/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * Copyright 2010 Unavowed * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AUDIO_BASE_H #define AUDIO_BASE_H #include #include class AudioBase { public: bool init_flag; bool mid_init_flag; // whether the midi driver has been installed bool wav_init_flag; // whether the wave driver has been installed bool cd_init_flag; // flag determing whether MIDI music should be playing bool mid_flag; // flag determing whether WAV sound effects should be playing bool wav_flag; // flag determing whether Audio CD track should be playing bool cd_flag; ResourceIdx wav_res; public: virtual ~AudioBase() {}; virtual int init() = 0; virtual void deinit() = 0; virtual void yield() = 0; // called by sys every some time virtual int play_mid(char *) = 0; // functions on short wave virtual int play_wav(char *, const DsVolume &) = 0; virtual int play_wav(short resIdx, const DsVolume &) = 0; virtual int play_resided_wav(char *, const DsVolume &) = 0; virtual int get_free_wav_ch() = 0; virtual int stop_wav(int) = 0; virtual int is_wav_playing(int) = 0; // functions on long wave virtual int play_long_wav(const char *, const DsVolume &) = 0; virtual int stop_long_wav(int) = 0; virtual int is_long_wav_playing(int) = 0; virtual void volume_long_wav(int ch, const DsVolume &) = 0; // functions on loop wave virtual int play_loop_wav(const char *, int repeatOffset, const DsVolume &) = 0; virtual void stop_loop_wav(int ch) = 0; virtual void volume_loop_wav(int ch, const DsVolume &) = 0; virtual void fade_out_loop_wav(int ch, int fadeRate) = 0; virtual DsVolume get_loop_wav_volume(int ch) = 0; virtual int is_loop_wav_fading(int ch) = 0; virtual int play_cd(int, int retVolume) = 0; virtual void stop_mid() = 0; virtual void stop_wav() = 0; // and stop also long wav virtual void stop_cd() = 0; virtual int is_mid_playing() = 0; virtual int is_wav_playing() = 0; virtual int is_cd_playing() = 0; virtual void toggle_mid(bool) = 0; virtual void toggle_wav(bool) = 0; virtual void toggle_cd(bool) = 0; virtual void set_mid_volume(int) = 0; virtual void set_wav_volume(int) = 0; // 0 to 100 virtual void set_cd_volume(int) = 0; virtual int get_wav_volume() const = 0; // 0 to 100 }; #endif