/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OSFRMRES.H
//Description : Header file of Object SpriteFrame resource
#ifndef __OSFRMRES_H
#define __OSFRMRES_H
#ifndef __ALL_H
#include
#endif
//-------- Define struct SpriteFrameRec ----------//
struct SpriteFrameRec
{
enum { NAME_LEN=8, ACTION_LEN=2, DIR_LEN=2, FRAME_ID_LEN=2, OFFSET_LEN=4,
WIDTH_LEN=3, HEIGHT_LEN=3, FILE_NAME_LEN=8, BITMAP_OFFSET_LEN=4 };
char sprite_name[NAME_LEN];
char action[ACTION_LEN];
char dir[DIR_LEN];
char frame_id[FRAME_ID_LEN];
char offset_x[OFFSET_LEN];
char offset_y[OFFSET_LEN];
char width[WIDTH_LEN];
char height[HEIGHT_LEN];
char file_name[FILE_NAME_LEN];
char bitmap_offset[BITMAP_OFFSET_LEN];
};
//------- Define struct SpriteFrame --------//
struct SpriteFrame
{
char offset_x, offset_y;
short width, height;
uint32_t bitmap_offset;
};
//--------- Define class SpriteFrameRes --------//
class SpriteFrameRes
{
public:
int sprite_frame_count;
char init_flag;
private:
SpriteFrame* sprite_frame_array;
public:
SpriteFrameRes() { init_flag=0; }
void init();
void deinit();
void load_info();
#ifdef DYNARRAY_DEBUG_ELEMENT_ACCESS
SpriteFrame* operator[](int recNo);
#else
SpriteFrame* operator[](int recNo) { return sprite_frame_array+recNo-1; }
#endif
};
extern SpriteFrameRes sprite_frame_res;
//----------------------------------------------//
#endif