# sound.cfg # # Configuration file for the Angband sound events # # The format is: # : # # Example: # hit:hit hit1 # # # This is the Dubtrain Angband Sound config list, v.3.1.0 - February 24th, 2009 # # Licensed under a Creative Commons non-commercial agreement # # Inspired by the original Craig's Angband Sound Patch. # # But with all new sounds. # # contact angband@dubtrain.com # # download zipped archive at www.dubtrain.com/angband # # # # Ambient sounds # # Town during the day. sound:AMBIENT_DAY:amb_thunder_rain # Town during the night. sound:AMBIENT_NITE:amb_guitar_chord amb_thunder_roll # Dungeon levels 1-20 (50'-1000') sound:AMBIENT_DNG1:amb_door_iron amb_bell_metal1 # Dungeon levels 21-40 (1050'-2000') sound:AMBIENT_DNG2:amb_bell_tibet1 amb_bell_metal2 amb_gong_strike # Dungeon levels 41-60 (2050'-3000') sound:AMBIENT_DNG3:amb_bell_tibet2 amb_dungeon_echo amb_pulse_low # Dungeon levels 61-80 (3050'-4000') sound:AMBIENT_DNG4:amb_bell_tibet3 amb_dungeon_echowet amb_gong_undertone # Dungeon levels 81 and beyond (4050'-) sound:AMBIENT_DNG5:amb_door_doom amb_gong_chinese amb_gong_low # # Store sounds # # The shopkeep bought a worthless item. sound:STORE1:sto_man_hey # The shopkeep paid too much for an item. sound:STORE2:id_bad_dang # The shopkeep got away with a good bargain. sound:STORE3:sto_man_haha # The shopkeep got away with a great bargain. sound:STORE4:sto_man_whoohaha # You make a normal transaction (buying or selling). sound:STORE5:sto_coins_countertop sto_bell_register1 sto_bell_register2 # You enter a store. sound:STORE_ENTER:sto_bell_desk sto_bell_ding sto_bell_dingaling sto_bell_jingles sto_bell_ringing sto_bell_shop # You enter your home. sound:STORE_HOME:plm_door_entrance # You leave a store. sound:STORE_LEAVE:plm_door_bolt # # Player sounds - combat # # You succeed in a melee attack against a monster. sound:HIT:plc_hit_hay plc_hit_body # It was a good hit! sound:HIT_GOOD:plc_hit_anvil # It was a great hit! sound:HIT_GREAT:plc_hit_groan # It was a superb hit! sound:HIT_SUPERB:plc_hit_grunt # It was a *GREAT* hit! sound:HIT_HI_GREAT:plc_hit_grunt2 # It was a *SUPERB* hit! sound:HIT_HI_SUPERB:plc_hit_anvil2 # You miss a melee attack against a monster. sound:MISS:plc_miss_arrow2 # You fire a missile. sound:SHOOT:plc_miss_arrow # You hit something with a missile. sound:SHOOT_HIT:plc_hit_arrow # You receive a hitpoint warning. sound:HITPOINT_WARN:plc_bell_warn # You die. sound:DEATH:plc_die_laugh # # Player sounds - status changes # # You become blind. sound:BLIND:pls_tone_conk # You become confused. sound:CONFUSED:pls_man_ugh # You become poisoned. sound:POISONED:pls_tone_guiro # You become afraid. sound:AFRAID:pls_man_yell # You become paralyzed. sound:PARALYZED:pls_man_gulp_new # You feel drugged (chaos effects). sound:DRUGGED:pls_breathe_in # You become slower. sound:SLOW:pls_man_sigh # You become stunned. sound:STUN:pls_bell_mute # You suffer a cut. sound:CUT:pls_man_argoh # A stat is drained sound:DRAIN_STAT:pls_tone_headstock # You recover from a condition (blind, confused, etc.) sound:RECOVER:pls_bell_chime_new # You become faster. sound:SPEED:pls_bell_sustain # You attain a mystic shield. sound:SHIELD:pls_bell_bowl # You become blessed. sound:BLESSED:sum_angel_song # You feel heroic. sound:HERO:pls_tone_goblet # You are bold. sound:BOLD:pls_bell_hibell_soft # You become berserk. sound:BERSERK:pls_man_scream2 # You feel protected from evil. sound:PROT_EVIL:pls_bell_glass # You feel invulnerable. (does any item/spell do this anymore?) sound:INVULN:pls_tone_blurk # You can see invisible things. sound:SEE_INVIS:pls_tone_clave6 # You can see the infrared spectrum sound:INFRARED:pls_tone_clavelo8 # You become resistant to acid. sound:RES_ACID:pls_man_sniff # You become resistant to electricity. sound:RES_ELEC:pls_tone_elec # You become resistant to fire. sound:RES_FIRE:pls_tone_scrape # You become resistant to cold. sound:RES_COLD:pls_tone_stick # You become resistant to poison. sound:RES_POIS:pls_man_spit # You become hungry. sound:HUNGRY:pls_man_sob # # Player sounds - misc. # # You pick up money worth less than 200 au. sound:MONEY1:plm_coins_light plm_coins_shake # You pick up money worth between 200 and 600 au. sound:MONEY2:plm_chain_light plm_coins_pour # You pick up money worth 600 au or more. sound:MONEY3:plm_coins_dump # You (or a monster) drop something on the ground. sound:DROP:plm_drop_boot # You gain (or regain) a level. sound:LEVEL:plm_levelup # You successfully study a spell or prayer. sound:STUDY:plm_book_pageturn # You teleport or phase door. sound:TELEPORT:plm_chimes_jangle # You quaff a potion. sound:QUAFF:plm_bottle_clinks plm_cork_pop plm_cork_squeak # You zap a rod. sound:ZAP_ROD:plm_zap_rod # You take a step. (unimplemented) # walk: # You teleport someone else away. sound:TPOTHER:plm_chimes_jangle # You bump into a wall or door. sound:HITWALL:plm_wood_thud # You eat something. sound:EAT:plm_eat_bite # You successfully dig through something. sound:DIG:plm_metal_clank # You open a door. sound:OPENDOOR:plm_door_bolt plm_door_creak plm_door_dungeon plm_door_entrance plm_door_open plm_door_opening plm_door_rusty plm_door_squeaky # You shut a door. sound:SHUTDOOR:plm_bang_dumpster plm_cabinet_shut plm_close_hatch plm_door_creakshut plm_door_latch plm_door_shut plm_door_slam # You teleport from a level (including via recall). sound:TPLEVEL:sum_bell_crystal # Default "bell" sound for system messages. sound:BELL:plm_jar_ding # You try to open something that's not a door. sound:NOTHING_TO_OPEN:plm_click_switch2 plm_door_knob # You fail to pick a lock. sound:LOCKPICK_FAIL:plm_click_dry plm_click_switch plm_click_wood plm_door_echolock plm_door_wooden # You pick a lock. sound:LOCKPICK:plm_break_wood plm_cabinet_open plm_chest_unlatch plm_lock_case plm_lock_distant plm_open_case # You disarm a trap. sound:DISARM:plm_bang_ceramic plm_chest_latch plm_click_switch3 # You go up stairs. sound:STAIRS_UP:plm_floor_creak2 # You go down stairs. sound:STAIRS_DOWN:plm_floor_creak # You activate an artifact. sound:ACT_ARTIFACT:plm_aim_wand # You use a staff. sound:USE_STAFF:plm_use_staff # An object is destroyed. sound:DESTROY:plm_bang_metal plm_break_canister plm_break_glass plm_break_glass2 plm_break_plates plm_break_shatter plm_break_smash plm_glass_breaking plm_glass_break plm_glass_smashing # You wield or take off something. sound:WIELD:plm_metal_sharpen # You take something in or out of your quiver. sound:QUIVER:plc_miss_swish # You wield a cursed item. sound:CURSED:pls_man_oooh # You notice something (generic notice) sound:NOTICE:id_bad_hmm # Learn a rune. sound:RUNE:id_good_hmm # You successfully cast a spell. sound:SPELL:plm_spell1 plm_spell2 plm_spell3 # You successfully pray a prayer. sound:PRAYER:sum_angel_song # # Monster Sounds - combat # # A monster flees in terror. sound:FLEE:mco_creature_yelp # A monster is killed. sound:KILL:mco_howl_croak mco_howl_deep mco_howl_distressed mco_howl_high mco_howl_long # A unique is killed. sound:KILL_UNIQUE:sum_ghost_wail # Morgoth, Lord of Darkness is killed. sound:KILL_KING:amb_guitar_chord # Attack - hit sound:MON_HIT:mco_hit_whip # Attack - touch sound:MON_TOUCH:mco_click_vibra # Attack - punch sound:MON_PUNCH:mco_squish_snap # Attack - kick sound:MON_KICK:mco_rubber_thud # Attack - claw sound:MON_CLAW:mco_ceramic_trill mco_scurry_dry # Attack - bite sound:MON_BITE:mco_snarl_short mco_bite_soft mco_bite_munch mco_bite_long mco_bite_short mco_bite_gnash mco_bite_chomp mco_bite_regular mco_bite_small mco_bite_dainty mco_bite_hard mco_bite_chew # Attack - sting sound:MON_STING:mco_castanet_trill mco_tube_hit # Attack - butt sound:MON_BUTT:mco_cuica_rubbing mco_thud_crash # Attack - crush sound:MON_CRUSH:mco_dino_low mco_squish_hit # Attack - engulf sound:MON_ENGULF:mco_dino_talk mco_dino_yawn # Attack - crawl sound:MON_CRAWL:mco_card_shuffle mco_shake_roll # Attack - drool sound:MON_DROOL:mco_creature_choking mco_liquid_squirt # Attack - spit sound:MON_SPIT:mco_attack_spray # Attack - gaze sound:MON_GAZE:mco_thoing_backwards # Attack - wail sound:MON_WAIL:mco_dino_low # Attack - release spores sound:MON_SPORE:mco_dub_wobble mco_spray_long # Attack - beg for money sound:MON_BEG:mco_man_mumble # Attack - insult sound:MON_INSULT:mco_strange_thwoink # Attack - moan sound:MON_MOAN:mco_strange_music # Attack - shriek sound:SHRIEK:mco_mouse_squeaks # Spell - create traps sound:CREATE_TRAP:mco_thoing_deep # Spell - cause fear sound:CAST_FEAR:mco_creature_groan mco_dino_slur # Multiply (breed explosively) sound:MULTIPLY:mco_frog_trill # # Summons # # Summon one or more monsters. sound:SUM_MONSTER:sum_chime_jangle # Summon angels. sound:SUM_AINU:sum_angel_song # Summon undead. sound:SUM_UNDEAD:sum_ghost_oooo # Summon animals. sound:SUM_ANIMAL:sum_lion_growl # Summon spiders. sound:SUM_SPIDER:sum_piano_scrape # Summon hounds. sound:SUM_HOUND:sum_lion_growl # Summon hydras. sound:SUM_HYDRA:sum_piano_scrape # Summon demons. sound:SUM_DEMON:sum_ghost_wail sum_laugh_evil2 # Summon dragon. sound:SUM_DRAGON:sum_piano_scrape # Summon greater undead. sound:SUM_HI_UNDEAD:sum_ghost_moan # Summon greater dragons. sound:SUM_HI_DRAGON:sum_gong_temple # Summon greater demons. sound:SUM_HI_DEMON:sum_ghost_moan # Summon Ringwraiths. sound:SUM_WRAITH:sum_bell_hand # Summon uniques. sound:SUM_UNIQUE:sum_bell_tone # # Breath weapons # # Breathe frost. sound:BR_FROST:mco_attack_breath # Breathe electricity. sound:BR_ELEC:mco_attack_breath # Breathe acid. sound:BR_ACID:mco_attack_breath # Breathe gas. sound:BR_GAS:mco_attack_breath # Breathe fire. sound:BR_FIRE:mco_attack_breath # Breathe disenchantment. sound:BR_DISEN:mco_attack_breath # Breathe chaos. sound:BR_CHAOS:mco_attack_breath # Breathe shards. sound:BR_SHARDS:mco_attack_breath # Breathe sound. sound:BR_SOUND:mco_attack_breath # Breathe light. sound:BR_LIGHT:mco_attack_breath # Breathe darkness. sound:BR_DARK:mco_attack_breath # Breathe nether. sound:BR_NETHER:mco_attack_breath # Breathe nexus. sound:BR_NEXUS:mco_attack_breath # Breathe time. sound:BR_TIME:mco_attack_breath # Breathe inertia. sound:BR_INERTIA:mco_attack_breath # Breathe gravity. sound:BR_GRAVITY:mco_attack_breath # Breathe plasma. sound:BR_PLASMA:mco_attack_breath # Breathe force. sound:BR_FORCE:mco_attack_breath # Breathe the elements (power dragon scale mail). sound:BR_ELEMENTS:mco_attack_breath # # Identifying Items # # Identify a bad item (including bad ego items and artifacts). sound:IDENT_BAD:id_bad_aww id_bad_dang id_bad_hmm id_bad_hmph id_bad_ohh # Identify a good ego item. sound:IDENT_EGO:id_ego_whoa id_ego_woohoo id_ego_yeah id_ego_yeah2 id_ego_yes # Identify a good artifact. sound:IDENT_ART:id_good_hey id_good_hey2 id_good_hmm id_good_huh id_good_ooh id_good_ooo id_good_wow