// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; u32 ShaderIR::DecodeIntegerSet(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const Node op_a = GetRegister(instr.gpr8); const Node op_b = [&]() { if (instr.is_b_imm) { return Immediate(instr.alu.GetSignedImm20_20()); } else if (instr.is_b_gpr) { return GetRegister(instr.gpr20); } else { return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); } }(); // The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the condition // is true, and to 0 otherwise. const Node second_pred = GetPredicate(instr.iset.pred39, instr.iset.neg_pred != 0); const Node first_pred = GetPredicateComparisonInteger(instr.iset.cond, instr.iset.is_signed, op_a, op_b); const OperationCode combiner = GetPredicateCombiner(instr.iset.op); const Node predicate = Operation(combiner, first_pred, second_pred); const Node true_value = instr.iset.bf ? Immediate(1.0f) : Immediate(-1); const Node false_value = instr.iset.bf ? Immediate(0.0f) : Immediate(0); const Node value = Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value); SetRegister(bb, instr.gpr0, value); return pc; } } // namespace VideoCommon::Shader