-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- Q U E E N H Y D R A -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ chaseDelay = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init() setupBasicEntity( "wurm-head", -- texture 15, -- health 1, -- manaballamount 2, -- exp 1, -- money 32, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 256, -- sprite width 256, -- sprite height 0, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 5000 -- updateCull -1: disabled, default: 4000 ) entity_flipVertical() -- fix the head orientation if getFlag("Q1")==1 then entity_delete() else entity_initSegments( 8, -- num segments 2, -- minDist 26, -- maxDist "wurm-body", -- body tex "wurm-tail", -- tail tex 256, -- width 256, -- height 0.05, -- taper 0 -- reverse segment direction ) end end function update(dt) if entity_hasTarget() then if entity_isTargetInRange(64) then entity_hurtTarget(1); entity_pushTarget(400); end end if chaseDelay > 0 then chaseDelay = chaseDelay - dt if chaseDelay < 0 then chaseDelay = 0 end end if entity_getState()==STATE_IDLE then if not entity_hasTarget() then entity_findTarget(800) else if chaseDelay==0 then if entity_isTargetInRange(1000) then if entity_getHealth() < 4 then entity_setMaxSpeed(600) entity_moveTowardsTarget(dt, 1500) else entity_setMaxSpeed(400) entity_moveTowardsTarget(dt, 1000) end else entity_setMaxSpeed(100) end end end end entity_doEntityAvoidance(dt, 200, 0.1) if entity_getHealth() < 4 then entity_doSpellAvoidance(dt, 64, 0.5); end entity_doCollisionAvoidance(dt, 5, 1) entity_updateMovement(dt) entity_rotateToVel(0.1) end function enterState() if entity_getState()==STATE_IDLE then elseif entity_getState()==STATE_DEAD then conversation("Q1-BossDead") setFlag("TransitActive", 1) setFlag("Q1", 1) end end function exitState() end function hitSurface() end