/*
* Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file)
*
* This file is part of Arx Libertatis.
*
* Arx Libertatis is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Arx Libertatis is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Arx Libertatis. If not, see .
*/
/* Based on:
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see
.
In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// Copyright (c) 1999-2000 ARKANE Studios SA. All rights reserved
#include "scene/Light.h"
#include "core/Application.h"
#include "core/GameTime.h"
#include "core/Core.h"
#include "game/Entity.h"
#include "game/EntityManager.h"
#include "game/Inventory.h"
#include "graphics/Math.h"
#include "graphics/Draw.h"
#include "scene/Object.h"
#include "scene/GameSound.h"
#include "scene/Interactive.h"
extern float GLOBAL_LIGHT_FACTOR;
EERIE_LIGHT * GLight[MAX_LIGHTS];
EERIE_LIGHT DynLight[MAX_DYNLIGHTS];
EERIE_LIGHT * PDL[MAX_DYNLIGHTS];
long TOTPDL = 0;
EERIE_LIGHT * IO_PDL[MAX_DYNLIGHTS];
long TOTIOPDL = 0;
static void ARX_EERIE_LIGHT_Make(EERIEPOLY * ep, float * epr, float * epg, float * epb, EERIE_LIGHT * light);
bool ValidDynLight(long num)
{
if ( (num >= 0)
&& ((size_t)num < MAX_DYNLIGHTS)
&& DynLight[num].exist)
return true;
return false;
}
void PrecalcIOLighting(const Vec3f * pos, float radius, long flags) {
static Vec3f lastpos;
if(flags & 1) {
lastpos = Vec3f::repeat(99999.f) + lastpos;
return;
}
// Lastpos optim
if(closerThan(*pos, lastpos, 100.f)) {
return;
}
lastpos = *pos;
TOTIOPDL = 0;
for(size_t i = 0; i < MAX_LIGHTS; i++) {
EERIE_LIGHT * el = GLight[i];
if ((el) && (el->exist) && (el->status)
&& !(el->extras & EXTRAS_SEMIDYNAMIC))
{
if ((el->pos.x >= pos->x - radius) && (el->pos.x <= pos->x + radius)
&& (el->pos.z >= pos->z - radius) && (el->pos.z <= pos->z + radius))
{
el->rgb255 = el->rgb * 255.f;
el->falldiff = el->fallend - el->fallstart;
el->falldiffmul = 1.f / el->falldiff;
el->precalc = el->intensity * GLOBAL_LIGHT_FACTOR;
IO_PDL[TOTIOPDL] = el;
TOTIOPDL++;
if ((size_t)TOTIOPDL >= MAX_DYNLIGHTS) TOTIOPDL--;
}
}
}
}
void EERIE_LIGHT_Apply(EERIEPOLY * ep) {
if (ep->type & POLY_IGNORE) return;
float epr[4];
float epg[4];
float epb[4];
epr[3] = epr[2] = epr[1] = epr[0] = 0;
epg[3] = epg[2] = epg[1] = epg[0] = 0;
epb[3] = epb[2] = epb[1] = epb[0] = 0;
for(size_t i = 0; i < MAX_LIGHTS; i++) {
EERIE_LIGHT * el = GLight[i];
if ((el) && (el->treat) && (el->exist) && (el->status)
&& !(el->extras & EXTRAS_SEMIDYNAMIC))
{
if(closerThan(el->pos, ep->center, el->fallend + 100.f)) {
ARX_EERIE_LIGHT_Make(ep, epr, epg, epb, el);
}
}
}
for (size_t i = 0; i < MAX_ACTIONS; i++)
{
if ((actions[i].exist) && ((actions[i].type == ACT_FIRE2) || (actions[i].type == ACT_FIRE)))
{
if(closerThan(actions[i].light.pos, ep->center, actions[i].light.fallend + 100.f)) {
ARX_EERIE_LIGHT_Make(ep, epr, epg, epb, &actions[i].light);
}
}
}
long nbvert;
if (ep->type & POLY_QUAD) nbvert = 4;
else nbvert = 3;
for(long i = 0; i < nbvert; i++) {
epr[i] = clamp(epr[i], ACTIVEBKG->ambient.r, 1.f);
epg[i] = clamp(epg[i], ACTIVEBKG->ambient.g, 1.f);
epb[i] = clamp(epb[i], ACTIVEBKG->ambient.b, 1.f);
ep->v[i].color = Color3f(epr[i], epg[i], epb[i]).toBGR();
}
}
void EERIE_LIGHT_TranslateSelected(const Vec3f * trans) {
for(size_t i = 0; i < MAX_LIGHTS; i++) {
if(GLight[i] && GLight[i]->selected) {
if(GLight[i]->tl > 0) {
DynLight[GLight[i]->tl].exist = 0;
}
GLight[i]->tl = -1;
GLight[i]->pos += *trans;
}
}
}
void EERIE_LIGHT_UnselectAll() {
for(size_t i = 0; i < MAX_LIGHTS; i++) {
if(GLight[i] && GLight[i]->exist && GLight[i]->treat) {
GLight[i]->selected = 0;
}
}
}
void EERIE_LIGHT_ClearByIndex(long num)
{
if ((num >= 0) && ((size_t)num < MAX_LIGHTS))
{
if (GLight[num] != NULL)
{
if (GLight[num]->tl != -1) DynLight[GLight[num]->tl].exist = 0;
free(GLight[num]);
GLight[num] = NULL;
}
}
}
void EERIE_LIGHT_ClearAll() {
for(size_t i = 0; i < MAX_LIGHTS; i++) {
EERIE_LIGHT_ClearByIndex(i);
}
}
void EERIE_LIGHT_ClearSelected() {
for(size_t i = 0; i < MAX_LIGHTS; i++) {
if(GLight[i] && GLight[i]->selected) {
EERIE_LIGHT_ClearByIndex(i);
}
}
}
void EERIE_LIGHT_GlobalInit() {
static long init = 0;
if(!init) {
memset(GLight, 0, sizeof(*GLight) * MAX_LIGHTS);
init = 1;
return;
}
for(size_t i = 0; i < MAX_LIGHTS; i++) {
if(GLight[i]) {
if(GLight[i]->tl > 0) {
DynLight[GLight[i]->tl].exist = 0;
}
free(GLight[i]);
GLight[i] = NULL;
}
}
}
long EERIE_LIGHT_GetFree() {
for(size_t i = 0; i < MAX_LIGHTS; i++) {
if(!GLight[i]) {
return i;
}
}
return -1;
}
long EERIE_LIGHT_Create() {
for (size_t i = 0; i < MAX_LIGHTS; i++) {
if(!GLight[i]) {
GLight[i] = (EERIE_LIGHT *)malloc(sizeof(EERIE_LIGHT));
if(!GLight[i]) {
return -1;
}
memset(GLight[i], 0, sizeof(EERIE_LIGHT));
GLight[i]->sample = audio::INVALID_ID;
GLight[i]->tl = -1;
return i;
}
}
return -1;
}
long EERIE_LIGHT_Count() {
long count = 0;
for(size_t i = 0; i < MAX_LIGHTS; i++) {
if(GLight[i] && !(GLight[i]->type & TYP_SPECIAL1)) {
count++;
}
}
return count;
}
void EERIE_LIGHT_GlobalAdd(const EERIE_LIGHT * el)
{
long num = EERIE_LIGHT_GetFree();
if (num > -1)
{
GLight[num] = (EERIE_LIGHT *)malloc(sizeof(EERIE_LIGHT));
memcpy(GLight[num], el, sizeof(EERIE_LIGHT));
GLight[num]->tl = -1;
GLight[num]->sample = audio::INVALID_ID;
}
}
void EERIE_LIGHT_MoveAll(const Vec3f * trans) {
for(size_t i = 0; i < MAX_LIGHTS; i++) {
if(GLight[i]) {
GLight[i]->pos += *trans;
}
}
}
//*************************************************************************************
//*************************************************************************************
float my_CheckInPoly(float x, float y, float z, EERIEPOLY * mon_ep, EERIE_LIGHT * light)
{
long px, pz;
px = x * ACTIVEBKG->Xmul;
if (px > ACTIVEBKG->Xsize - 3)
{
return 0;
}
if (px < 2)
{
return 0;
}
pz = z * ACTIVEBKG->Zmul;
if (pz > ACTIVEBKG->Zsize - 3)
{
return 0;
}
if (pz < 2)
{
return 0;
}
float nb_shadowvertexinpoly = 0.0f;
float nb_totalvertexinpoly = 0.0f;
EERIEPOLY * ep;
EERIE_BKG_INFO * eg;
Vec3f dest;
Vec3f hit;
Vec3f orgn = light->pos;
for (long j = pz - 2; j <= pz + 2; j++)
for (long i = px - 2; i <= px + 2; i++)
{
eg = &ACTIVEBKG->Backg[i+j*ACTIVEBKG->Xsize];
for (long k = 0; k < eg->nbpoly; k++)
{
ep = &eg->polydata[k];
if (!(ep->type & POLY_WATER) && !(ep->type & POLY_TRANS))
{
long nbvert;
(ep->type & POLY_QUAD) ? nbvert = 4 : nbvert = 3;
long a, b;
for (a = 0; a < nbvert; a++)
{
float fDiff = 5.f;
if ((fabs(ep->v[a].p.x - x) <= fDiff) &&
(fabs(ep->v[a].p.y - y) <= fDiff) &&
(fabs(ep->v[a].p.z - z) <= fDiff))
{
if(dot(*mon_ep->nrml, *ep->nrml) > 0.0f) {
nb_totalvertexinpoly += nbvert;
for(b = 0; b < nbvert; b++) {
dest = ep->v[b].p;
if(Visible(&orgn, &dest, ep, &hit)) {
nb_shadowvertexinpoly ++;
}
}
}
}
}
}
}
}
return nb_shadowvertexinpoly / nb_totalvertexinpoly;
}
static void ARX_EERIE_LIGHT_Make(EERIEPOLY * ep, float * epr, float * epg, float * epb, EERIE_LIGHT * light)
{
int i; // iterator
int nbvert; // number or vertices per face (3 or 4)
float distance[4]; // distance from light to each vertex
float fRes; // value of light intensity for a given vertex
if (ep->type & POLY_IGNORE)
return;
(ep->type & POLY_QUAD) ? nbvert = 4 : nbvert = 3;
// compute light - vertex distance
for(i = 0; i < nbvert; i++) {
distance[i] = dist(light->pos, ep->v[i].p);
}
for (i = 0; i < nbvert; i++)
{
fRes = 1.0f;
if (distance[i] < light->fallend)
{
//---------------------- start MODE_NORMALS
if (ModeLight & MODE_NORMALS)
{
Vec3f vLight = (light->pos - ep->v[i].p).getNormalized(); // vector (light to vertex)
fRes = dot(vLight, ep->nrml[i]);
if (fRes < 0.0f)
{
fRes = 0.0f;
}
}
//---------------------- end MODE_NORMALS
//---------------------- start MODE_RAYLAUNCH
if ((ModeLight & MODE_RAYLAUNCH) && !(light->extras & EXTRAS_NOCASTED))
{
Vec3f orgn = light->pos, dest = ep->v[i].p, hit;
if (ModeLight & MODE_SMOOTH)
fRes *= my_CheckInPoly(ep->v[i].p.x, ep->v[i].p.y, ep->v[i].p.z, ep, light);
else
fRes *= Visible(&orgn, &dest, ep, &hit);
}
//---------------------- fin MODE_RAYLAUNCH
float fTemp1 = light->intensity * fRes * GLOBAL_LIGHT_FACTOR;
float fr, fg, fb;
if (distance[i] <= light->fallstart)
{
fr = light->rgb.r * fTemp1;
fg = light->rgb.g * fTemp1;
fb = light->rgb.b * fTemp1;
}
else
{
float intensity = (light->falldiff - (distance[i] - light->fallstart)) * light->falldiffmul;
float fTemp2 = fTemp1 * intensity;
fr = light->rgb.r * fTemp2;
fg = light->rgb.g * fTemp2;
fb = light->rgb.b * fTemp2;
}
epr[i] += fr;
epg[i] += fg;
epb[i] += fb;
}
}
}
void ComputeLight2DPos(EERIE_LIGHT * _pL) {
TexturedVertex in, out;
in.p = _pL->pos;
EERIETreatPoint(&in, &out);
if ((out.p.z > 0.f) && (out.p.z < 1000.f) && (out.rhw > 0))
{
float t;
float siz = 50;
float fMaxdist = 300;
if (Project.telekinesis) fMaxdist = 850;
t = siz * (1.0f - 1.0f / (out.rhw * fMaxdist)) + 10;
_pL->maxs.x = out.p.x + t;
_pL->mins.x = out.p.x - t;
_pL->maxs.y = out.p.y + t;
_pL->mins.y = out.p.y - t;
if (0)
if ((_pL->mins.x >= -200.f) && (_pL->mins.x <= 1000.f))
if ((_pL->mins.y >= -200.f) && (_pL->mins.y <= 1000.f))
{
EERIEDraw2DLine(_pL->mins.x, _pL->mins.y, _pL->maxs.x, _pL->mins.y, 0.00001f, Color::white);
EERIEDraw2DLine(_pL->maxs.x, _pL->mins.y, _pL->maxs.x, _pL->maxs.y, 0.00001f, Color::white);
EERIEDraw2DLine(_pL->maxs.x, _pL->maxs.y, _pL->mins.x, _pL->maxs.y, 0.00001f, Color::white);
EERIEDraw2DLine(_pL->mins.x, _pL->maxs.y, _pL->mins.x, _pL->mins.y, 0.00001f, Color::white);
}
}
}
//*************************************************************************************
//*************************************************************************************
void TreatBackgroundDynlights()
{
long n;
for (size_t i = 0; i < MAX_LIGHTS; i++)
{
if ((GLight[i] != NULL) && (GLight[i]->extras & EXTRAS_SEMIDYNAMIC))
{
float fMaxdist = 300;
if (Project.telekinesis) fMaxdist = 850;
if(!fartherThan(GLight[i]->pos, ACTIVECAM->pos, fMaxdist)) {
ComputeLight2DPos(GLight[i]);
}
if (GLight[i]->status == 0)
{
// vient de s'éteindre
if (GLight[i]->tl > 0)
{
DynLight[GLight[i]->tl].exist = 0;
GLight[i]->tl = -1;
Vec3f _pos2;
for(size_t l = 0; l < entities.size(); l++) {
if(entities[l] && (entities[l]->ioflags & IO_MARKER)) {
GetItemWorldPosition(entities[l], &_pos2);
if(!fartherThan(GLight[i]->pos, _pos2, 300.f)) {
SendIOScriptEvent(entities[l], SM_CUSTOM, "douse");
}
}
}
}
}
else
{
// vient de s'allumer
if (GLight[i]->tl <= 0)
{
Vec3f _pos2;
for(size_t l = 0; l < entities.size(); l++) {
if(entities[l] && (entities[l]->ioflags & IO_MARKER)) {
GetItemWorldPosition(entities[l], &_pos2);
if(!fartherThan(GLight[i]->pos, _pos2, 300.f)) {
SendIOScriptEvent(entities[l], SM_CUSTOM, "fire");
}
}
}
GLight[i]->tl = GetFreeDynLight();
}
n = GLight[i]->tl;
if(n != -1) {
DynLight[n].pos = GLight[i]->pos;
DynLight[n].exist = 1;
DynLight[n].fallstart = GLight[i]->fallstart;
DynLight[n].fallend = GLight[i]->fallend;
DynLight[n].type = TYP_SPECIAL1;
DynLight[n].intensity = GLight[i]->intensity;
DynLight[n].ex_flaresize = GLight[i]->ex_flaresize;
DynLight[n].extras = GLight[i]->extras;
DynLight[n].duration = std::numeric_limits::max();
DynLight[n].rgb.r = GLight[i]->rgb.r - GLight[i]->rgb.r * GLight[i]->ex_flicker.r * rnd() * ( 1.0f / 2 );
DynLight[n].rgb.g = GLight[i]->rgb.g - GLight[i]->rgb.g * GLight[i]->ex_flicker.g * rnd() * ( 1.0f / 2 );
DynLight[n].rgb.b = GLight[i]->rgb.b - GLight[i]->rgb.b * GLight[i]->ex_flicker.b * rnd() * ( 1.0f / 2 );
DynLight[n].rgb = componentwise_max(DynLight[n].rgb, Color3f::black);
DynLight[n].rgb255 = DynLight[n].rgb * 255.f;
DynLight[n].falldiff = DynLight[n].fallend - DynLight[n].fallstart;
DynLight[n].falldiffmul = 1.f / DynLight[n].falldiff;
DynLight[n].precalc = DynLight[n].intensity * GLOBAL_LIGHT_FACTOR;
}
}
}
}
}
void PrecalcDynamicLighting(long x0, long z0, long x1, long z1) {
TreatBackgroundDynlights();
TOTPDL = 0;
float fx0 = ACTIVEBKG->Xdiv * (float)x0;
float fz0 = ACTIVEBKG->Zdiv * (float)z0;
float fx1 = ACTIVEBKG->Xdiv * (float)x1;
float fz1 = ACTIVEBKG->Zdiv * (float)z1;
for (size_t i = 0; i < MAX_DYNLIGHTS; i++)
{
EERIE_LIGHT * el = &DynLight[i];
if ((el->exist) && (el->rgb.r >= 0.f))
{
bool bDist = (distSqr(el->pos, ACTIVECAM->pos) < square(ACTIVECAM->cdepth));
if ((el->pos.x >= fx0) && (el->pos.x <= fx1)
&& (el->pos.z >= fz0) && (el->pos.z <= fz1)
&& bDist)
{
el->treat = 1;
el->rgb255 = el->rgb * 255.f;
el->falldiff = el->fallend - el->fallstart;
el->falldiffmul = 1.f / el->falldiff;
el->precalc = el->intensity * GLOBAL_LIGHT_FACTOR;
PDL[TOTPDL] = el;
TOTPDL++;
if ((size_t)TOTPDL >= MAX_DYNLIGHTS) TOTPDL--;
}
else if (el->treat) el->treat = 0;
if (el->duration)
{
float tim = ((float)float(arxtime) - (float)el->time_creation);
float duration = (float)el->duration;
if (tim >= duration)
{
float sub = framedelay * 0.001f;
el->rgb.r -= sub;
if (el->rgb.r < 0) el->rgb.r = 0.f;
el->rgb.g -= sub;
if (el->rgb.g < 0) el->rgb.g = 0.f;
el->rgb.b -= sub;
if (el->rgb.b < 0) el->rgb.b = 0.f;
if (el->rgb.r + el->rgb.g + el->rgb.b == 0)
{
el->exist = 0;
el->duration = 0;
}
}
}
}
}
}
void EERIE_LIGHT_ChangeLighting()
{
long i, j;
EERIEPOLY * ep;
EERIE_BKG_INFO * eg;
for (j = 0; j < ACTIVEBKG->Zsize; j++)
for (i = 0; i < ACTIVEBKG->Xsize; i++)
{
eg = &ACTIVEBKG->Backg[i+j*ACTIVEBKG->Xsize];
for (long k = 0; k < eg->nbpoly; k++)
{
ep = &eg->polydata[k];
ep->tv[0].color = ep->v[0].color;
ep->tv[1].color = ep->v[1].color;
ep->tv[2].color = ep->v[2].color;
if (ep->type & POLY_QUAD) ep->tv[3].color = ep->v[3].color;
}
}
}
//*************************************************************************************
//*************************************************************************************
void EERIEPrecalcLights(long minx, long minz, long maxx, long maxz)
{
EERIE_BKG_INFO * eg;
if (minx < 0) minx = 0;
else if (minx >= ACTIVEBKG->Xsize) minx = ACTIVEBKG->Xsize - 1;
if (maxx < 0) maxx = 0;
else if (maxx >= ACTIVEBKG->Xsize) maxx = ACTIVEBKG->Xsize - 1;
if (minz < 0) minz = 0;
else if (minz >= ACTIVEBKG->Zsize) minz = ACTIVEBKG->Zsize - 1;
if (maxz < 0) maxz = 0;
else if (maxz >= ACTIVEBKG->Zsize) maxz = ACTIVEBKG->Zsize - 1;
for (size_t i = 0; i < MAX_LIGHTS; i++)
{
if (GLight[i] != NULL)
{
if ((GLight[i]->extras & EXTRAS_SEMIDYNAMIC))
{
GLight[i]->treat = 0;
}
else if (!GLight[i]->treat)
{
GLight[i]->treat = 1;
}
GLight[i]->falldiff = GLight[i]->fallend - GLight[i]->fallstart;
GLight[i]->falldiffmul = 1.f / GLight[i]->falldiff;
GLight[i]->rgb255 = GLight[i]->rgb * 255.f;
GLight[i]->precalc = GLight[i]->intensity * GLOBAL_LIGHT_FACTOR;
}
}
for (long j = minz; j <= maxz; j++)
{
for (long i = minx; i <= maxx; i++)
{
eg = &ACTIVEBKG->Backg[i+j*ACTIVEBKG->Xsize];
for (long k = 0; k < eg->nbpoly; k++)
{
EERIEPOLY * ep = &eg->polydata[k];
if(ep) {
ep->type &= ~POLY_IGNORE;
EERIE_LIGHT_Apply(ep);
}
}
}
}
}
void RecalcLightZone(float x, float z, long siz) {
long i, j, x0, x1, z0, z1;
i = x * ACTIVEBKG->Xmul;
j = z * ACTIVEBKG->Zmul;
x0 = i - siz;
x1 = i + siz;
z0 = j - siz;
z1 = j + siz;
if (x0 < 2) x0 = 2;
else if (x0 >= ACTIVEBKG->Xsize - 2) x0 = ACTIVEBKG->Xsize - 3;
if (x1 < 2) x1 = 0;
else if (x1 >= ACTIVEBKG->Xsize - 2) x1 = ACTIVEBKG->Xsize - 3;
if (z0 < 2) z0 = 0;
else if (z0 >= ACTIVEBKG->Zsize - 2) z0 = ACTIVEBKG->Zsize - 3;
if (z1 < 2) z1 = 0;
else if (z1 >= ACTIVEBKG->Zsize - 2) z1 = ACTIVEBKG->Zsize - 3;
LightMode oldml = ModeLight;
ModeLight &= ~MODE_RAYLAUNCH;
EERIEPrecalcLights(x0, z0, x1, z1);
ModeLight = oldml;
}
void EERIERemovePrecalcLights() {
EERIEPOLY * ep;
EERIE_BKG_INFO * eg;
for(size_t i = 0; i < MAX_LIGHTS; i++) {
if (GLight[i] != NULL) GLight[i]->treat = 1;
}
for(int j = 0; j < ACTIVEBKG->Zsize; j++) {
for(int i = 0; i < ACTIVEBKG->Xsize; i++) {
eg = &ACTIVEBKG->Backg[i+j*ACTIVEBKG->Xsize];
for (long k = 0; k < eg->nbpoly; k++) {
ep = &eg->polydata[k];
ep->v[3].color = ep->v[2].color = ep->v[1].color = ep->v[0].color = Color::white.toBGR();
}
}
}
}