/* * Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file) * * This file is part of Arx Libertatis. * * Arx Libertatis is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Arx Libertatis is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Arx Libertatis. If not, see . */ /* Based on: =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef ARX_AUDIO_AUDIOGLOBAL_H #define ARX_AUDIO_AUDIOGLOBAL_H #include #include #include #include "audio/AudioTypes.h" #include "audio/AudioResource.h" namespace res { class path; } namespace audio { class Backend; class Ambiance; class Environment; class Sample; class Mixer; const ChannelFlags FLAG_ANY_3D_FX = FLAG_POSITION | FLAG_VELOCITY | FLAG_DIRECTION | FLAG_CONE | FLAG_FALLOFF | FLAG_REVERBERATION; // Audio device interface extern Backend * backend; // Global settings extern res::path sample_path; extern res::path ambiance_path; extern res::path environment_path; extern size_t stream_limit_bytes; extern size_t session_time; // Resources extern ResourceList _mixer; extern ResourceList _sample; extern ResourceList _amb; extern ResourceList _env; //! Convert a value from time units to bytes size_t unitsToBytes(size_t v, const PCMFormat & format, TimeUnit unit = UNIT_MS); //! Convert a value from bytes to time units size_t bytesToUnits(size_t v, const PCMFormat & format, TimeUnit unit = UNIT_MS); inline float LinearToLogVolume(float volume) { return 0.2F * (float)log10(volume) + 1.0F; } // TODO move to global math header inline float clamp(float v, float min, float max) { return std::min(max, std::max(min, v)); } } // namespace audio #endif // ARX_AUDIO_AUDIOGLOBAL_H