/*
* Copyright 2011-2013 Arx Libertatis Team (see the AUTHORS file)
*
* This file is part of Arx Libertatis.
*
* Arx Libertatis is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Arx Libertatis is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Arx Libertatis. If not, see .
*/
/* Based on:
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see
.
In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// Code: Cyril Meynier
//
// Copyright (c) 1999-2001 ARKANE Studios SA. All rights reserved
#ifndef ARX_GUI_MENU_H
#define ARX_GUI_MENU_H
#include
class TextureContainer;
#define MAX_FLYOVER 32
struct MENU_DYNAMIC_DATA {
TextureContainer * Background;
TextureContainer * BookBackground;
TextureContainer * pTexCredits;
float creditspos;
float creditstart;
std::string flyover[MAX_FLYOVER];
std::string credits;
// New Quest Buttons Strings
std::string str_button_quickgen;
std::string str_button_skin;
std::string str_button_done;
MENU_DYNAMIC_DATA() : Background(NULL), BookBackground(NULL),
pTexCredits(NULL), creditspos(0), creditstart(0) { }
};
// Possible values for ARXmenu.currentmode
enum MenuMode {
AMCM_OFF,
AMCM_MAIN,
AMCM_CREDITS,
AMCM_NEWQUEST
};
// ARX_MENU_DATA contains all Menu-datas
struct ARX_MENU_DATA {
MenuMode currentmode;
MENU_DYNAMIC_DATA * mda;
};
extern ARX_MENU_DATA ARXmenu;
void ARX_Menu_Manage();
bool ARX_Menu_Render();
void ARX_MENU_Launch();
void ARX_MENU_Clicked_QUIT_GAME();
void ARX_Menu_Resources_Create();
void ARX_Menu_Resources_Release(bool _bNoSound = true);
void ARX_MENU_Clicked_CREDITS();
#endif // ARX_GUI_MENU_H