/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OBATTLE.H //Description : Header file for Battle object #ifndef __OBATTLE_H #define __OBATTLE_H //---------- Define class Battle --------// // ##### begin Gilbert 18/8 ######// struct NewNationPara; // ##### end Gilbert 18/8 ######// class Battle { public: void init(); void deinit(); // ##### begin Gilbert 18/8 ######// void run(NewNationPara* mpGame, int mpPlayerCount=0); // ##### end Gilbert 18/8 ######// #ifdef DEBUG void run_sim(); #endif void run_loaded(); void run_replay(); void run_test(); private: void create_ai_nation(int aiNationCount); void create_pregame_object(); int create_town(int nationRecno, int raceId, int& xLoc, int& yLoc); int create_unit(int townRecno, int unitId, int rankId); void create_test_unit(int nationRecno); }; extern Battle battle; //---------------------------------------// #endif