/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OSFRMRES.H //Description : Header file of Object SpriteFrame resource #ifndef __OSFRMRES_H #define __OSFRMRES_H #ifndef __ALL_H #include #endif //-------- Define struct SpriteFrameRec ----------// struct SpriteFrameRec { enum { NAME_LEN=8, ACTION_LEN=2, DIR_LEN=2, FRAME_ID_LEN=2, OFFSET_LEN=4, WIDTH_LEN=3, HEIGHT_LEN=3, FILE_NAME_LEN=8, BITMAP_OFFSET_LEN=4 }; char sprite_name[NAME_LEN]; char action[ACTION_LEN]; char dir[DIR_LEN]; char frame_id[FRAME_ID_LEN]; char offset_x[OFFSET_LEN]; char offset_y[OFFSET_LEN]; char width[WIDTH_LEN]; char height[HEIGHT_LEN]; char file_name[FILE_NAME_LEN]; char bitmap_offset[BITMAP_OFFSET_LEN]; }; //------- Define struct SpriteFrame --------// struct SpriteFrame { char offset_x, offset_y; short width, height; uint32_t bitmap_offset; }; //--------- Define class SpriteFrameRes --------// class SpriteFrameRes { public: int sprite_frame_count; char init_flag; private: SpriteFrame* sprite_frame_array; public: SpriteFrameRes() { init_flag=0; } void init(); void deinit(); void load_info(); #ifdef DYNARRAY_DEBUG_ELEMENT_ACCESS SpriteFrame* operator[](int recNo); #else SpriteFrame* operator[](int recNo) { return sprite_frame_array+recNo-1; } #endif }; extern SpriteFrameRes sprite_frame_res; //----------------------------------------------// #endif