ANSI ones, * located between left shift and Y. * Produces GRAVE ACCENT and TILDE in a * US or UK Mac layout, REVERSE SOLIDUS * (backslash) and VERTICAL LINE in a * US or UK Windows layout, and * LESS-THAN SIGN and GREATER-THAN SIGN * in a Swiss German, German, or French * layout. */ KBDK_APPLICATION = 101, /**< windows contextual menu, compose */ KBDK_POWER = 102, /**< The USB document says this is a status flag, * not a physical key - but some Mac keyboards * do have a power key. */ KBDK_KP_EQUALS = 103, KBDK_F13 = 104, KBDK_F14 = 105, KBDK_F15 = 106, KBDK_F16 = 107, KBDK_F17 = 108, KBDK_F18 = 109, KBDK_F19 = 110, KBDK_F20 = 111, KBDK_F21 = 112, KBDK_F22 = 113, KBDK_F23 = 114, KBDK_F24 = 115, KBDK_EXECUTE = 116, KBDK_HELP = 117, KBDK_MENU = 118, KBDK_SELECT = 119, KBDK_STOP = 120, KBDK_AGAIN = 121, /**< redo */ KBDK_UNDO = 122, KBDK_CUT = 123, KBDK_COPY = 124, KBDK_PASTE = 125, KBDK_FIND = 126, KBDK_MUTE = 127, KBDK_VOLUMEUP = 128, KBDK_VOLUMEDOWN = 129, /* not sure whether there's a reason to enable these */ /* KBDK_LOCKINGCAPSLOCK = 130, */ /* KBDK_LOCKINGNUMLOCK = 131, */ /* KBDK_LOCKINGSCROLLLOCK = 132, */ KBDK_KP_COMMA = 133, KBDK_KP_EQUALSAS400 = 134, KBDK_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see footnotes in USB doc */ KBDK_INTERNATIONAL2 = 136, KBDK_INTERNATIONAL3 = 137, /**< Yen */ KBDK_INTERNATIONAL4 = 138, KBDK_INTERNATIONAL5 = 139, KBDK_INTERNATIONAL6 = 140, KBDK_INTERNATIONAL7 = 141, KBDK_INTERNATIONAL8 = 142, KBDK_INTERNATIONAL9 = 143, KBDK_LANG1 = 144, /**< Hangul/English toggle */ KBDK_LANG2 = 145, /**< Hanja conversion */ KBDK_LANG3 = 146, /**< Katakana */ KBDK_LANG4 = 147, /**< Hiragana */ KBDK_LANG5 = 148, /**< Zenkaku/Hankaku */ KBDK_LANG6 = 149, /**< reserved */ KBDK_LANG7 = 150, /**< reserved */ KBDK_LANG8 = 151, /**< reserved */ KBDK_LANG9 = 152, /**< reserved */ KBDK_ALTERASE = 153, /**< Erase-Eaze */ KBDK_SYSREQ = 154, KBDK_CANCEL = 155, KBDK_CLEAR = 156, KBDK_PRIOR = 157, KBDK_RETURN2 = 158, KBDK_SEPARATOR = 159, KBDK_OUT = 160, KBDK_OPER = 161, KBDK_CLEARAGAIN = 162, KBDK_CRSEL = 163, KBDK_EXSEL = 164, KBDK_KP_00 = 176, KBDK_KP_000 = 177, KBDK_THOUSANDSSEPARATOR = 178, KBDK_DECIMALSEPARATOR = 179, KBDK_CURRENCYUNIT = 180, KBDK_CURRENCYSUBUNIT = 181, KBDK_KP_LEFTPAREN = 182, KBDK_KP_RIGHTPAREN = 183, KBDK_KP_LEFTBRACE = 184, KBDK_KP_RIGHTBRACE = 185, KBDK_KP_TAB = 186, KBDK_KP_BACKSPACE = 187, KBDK_KP_A = 188, KBDK_KP_B = 189, KBDK_KP_C = 190, KBDK_KP_D = 191, KBDK_KP_E = 192, KBDK_KP_F = 193, KBDK_KP_XOR = 194, KBDK_KP_POWER = 195, KBDK_KP_PERCENT = 196, KBDK_KP_LESS = 197, KBDK_KP_GREATER = 198, KBDK_KP_AMPERSAND = 199, KBDK_KP_DBLAMPERSAND = 200, KBDK_KP_VERTICALBAR = 201, KBDK_KP_DBLVERTICALBAR = 202, KBDK_KP_COLON = 203, KBDK_KP_HASH = 204, KBDK_KP_SPACE = 205, KBDK_KP_AT = 206, KBDK_KP_EXCLAM = 207, KBDK_KP_MEMSTORE = 208, KBDK_KP_MEMRECALL = 209, KBDK_KP_MEMCLEAR = 210, KBDK_KP_MEMADD = 211, KBDK_KP_MEMSUBTRACT = 212, KBDK_KP_MEMMULTIPLY = 213, KBDK_KP_MEMDIVIDE = 214, KBDK_KP_PLUSMINUS = 215, KBDK_KP_CLEAR = 216, KBDK_KP_CLEARENTRY = 217, KBDK_KP_BINARY = 218, KBDK_KP_OCTAL = 219, KBDK_KP_DECIMAL = 220, KBDK_KP_HEXADECIMAL = 221, KBDK_LCTRL = 224, KBDK_LSHIFT = 225, KBDK_LALT = 226, /**< alt, option */ KBDK_LGUI = 227, /**< windows, command (apple), meta */ KBDK_RCTRL = 228, KBDK_RSHIFT = 229, KBDK_RALT = 230, /**< alt gr, option */ KBDK_RGUI = 231, /**< windows, command (apple), meta */ KBDK_MODE = 257, /**< ALT-GR(aph) key on non-American keyboards * This is like pressing KBDK_RALT + KBDK_RCTRL * on some keyboards */ /* @} *//* Usage page 0x07 */ /** * \name Usage page 0x0C * * These values are mapped from usage page 0x0C (USB consumer page). */ /* @{ */ KBDK_AUDIONEXT = 258, KBDK_AUDIOPREV = 259, KBDK_AUDIOSTOP = 260, KBDK_AUDIOPLAY = 261, KBDK_AUDIOMUTE = 262, KBDK_MEDIASELECT = 263, KBDK_WWW = 264, KBDK_MAIL = 265, KBDK_CALCULATOR = 266, KBDK_COMPUTER = 267, KBDK_AC_SEARCH = 268, KBDK_AC_HOME = 269, KBDK_AC_BACK = 270, KBDK_AC_FORWARD = 271, KBDK_AC_STOP = 272, KBDK_AC_REFRESH = 273, KBDK_AC_BOOKMARKS = 274, /* @} *//* Usage page 0x0C */ /** * \name Walther keys * * These are values that Christian Walther added (for mac keyboard?). */ /* @{ */ KBDK_BRIGHTNESSDOWN = 275, KBDK_BRIGHTNESSUP = 276, KBDK_DISPLAYSWITCH = 277, /**< display mirroring/dual display switch, video mode switch */ KBDK_KBDILLUMTOGGLE = 278, KBDK_KBDILLUMDOWN = 279, KBDK_KBDILLUMUP = 280, KBDK_EJECT = 281, KBDK_SLEEP = 282, KBDK_APP1 = 283, KBDK_APP2 = 284, /* @} *//* Walther keys */ /* Add any other keys here. */ KBDK_LAST = 512 /**< not a key, just marks the number of scancodes for array bounds */ }; // This comes directly from SDL_keycode.h enum StellaMod { KBDM_NONE = 0x0000, KBDM_LSHIFT = 0x0001, KBDM_RSHIFT = 0x0002, KBDM_LCTRL = 0x0040, KBDM_RCTRL = 0x0080, KBDM_LALT = 0x0100, KBDM_RALT = 0x0200, KBDM_LGUI = 0x0400, KBDM_RGUI = 0x0800, KBDM_NUM = 0x1000, KBDM_CAPS = 0x2000, KBDM_MODE = 0x4000, KBDM_RESERVED = 0x8000, KBDM_CTRL = (KBDM_LCTRL|KBDM_RCTRL), KBDM_SHIFT = (KBDM_LSHIFT|KBDM_RSHIFT), KBDM_ALT = (KBDM_LALT|KBDM_RALT), KBDM_GUI = (KBDM_LGUI|KBDM_RGUI) }; // Test if specified modifier is pressed namespace StellaModTest { inline bool isAlt(int mod) { #if defined(BSPF_MACOS) || defined(MACOS_KEYS) return (mod & KBDM_GUI); #else return (mod & KBDM_ALT); #endif } inline bool isControl(int mod) { return (mod & KBDM_CTRL); } inline bool isShift(int mod) { return (mod & KBDM_SHIFT); } } namespace StellaKeyName { inline const char* forKey(StellaKey key) { #ifdef SDL_SUPPORT return SDL_GetScancodeName(SDL_Scancode(key)); #else return ""; #endif } } #endif /* StellaKeys */