// // Cross-platform free Puyo-Puyo clone. // Copyright (C) 2006, 2007 Emma's Software // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // #if !defined (AMOEBAX_VERSUS_STATE_H) #define AMOEBAX_VERSUS_STATE_H #include "IState.h" #include "Surface.h" namespace Amoebax { /// /// \class VersusState /// \brief The versus screen. /// class VersusState: public IState { public: VersusState (const std::string &player, const std::string &opponent); virtual void activate (void); virtual void joyMotion (uint8_t joystick, uint8_t axis, int16_t value); virtual void joyDown (uint8_t joystick, uint8_t button); virtual void joyUp (uint8_t joystick, uint8_t button); #if !defined (IS_GP2X_HOST) virtual void keyDown (uint32_t key); virtual void keyUp (uint32_t key); #endif // !IS_GP2X_HOST virtual void redrawBackground (SDL_Rect *region, SDL_Surface *screen); virtual void render (SDL_Surface *screen); virtual void update (uint32_t elapsedTime); virtual void videoModeChanged (void); private: void endVersusState (void); const std::string &getPlayerName (void) const; const std::string &getOpponentName (void) const; void loadGraphicResources (void); bool mustEnd (void) const; /// The background image. std::auto_ptr m_Background; /// The background music. std::auto_ptr m_BackgroundMusic; /// The versus state must end. bool m_End; /// The opponent's name. std::string m_Opponent; /// The player's avatar name. std::string m_Player; /// The time elapsed since the start of the versus mode. uint32_t m_TimeElapsed; }; } #endif // !AMOEBAX_VERSUS_STATE_H