#ifndef FLASH_H #define FLASH_H #define FLASH_128K_SZ 0x20000 #ifdef __LIBRETRO__ extern void flashSaveGame(u8 *& data); extern void flashReadGame(const u8 *& data, int); #else extern void flashSaveGame(gzFile _gzFile); extern void flashReadGame(gzFile _gzFile, int version); extern void flashReadGameSkip(gzFile _gzFile, int version); #endif extern u8 flashRead(u32 address); extern void flashWrite(u32 address, u8 byte); extern void flashDelayedWrite(u32 address, u8 byte); #ifdef __LIBRETRO__ extern uint8_t *flashSaveMemory; #else extern u8 flashSaveMemory[FLASH_128K_SZ]; #endif extern void flashSaveDecide(u32 address, u8 byte); extern void flashReset(); extern void flashSetSize(int size); extern void flashInit(); extern int flashSize; #endif // FLASH_H