use std::{collections::HashMap, slice}; use super::*; use crate::event::{ElementState, ModifiersState}; // Offsets within XModifierKeymap to each set of keycodes. // We are only interested in Shift, Control, Alt, and Logo. // // There are 8 sets total. The order of keycode sets is: // Shift, Lock, Control, Mod1 (Alt), Mod2, Mod3, Mod4 (Logo), Mod5 // // https://tronche.com/gui/x/xlib/input/XSetModifierMapping.html const SHIFT_OFFSET: usize = 0; const CONTROL_OFFSET: usize = 2; const ALT_OFFSET: usize = 3; const LOGO_OFFSET: usize = 6; const NUM_MODS: usize = 8; #[derive(Copy, Clone, Debug, Eq, PartialEq)] pub enum Modifier { Alt, Ctrl, Shift, Logo, } #[derive(Debug, Default)] pub struct ModifierKeymap { // Maps keycodes to modifiers keys: HashMap, } #[derive(Clone, Debug, Default)] pub struct ModifierKeyState { // Contains currently pressed modifier keys and their corresponding modifiers keys: HashMap, state: ModifiersState, } impl ModifierKeymap { pub fn new() -> ModifierKeymap { ModifierKeymap::default() } pub fn get_modifier(&self, keycode: ffi::KeyCode) -> Option { self.keys.get(&keycode).cloned() } pub fn reset_from_x_connection(&mut self, xconn: &XConnection) { unsafe { let keymap = (xconn.xlib.XGetModifierMapping)(xconn.display); if keymap.is_null() { panic!("failed to allocate XModifierKeymap"); } self.reset_from_x_keymap(&*keymap); (xconn.xlib.XFreeModifiermap)(keymap); } } pub fn reset_from_x_keymap(&mut self, keymap: &ffi::XModifierKeymap) { let keys_per_mod = keymap.max_keypermod as usize; let keys = unsafe { slice::from_raw_parts(keymap.modifiermap as *const _, keys_per_mod * NUM_MODS) }; self.keys.clear(); self.read_x_keys(keys, SHIFT_OFFSET, keys_per_mod, Modifier::Shift); self.read_x_keys(keys, CONTROL_OFFSET, keys_per_mod, Modifier::Ctrl); self.read_x_keys(keys, ALT_OFFSET, keys_per_mod, Modifier::Alt); self.read_x_keys(keys, LOGO_OFFSET, keys_per_mod, Modifier::Logo); } fn read_x_keys( &mut self, keys: &[ffi::KeyCode], offset: usize, keys_per_mod: usize, modifier: Modifier, ) { let start = offset * keys_per_mod; let end = start + keys_per_mod; for &keycode in &keys[start..end] { if keycode != 0 { self.keys.insert(keycode, modifier); } } } } impl ModifierKeyState { pub fn update_keymap(&mut self, mods: &ModifierKeymap) { self.keys.retain(|k, v| { if let Some(m) = mods.get_modifier(*k) { *v = m; true } else { false } }); self.reset_state(); } pub fn update_state( &mut self, state: &ModifiersState, except: Option, ) -> Option { let mut new_state = *state; match except { Some(Modifier::Alt) => new_state.set(ModifiersState::ALT, self.state.alt()), Some(Modifier::Ctrl) => new_state.set(ModifiersState::CTRL, self.state.ctrl()), Some(Modifier::Shift) => new_state.set(ModifiersState::SHIFT, self.state.shift()), Some(Modifier::Logo) => new_state.set(ModifiersState::LOGO, self.state.logo()), None => (), } if self.state == new_state { None } else { self.keys.retain(|_k, v| get_modifier(&new_state, *v)); self.state = new_state; Some(new_state) } } pub fn modifiers(&self) -> ModifiersState { self.state } pub fn key_event(&mut self, state: ElementState, keycode: ffi::KeyCode, modifier: Modifier) { match state { ElementState::Pressed => self.key_press(keycode, modifier), ElementState::Released => self.key_release(keycode), } } pub fn key_press(&mut self, keycode: ffi::KeyCode, modifier: Modifier) { self.keys.insert(keycode, modifier); set_modifier(&mut self.state, modifier, true); } pub fn key_release(&mut self, keycode: ffi::KeyCode) { if let Some(modifier) = self.keys.remove(&keycode) { if self.keys.values().find(|&&m| m == modifier).is_none() { set_modifier(&mut self.state, modifier, false); } } } fn reset_state(&mut self) { let mut new_state = ModifiersState::default(); for &m in self.keys.values() { set_modifier(&mut new_state, m, true); } self.state = new_state; } } fn get_modifier(state: &ModifiersState, modifier: Modifier) -> bool { match modifier { Modifier::Alt => state.alt(), Modifier::Ctrl => state.ctrl(), Modifier::Shift => state.shift(), Modifier::Logo => state.logo(), } } fn set_modifier(state: &mut ModifiersState, modifier: Modifier, value: bool) { match modifier { Modifier::Alt => state.set(ModifiersState::ALT, value), Modifier::Ctrl => state.set(ModifiersState::CTRL, value), Modifier::Shift => state.set(ModifiersState::SHIFT, value), Modifier::Logo => state.set(ModifiersState::LOGO, value), } }