/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OTALKSPA.CPP
//Description : Spanish version of the talk messages
#if(defined(SPANISH))
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
//-------- define static vars --------//
static String str; // these vars don't have to be saved as their are only used by msg_str() for passing vars to other functions
static short viewing_nation_recno;
static char should_disp_reply;
static char disp_second_line;
//------- Begin of function TalkMsg::msg_str --------//
//
// Return the text of this message.
//
// viewingNationRecno = the recno of the nation viewing this message
// [int] dispReply = whether display the reply if there is one
// (default: 1)
// [int] dispSecondLine = whether should display the second line of the
// message (default: 0)
//
char* TalkMsg::msg_str(int viewingNationRecno, int dispReply, int dispSecondLine)
{
viewing_nation_recno = viewingNationRecno;
should_disp_reply = dispReply;
disp_second_line = dispSecondLine;
//-------- compose the message str -------//
switch(talk_id)
{
case TALK_PROPOSE_TRADE_TREATY:
propose_treaty("comercial");
break;
case TALK_PROPOSE_FRIENDLY_TREATY:
propose_treaty("amistoso");
break;
case TALK_PROPOSE_ALLIANCE_TREATY:
propose_treaty("de alianza");
break;
case TALK_END_TRADE_TREATY:
end_treaty("comercial");
break;
case TALK_END_FRIENDLY_TREATY:
end_treaty("amistoso");
break;
case TALK_END_ALLIANCE_TREATY:
end_treaty("de alianza");
break;
case TALK_REQUEST_MILITARY_AID:
request_military_aid();
break;
case TALK_REQUEST_TRADE_EMBARGO:
request_trade_embargo();
break;
case TALK_REQUEST_CEASE_WAR:
request_cease_war();
break;
case TALK_REQUEST_DECLARE_WAR:
request_declare_war();
break;
case TALK_REQUEST_BUY_FOOD:
request_buy_food();
break;
case TALK_DECLARE_WAR:
declare_war();
break;
case TALK_GIVE_TRIBUTE:
give_tribute("tributo");
break;
case TALK_DEMAND_TRIBUTE:
demand_tribute(0); // 1-is tribute, not aid
break;
case TALK_GIVE_AID:
give_tribute("ayuda");
break;
case TALK_DEMAND_AID:
demand_tribute(1); // 1-is aid, not tribute
break;
case TALK_GIVE_TECH:
give_tech();
break;
case TALK_DEMAND_TECH:
demand_tech();
break;
case TALK_REQUEST_SURRENDER:
request_surrender();
break;
case TALK_SURRENDER:
surrender();
break;
default:
err_here();
}
return str;
}
//-------- End of function TalkMsg::msg_str ---------//
//----- Begin of function TalkMsg::propose_treaty ------//
//
// talk_para1 - duration of the treaty (no. of years).
//
void TalkMsg::propose_treaty(char* treatyTypeStr)
{
//---------------------------------------------//
//
// Send:
//
// 's Kingdom proposes a/an friendly/alliance treaty to you.
// You propose a/an friendly/alliance treaty to 's Kingdom.
//
// Reply:
//
// 's Kingdom accepts/rejects your proposed
// friendly/alliance treaty.
//
// You accept/reject the friendly/alliance treaty
// proposed by 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
//
// El Reino de te propone un acuerdo amistoso/de alianza.
// Propones un acuerdo amistoso/de alianza al Reino de .
//
// Respuesta:
//
// El Reino de acepta/rechaza tu propuesta de
// acuerdo amistoso/de alianza.
//
// Aceptas/Rechazas el acuerdo amistoso/de alianza
// propuesto por el Reino de .
//
//---------------------------------------------//
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
str = "Propones un acuerdo ";
str += treatyTypeStr;
str += " al ";
str += to_nation_name();
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " te propone un acuerdo ";
str += treatyTypeStr;
str += ".";
}
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
str = "El ";
str += to_nation_name();
if( reply_type == REPLY_ACCEPT )
str += " acepta tu propuesta de acuerdo ";
else
str += " rechaza tu propuesta de acuerdo ";
str += treatyTypeStr;
str += ".";
}
else
{
if( reply_type == REPLY_ACCEPT )
str = "Aceptas el acuerdo ";
else
str = "Rechazas el acuerdo ";
str += treatyTypeStr;
str += " propuesto por el ";
str += from_nation_name();
str += ".";
}
}
}
//------- End of function TalkMsg::propose_treaty ------//
//----- Begin of function TalkMsg::end_treaty ------//
//
// talk_para1 - treaty type, NATION_FRIENDLY or NATION_ALLIANCE.
//
void TalkMsg::end_treaty(char* treatyTypeStr)
{
//---------------------------------------------//
//
// Send:
// 's Kingdom terminates its friendly/alliance treaty with you.
// You terminate your friendly/alliance treaty with 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// El Reino de finaliza su acuerdo amistoso/de alianza contigo.
// Finalizas el acuerdo amistoso/de alianza con el Reino de .
//
//---------------------------------------------//
if( viewing_nation_recno == from_nation_recno )
{
str = "Finalizas el acuerdo ";
str += treatyTypeStr;
str += " con el ";
str += to_nation_name();
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " finaliza su acuerdo ";
str += treatyTypeStr;
str += " contigo.";
}
}
//------- End of function TalkMsg::end_treaty ------//
//----- Begin of function TalkMsg::request_cease_war ------//
//
void TalkMsg::request_cease_war()
{
//---------------------------------------------//
//
// Send:
// 's Kingdom requests a cease-fire.
// You request a cease-fire with 's Kingdom.
//
// Reply:
// 's Kingdom agrees to a cease-fire.
// 's Kingdom refuses a cease-fire.
// You agree to a cease-fire with 's Kingdom.
// You refuse a cease-fire with 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// El Reino de solicita un cese el fuego.
// Solicitas un cese el fuego al Reino de .
//
// Respuesta:
// El Reino de acepta el cese el fuego.
// El Reino de rechaza el cese el fuego.
// Aceptas el cese el fuego con el Reino de .
// Rechazas el cese el fuego con el Reino de .
//
//---------------------------------------------//
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
str = "Solicitas un cese el fuego al ";
str += to_nation_name();
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " solicita un cese el fuego.";
}
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
str = "El ";
str += to_nation_name();
if( reply_type == REPLY_ACCEPT )
str += " acepta";
else
str += " rechaza";
str += " el cese el fuego.";
}
else
{
if( reply_type == REPLY_ACCEPT )
str = "Aceptas";
else
str = "Rechazas";
str += " el cese el fuego con el ";
str += from_nation_name();
}
}
}
//------- End of function TalkMsg::request_cease_war ------//
//----- Begin of function TalkMsg::request_declare_war ------//
//
// talk_para1 - the recno of the nation to declare war with.
//
void TalkMsg::request_declare_war()
{
//---------------------------------------------//
//
// Send:
// 's Kingdom requests that you declare war on 's Kingdom.
// You request 's Kingdom to declare war on 's Kingdom.
//
// Reply:
// 's Kingdom agrees/refuses to declare war on 's Kingdom.
// You agree/refuse to declare war on 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// El Reino de solicita que declares la guerra al Reino de .
// Solicitas al Reino de que declare la guerra al Reino de .
//
// Respuesta:
// El Reino de acepta/rechaza declarar la guerra al Reino de .
// Aceptas/Rechazas declarar la guerra al Reino de .
//
//---------------------------------------------//
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
str = "Solicitas al ";
str += to_nation_name();
str += " que declare la guerra al ";
str += nation_array[talk_para1]->nation_name();
str += nation_color_code_str(talk_para1);
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " solicita que declares la guerra al ";
str += nation_array[talk_para1]->nation_name();
str += nation_color_code_str(talk_para1);
str += ".";
}
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
str = "El ";
str += to_nation_name();
if( reply_type == REPLY_ACCEPT )
str += " acepta";
else
str += " rechaza";
}
else
{
if( reply_type == REPLY_ACCEPT )
str = "Aceptas";
else
str = "Rechazas";
}
str += " declarar la guerra al ";
str += nation_array[talk_para1]->nation_name();
str += nation_color_code_str(talk_para1);
str += ".";
}
}
//------- End of function TalkMsg::request_declare_war ------//
//----- Begin of function TalkMsg::request_buy_food ------//
//
// talk_para1 - the qty of food the nation wants to buy.
// talk_para2 - price offered for 10 qty of food.
//
void TalkMsg::request_buy_food()
{
//---- display the second line in the reply question ----//
//
// 's Kingdom offers $10 for 10 units of food.
//
//-------------------------------------------------------//
//
// El Reino de ofrece $10 por 10 unidades de alimento.
//
//-------------------------------------------------------//
if( disp_second_line )
{
str = "El ";
str += from_nation_name();
str += " ofrece ";
str += misc.format(talk_para2,2);
str += " por 10 unidades de alimento.";
return;
}
//---------------------------------------------//
//
// Send:
// 's Kingdom requests to purchase
// units of food from you.
//
// You request to purchase units of food
// from 's Kingdom.
//
// Reply:
// 's Kingdom agrees/refuses to sell units
// of food to you.
//
// You agree/refuse to sell units of food to
// 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// El Reino de solicita la compra de
// unidades de alimento.
//
// Solicitas la compra de unidades de alimento
// al Reino de .
//
// Respuesta:
// El Reino de acepta/rechaza la venta de unidades
// de alimento.
//
// Aceptas/Rechazas la venta de unidades de alimento al
// Reino de .
//
//---------------------------------------------//
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
str = "Solicitas la compra de ";
str += talk_para1;
str += " unidades de alimento al ";
str += to_nation_name();
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " solicita la compra de ";
str += talk_para1;
str += " unidades de alimento.";
}
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
str = "El ";
str += to_nation_name();
if( reply_type == REPLY_ACCEPT )
str += " acepta";
else
str += " rechaza";
str += " la venta de ";
str += talk_para1;
str += " unidades de alimento.";
}
else
{
if( reply_type == REPLY_ACCEPT )
str = "Aceptas";
else
str = "Rechazas";
str += " la venta de ";
str += talk_para1;
str += " unidades de alimento al ";
str += from_nation_name();
str += ".";
}
}
}
//------- End of function TalkMsg::request_buy_food ------//
//----- Begin of function TalkMsg::declare_war ------//
//
void TalkMsg::declare_war()
{
//---------------------------------------------//
//
// Send:
// 's Kingdom declares war on you.
// You declare war on 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// El Reino de te declara la guerra.
// Declaras la guerra al Reino de .
//
//---------------------------------------------//
if( viewing_nation_recno == from_nation_recno )
{
str = "Declaras la guerra al ";
str += to_nation_name();
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " te declara la guerra.";
}
}
//------- End of function TalkMsg::declare_war ------//
//----- Begin of function TalkMsg::give_tribute ------//
//
// tributeStr - either "tribute" or "aid".
//
// talk_para1 - amount of the tribute.
//
void TalkMsg::give_tribute(char* tributeStr)
{
//---------------------------------------------//
//
// Send:
// 's Kingdom offers you <$999> in aid/tribute.
// You offer 's Kingdom <$999> in aid/tribute.
//
// Reply:
// 's Kingdom accepts/rejects your aid/tribute of <$999>.
// You accept/reject the <$999> in aid/tribute from 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// El Reino de te ofrece <$999> de ayuda/tributo.
// Ofreces al Reino de <$999> de ayuda/tributo.
//
// Respuesta:
// El Reino de acepta/rechaza tu ayuda/tributo de <$999>.
// Aceptas/Rechazas los <$999> de ayuda/tributo del Reino de .
//
//---------------------------------------------//
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
str = "Ofreces al ";
str += to_nation_name();
str += " ";
str += misc.format(talk_para1, 2);
str += " de ";
str += tributeStr;
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " te ofrece ";
str += misc.format(talk_para1, 2);
str += " de ";
str += tributeStr;
str += ".";
}
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
str = "El ";
str += to_nation_name();
if( reply_type == REPLY_ACCEPT )
str += " acepta tu ";
else
str += " rechaza tu ";
str += tributeStr;
str += " de ";
str += misc.format(talk_para1, 2);
str += ".";
}
else
{
if( reply_type == REPLY_ACCEPT )
str = "Aceptas los ";
else
str = "Rechazas los ";
str += misc.format(talk_para1, 2);
str += " de ";
str += tributeStr;
str += " del ";
str += from_nation_name();
str += ".";
}
}
}
//------- End of function TalkMsg::give_tribute ------//
//----- Begin of function TalkMsg::demand_tribute ------//
//
// isAid - 1 if it's a aid, 0 if it's a tribute.
//
// talk_para1 - the amount of the tribute.
//
void TalkMsg::demand_tribute(int isAid)
{
//---------------------------------------------//
//
// Send:
// 's Kingdom requests/demands in aid/tribute
// from you.
//
// You request/demand in aid/tribute from
// 's Kingdom.
//
// Reply:
// 's Kingdom agrees/refuses to give/pay you
// in aid/tribute.
//
// You agree/refuse to give/pay 's Kingdom
// in aid/tribute.
//
//---------------------------------------------//
//
// Envío:
// El Reino de solicita/exige de ayuda/tributo
// a tu Reino.
//
// Solicitas/Exiges de ayuda/tributo al
// Reino de .
//
// Respuesta:
// El Reino de acepta/rechaza cederte/pagarte
// de ayuda/tributo.
//
// Aceptas/Rechazas ceder/pagar al Reino de
// de ayuda/tributo.
//
//---------------------------------------------//
char* aidStr;
if( isAid )
aidStr = "ayuda";
else
aidStr = "tributo";
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
if( isAid )
str = "Solicitas ";
else
str = "Exiges ";
str += misc.format(talk_para1,2);
str += " de ";
str += aidStr;
str += " al ";
str += to_nation_name();
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
if( isAid )
str += " solicita ";
else
str += " exige ";
str += misc.format(talk_para1,2);
str += " de ";
str += aidStr;
str += " a tu Reino.";
}
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
str = "El ";
str += to_nation_name();
if( reply_type == REPLY_ACCEPT )
str += " acepta";
else
str += " rechaza";
if( isAid )
str += " cederte ";
else
str += " pagarte ";
}
else
{
if( reply_type == REPLY_ACCEPT )
str = "Aceptas";
else
str = "Rechazas";
if( isAid )
str += " ceder al ";
else
str += " pagar al ";
str += from_nation_name();
str += " ";
}
str += misc.format(talk_para1,2);
str += " de ";
str += aidStr;
str += ".";
}
}
//------- End of function TalkMsg::demand_tribute ------//
//----- Begin of function TalkMsg::give_tech ------//
//
// talk_para1 - id. of the tech given.
// talk_para2 - version of the tech.
//
void TalkMsg::give_tech()
{
//---------------------------------------------//
//
// Send:
// 's Kingdom offers technology to you.
//
// You offer technology to 's Kingdom.
//
// Reply:
// 's Kingdom accepts/rejects your gift of
// technology.
//
// You accept/reject the gift of technology
// from 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// El Reino de te ofrece la tecnología de .
//
// Ofreces la tecnología de al Reino de .
//
// Respuesta:
// El Reino de acepta/rechaza tu obsequio de tecnología
// de .
//
// Aceptas/Rechazas el obsequio de tecnología de
// del Reino de .
//
//---------------------------------------------//
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
str = "Ofreces la tecnología de ";
str += tech_res[talk_para1]->tech_des();
if( talk_para2 ) // Ships do not have different versions
{
str += " ";
str += misc.roman_number(talk_para2);
}
str += " al ";
str += to_nation_name();
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " te ofrece la tecnología de ";
str += tech_res[talk_para1]->tech_des();
if( talk_para2 ) // Ships do not have different versions
{
str += " ";
str += misc.roman_number(talk_para2);
}
str += ".";
}
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
str = "El ";
str += to_nation_name();
if( reply_type == REPLY_ACCEPT )
str += " acepta";
else
str += " rechaza";
str += " tu obsequio de tecnología de ";
str += tech_res[talk_para1]->tech_des();
if( talk_para2 ) // Ships do not have different versions
{
str += " ";
str += misc.roman_number(talk_para2);
}
str += ".";
}
else
{
if( reply_type == REPLY_ACCEPT )
str = "Aceptas";
else
str = "Rechazas";
str += " el obsequio de tecnología de ";
str += tech_res[talk_para1]->tech_des();
if( talk_para2 ) // Ships do not have different versions
{
str += " ";
str += misc.roman_number(talk_para2);
}
str += " del ";
str += from_nation_name();
str += ".";
}
}
}
//------- End of function TalkMsg::give_tech ------//
//----- Begin of function TalkMsg::demand_tech ------//
//
// Demand for the latest version of the technology.
//
// talk_para1 - id. of the tech demanded.
// talk_para2 - version of the tech if the nation agrees to transfer
// technology.
//
void TalkMsg::demand_tech()
{
//---------------------------------------------//
//
// Send:
// 's Kingdom demands/requests the latest
// technology from you.
//
// You demand/request the latest technology from
// 's Kingdom.
//
// Reply:
// 's Kingdom agrees/refuses to transfer its latest
// technology to you.
//
// You agree/refuse to transfer your technology to
// 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// El Reino de te exige/solicita la última
// tecnología de .
//
// Exiges/Solicitas la última tecnología de al
// Reino de .
//
// Respuesta:
// El Reino de acepta/rechaza transmitirte la última tecnología
// de .
//
// Aceptas/Rechazas transmitir tu tecnología de al
// Reino de .
//
//---------------------------------------------//
char* requestStr;
char* requestStr2;
if( nation_array[from_nation_recno]->get_relation_status(to_nation_recno)
>= NATION_FRIENDLY )
{
requestStr = "solicita";
requestStr2 = "Solicitas";
}
else
{
requestStr = "exige";
requestStr2 = "Exiges";
}
//------------------------------------------//
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
str = requestStr2;
str += " la última tecnología de ";
str += tech_res[talk_para1]->tech_des();
str += " al ";
str += to_nation_name();
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " te ";
str += requestStr;
str += " la última tecnología de ";
str += tech_res[talk_para1]->tech_des();
str += ".";
}
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
str = "El ";
str += to_nation_name();
if( reply_type == REPLY_ACCEPT )
str += " acepta";
else
str += " rechaza";
str += " transmitirte la última tecnología de ";
str += tech_res[talk_para1]->tech_des();
str += ".";
}
else
{
if( reply_type == REPLY_ACCEPT )
str = "Aceptas";
else
str = "Rechazas";
str += " transmitir tu tecnología de ";
str += tech_res[talk_para1]->tech_des();
str += " al ";
str += from_nation_name();
str += ".";
}
}
}
//------- End of function TalkMsg::demand_tech ------//
//----- Begin of function TalkMsg::request_military_aid ------//
//
void TalkMsg::request_military_aid()
{
//---------------------------------------------//
//
// Send:
// 's Kingdom requests immediate military aid from you.
// You request immediate military aid from 's Kingdom.
//
// Reply:
// 's Kingdom agrees to immediately send your requested
// military aid.
// 's Kingdom denies you your requested military aid.
//
// You agree to immediately send military aid to 's Kingdom.
// You refuse to send military aid to 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// El Reino de te solicita ayuda militar inmediata.
// Solicitas ayuda militar inmediata al Reino de .
//
// Respuesta:
// El Reino de acepta enviarte inmediatamente la ayuda
// militar solicitada.
// El Reino de te niega la ayuda militar solicitada.
//
// Aceptas el envío inmediato de ayuda militar al Reino de .
// Rechazas el envío de ayuda militar al Reino de .
//
//---------------------------------------------//
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
str = "Solicitas ayuda militar inmediata al ";
str += to_nation_name();
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " te solicita ayuda militar inmediata.";
}
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
str = "El ";
str += to_nation_name();
if( reply_type == REPLY_ACCEPT )
str += " acepta enviarte inmediatamente la ayuda militar solicitada.";
else
str += " te niega la ayuda militar solicitada.";
}
else
{
if( reply_type == REPLY_ACCEPT )
str = "Aceptas el envío inmediato de ayuda militar al ";
else
str = "Rechazas el envío de ayuda militar al ";
str += from_nation_name();
str += ".";
}
}
}
//------- End of function TalkMsg::request_military_aid ------//
//----- Begin of function TalkMsg::request_trade_embargo ------//
//
// talk_para1 - the nation to have a trade embargo on.
//
void TalkMsg::request_trade_embargo()
{
//---------------------------------------------//
//
// Send:
// 's Kingdom requests you to join an embargo on trade with
// 's Kingdom.
//
// You request 's Kingdom to join an embargo on trade with
// 's Kingdom.
//
// Reply:
// 's Kingdom agrees/refuses to join an embargo on trade
// with 's Kingdom.
//
// You agree/refuse to join an embargo on trade with 's Kingdom
// as requested by 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// El Reino de solicita que te unas al embargo comercial del
// Reino de .
//
// Solicitas al Reino de que se una al embargo comercial del
// Reino de .
//
// Respuesta:
// El Reino de acepta/rechaza unirse al embargo comercial
// del Reino de .
//
// Aceptas/Rechazas unirte al embargo comercial del Reino de
// solicitado por el Reino de .
//
//---------------------------------------------//
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
str = "Solicitas al ";
str += to_nation_name();
str += " que se una ";
}
else
{
str = "El ";
str += from_nation_name();
str += " solicita que te unas ";
}
str += " al embargo comercial del ";
str += nation_array[talk_para1]->nation_name();
str += nation_color_code_str(talk_para1);
str += ".";
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
str = "El ";
str += to_nation_name();
if( reply_type == REPLY_ACCEPT )
str += " acepta";
else
str += " rechaza";
str += " unirse al embargo comercial del ";
str += nation_array[talk_para1]->nation_name();
str += nation_color_code_str(talk_para1);
str += ".";
}
else
{
if( reply_type == REPLY_ACCEPT )
str = "Aceptas";
else
str = "Rechazas";
str += " unirte al embargo comercial del ";
str += nation_array[talk_para1]->nation_name();
str += nation_color_code_str(talk_para1);
str += " solicitado por el ";
str += from_nation_name();
str += ".";
}
}
}
//------- End of function TalkMsg::request_trade_embargo ------//
//----- Begin of function TalkMsg::request_surrender ------//
//
void TalkMsg::request_surrender()
{
//---------------------------------------------//
//
// Send:
//
// To unite our two Kingdoms under his rule, King
// offers for your throne.
//
// You offer for the throne of 's
// Kingdom.
//
// Reply:
//
// King refuses to dishonor himself by
// selling his throne!
//
// King agrees to take your money in
// exchange for his throne.
//
// You refuse to dishonor yourself by selling your
// throne to 's kingdom.
//
//---------------------------------------------//
//
// Envío:
//
// Para unificar nuestros dos Reinos bajo su reinado, el Rey
// ofrece por tu trono.
//
// Ofreces por el trono del Reino de
// .
//
// Respuesta:
//
// ¡El Rey no acepta la deshonra de
// vender su trono!
//
// El Rey acepta tu dinero a
// cambio de su trono.
//
// No aceptas la deshonra de vender tu
// trono al Reino de .
//
//---------------------------------------------//
if( reply_type == REPLY_WAITING || !should_disp_reply )
{
if( viewing_nation_recno == from_nation_recno )
{
str = "Ofreces ";
str += talk_para1*10; // *10 to restore its original value.
str += " por el trono del ";
str += to_nation_name();
str += ".";
}
else
{
str = "Para unificar nuestros dos Reinos bajo su reinado, el ";
str += from_king_name();
str += " ofrece ";
str += talk_para1*10; // *10 to restore its original value.
str += " por tu trono.";
}
}
else
{
if( viewing_nation_recno == from_nation_recno )
{
if( reply_type == REPLY_ACCEPT )
{
str = "El ";
str += to_king_name();
str += " acepta tu dinero a cambio de su trono.";
}
else
{
str = "¡El ";
str += to_king_name();
str += " no acepta la deshonra de vender su trono!";
}
}
else
{
if( reply_type == REPLY_ACCEPT )
{
str = "You agree to take the money in exchange for your throne.";
}
else
{
str = "No aceptas la deshonra de vender tu trono al ";
str += from_nation_name();
str += ".";
}
}
}
}
//------- End of function TalkMsg::request_surrender ------//
//----- Begin of function TalkMsg::surrender ------//
//
void TalkMsg::surrender()
{
//---------------------------------------------//
//
// Send:
// 's Kingdom offerrrendered to you.
// You have surrendered to 's Kingdom.
//
//---------------------------------------------//
//
// Envío:
// (incorrect) El Reino de te ofrece su rendición.
// El Reino de se te ha rendido.
// Te has rendido al Reino de .
//
//---------------------------------------------//
if( viewing_nation_recno == from_nation_recno )
{
str = "Te has rendido al ";
str += to_nation_name();
str += ".";
}
else
{
str = "El ";
str += from_nation_name();
str += " se te ha rendido.";
}
}
//------- End of function TalkMsg::surrender ------//
#endif