/* * Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file) * * This file is part of Arx Libertatis. * * Arx Libertatis is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Arx Libertatis is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Arx Libertatis. If not, see . */ /* Based on: =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ // Copyright (c) 1999-2000 ARKANE Studios SA. All rights reserved #include "scene/Light.h" #include "core/Application.h" #include "core/GameTime.h" #include "core/Core.h" #include "game/Entity.h" #include "game/EntityManager.h" #include "game/Inventory.h" #include "graphics/Math.h" #include "graphics/Draw.h" #include "scene/Object.h" #include "scene/GameSound.h" #include "scene/Interactive.h" extern float GLOBAL_LIGHT_FACTOR; EERIE_LIGHT * GLight[MAX_LIGHTS]; EERIE_LIGHT DynLight[MAX_DYNLIGHTS]; EERIE_LIGHT * PDL[MAX_DYNLIGHTS]; long TOTPDL = 0; EERIE_LIGHT * IO_PDL[MAX_DYNLIGHTS]; long TOTIOPDL = 0; static void ARX_EERIE_LIGHT_Make(EERIEPOLY * ep, float * epr, float * epg, float * epb, EERIE_LIGHT * light); bool ValidDynLight(long num) { if ( (num >= 0) && ((size_t)num < MAX_DYNLIGHTS) && DynLight[num].exist) return true; return false; } void PrecalcIOLighting(const Vec3f * pos, float radius, long flags) { static Vec3f lastpos; if(flags & 1) { lastpos = Vec3f::repeat(99999.f) + lastpos; return; } // Lastpos optim if(closerThan(*pos, lastpos, 100.f)) { return; } lastpos = *pos; TOTIOPDL = 0; for(size_t i = 0; i < MAX_LIGHTS; i++) { EERIE_LIGHT * el = GLight[i]; if ((el) && (el->exist) && (el->status) && !(el->extras & EXTRAS_SEMIDYNAMIC)) { if ((el->pos.x >= pos->x - radius) && (el->pos.x <= pos->x + radius) && (el->pos.z >= pos->z - radius) && (el->pos.z <= pos->z + radius)) { el->rgb255 = el->rgb * 255.f; el->falldiff = el->fallend - el->fallstart; el->falldiffmul = 1.f / el->falldiff; el->precalc = el->intensity * GLOBAL_LIGHT_FACTOR; IO_PDL[TOTIOPDL] = el; TOTIOPDL++; if ((size_t)TOTIOPDL >= MAX_DYNLIGHTS) TOTIOPDL--; } } } } void EERIE_LIGHT_Apply(EERIEPOLY * ep) { if (ep->type & POLY_IGNORE) return; float epr[4]; float epg[4]; float epb[4]; epr[3] = epr[2] = epr[1] = epr[0] = 0; epg[3] = epg[2] = epg[1] = epg[0] = 0; epb[3] = epb[2] = epb[1] = epb[0] = 0; for(size_t i = 0; i < MAX_LIGHTS; i++) { EERIE_LIGHT * el = GLight[i]; if ((el) && (el->treat) && (el->exist) && (el->status) && !(el->extras & EXTRAS_SEMIDYNAMIC)) { if(closerThan(el->pos, ep->center, el->fallend + 100.f)) { ARX_EERIE_LIGHT_Make(ep, epr, epg, epb, el); } } } for (size_t i = 0; i < MAX_ACTIONS; i++) { if ((actions[i].exist) && ((actions[i].type == ACT_FIRE2) || (actions[i].type == ACT_FIRE))) { if(closerThan(actions[i].light.pos, ep->center, actions[i].light.fallend + 100.f)) { ARX_EERIE_LIGHT_Make(ep, epr, epg, epb, &actions[i].light); } } } long nbvert; if (ep->type & POLY_QUAD) nbvert = 4; else nbvert = 3; for(long i = 0; i < nbvert; i++) { epr[i] = clamp(epr[i], ACTIVEBKG->ambient.r, 1.f); epg[i] = clamp(epg[i], ACTIVEBKG->ambient.g, 1.f); epb[i] = clamp(epb[i], ACTIVEBKG->ambient.b, 1.f); ep->v[i].color = Color3f(epr[i], epg[i], epb[i]).toBGR(); } } void EERIE_LIGHT_TranslateSelected(const Vec3f * trans) { for(size_t i = 0; i < MAX_LIGHTS; i++) { if(GLight[i] && GLight[i]->selected) { if(GLight[i]->tl > 0) { DynLight[GLight[i]->tl].exist = 0; } GLight[i]->tl = -1; GLight[i]->pos += *trans; } } } void EERIE_LIGHT_UnselectAll() { for(size_t i = 0; i < MAX_LIGHTS; i++) { if(GLight[i] && GLight[i]->exist && GLight[i]->treat) { GLight[i]->selected = 0; } } } void EERIE_LIGHT_ClearByIndex(long num) { if ((num >= 0) && ((size_t)num < MAX_LIGHTS)) { if (GLight[num] != NULL) { if (GLight[num]->tl != -1) DynLight[GLight[num]->tl].exist = 0; free(GLight[num]); GLight[num] = NULL; } } } void EERIE_LIGHT_ClearAll() { for(size_t i = 0; i < MAX_LIGHTS; i++) { EERIE_LIGHT_ClearByIndex(i); } } void EERIE_LIGHT_ClearSelected() { for(size_t i = 0; i < MAX_LIGHTS; i++) { if(GLight[i] && GLight[i]->selected) { EERIE_LIGHT_ClearByIndex(i); } } } void EERIE_LIGHT_GlobalInit() { static long init = 0; if(!init) { memset(GLight, 0, sizeof(*GLight) * MAX_LIGHTS); init = 1; return; } for(size_t i = 0; i < MAX_LIGHTS; i++) { if(GLight[i]) { if(GLight[i]->tl > 0) { DynLight[GLight[i]->tl].exist = 0; } free(GLight[i]); GLight[i] = NULL; } } } long EERIE_LIGHT_GetFree() { for(size_t i = 0; i < MAX_LIGHTS; i++) { if(!GLight[i]) { return i; } } return -1; } long EERIE_LIGHT_Create() { for (size_t i = 0; i < MAX_LIGHTS; i++) { if(!GLight[i]) { GLight[i] = (EERIE_LIGHT *)malloc(sizeof(EERIE_LIGHT)); if(!GLight[i]) { return -1; } memset(GLight[i], 0, sizeof(EERIE_LIGHT)); GLight[i]->sample = audio::INVALID_ID; GLight[i]->tl = -1; return i; } } return -1; } long EERIE_LIGHT_Count() { long count = 0; for(size_t i = 0; i < MAX_LIGHTS; i++) { if(GLight[i] && !(GLight[i]->type & TYP_SPECIAL1)) { count++; } } return count; } void EERIE_LIGHT_GlobalAdd(const EERIE_LIGHT * el) { long num = EERIE_LIGHT_GetFree(); if (num > -1) { GLight[num] = (EERIE_LIGHT *)malloc(sizeof(EERIE_LIGHT)); memcpy(GLight[num], el, sizeof(EERIE_LIGHT)); GLight[num]->tl = -1; GLight[num]->sample = audio::INVALID_ID; } } void EERIE_LIGHT_MoveAll(const Vec3f * trans) { for(size_t i = 0; i < MAX_LIGHTS; i++) { if(GLight[i]) { GLight[i]->pos += *trans; } } } //************************************************************************************* //************************************************************************************* float my_CheckInPoly(float x, float y, float z, EERIEPOLY * mon_ep, EERIE_LIGHT * light) { long px, pz; px = x * ACTIVEBKG->Xmul; if (px > ACTIVEBKG->Xsize - 3) { return 0; } if (px < 2) { return 0; } pz = z * ACTIVEBKG->Zmul; if (pz > ACTIVEBKG->Zsize - 3) { return 0; } if (pz < 2) { return 0; } float nb_shadowvertexinpoly = 0.0f; float nb_totalvertexinpoly = 0.0f; EERIEPOLY * ep; EERIE_BKG_INFO * eg; Vec3f dest; Vec3f hit; Vec3f orgn = light->pos; for (long j = pz - 2; j <= pz + 2; j++) for (long i = px - 2; i <= px + 2; i++) { eg = &ACTIVEBKG->Backg[i+j*ACTIVEBKG->Xsize]; for (long k = 0; k < eg->nbpoly; k++) { ep = &eg->polydata[k]; if (!(ep->type & POLY_WATER) && !(ep->type & POLY_TRANS)) { long nbvert; (ep->type & POLY_QUAD) ? nbvert = 4 : nbvert = 3; long a, b; for (a = 0; a < nbvert; a++) { float fDiff = 5.f; if ((fabs(ep->v[a].p.x - x) <= fDiff) && (fabs(ep->v[a].p.y - y) <= fDiff) && (fabs(ep->v[a].p.z - z) <= fDiff)) { if(dot(*mon_ep->nrml, *ep->nrml) > 0.0f) { nb_totalvertexinpoly += nbvert; for(b = 0; b < nbvert; b++) { dest = ep->v[b].p; if(Visible(&orgn, &dest, ep, &hit)) { nb_shadowvertexinpoly ++; } } } } } } } } return nb_shadowvertexinpoly / nb_totalvertexinpoly; } static void ARX_EERIE_LIGHT_Make(EERIEPOLY * ep, float * epr, float * epg, float * epb, EERIE_LIGHT * light) { int i; // iterator int nbvert; // number or vertices per face (3 or 4) float distance[4]; // distance from light to each vertex float fRes; // value of light intensity for a given vertex if (ep->type & POLY_IGNORE) return; (ep->type & POLY_QUAD) ? nbvert = 4 : nbvert = 3; // compute light - vertex distance for(i = 0; i < nbvert; i++) { distance[i] = dist(light->pos, ep->v[i].p); } for (i = 0; i < nbvert; i++) { fRes = 1.0f; if (distance[i] < light->fallend) { //---------------------- start MODE_NORMALS if (ModeLight & MODE_NORMALS) { Vec3f vLight = (light->pos - ep->v[i].p).getNormalized(); // vector (light to vertex) fRes = dot(vLight, ep->nrml[i]); if (fRes < 0.0f) { fRes = 0.0f; } } //---------------------- end MODE_NORMALS //---------------------- start MODE_RAYLAUNCH if ((ModeLight & MODE_RAYLAUNCH) && !(light->extras & EXTRAS_NOCASTED)) { Vec3f orgn = light->pos, dest = ep->v[i].p, hit; if (ModeLight & MODE_SMOOTH) fRes *= my_CheckInPoly(ep->v[i].p.x, ep->v[i].p.y, ep->v[i].p.z, ep, light); else fRes *= Visible(&orgn, &dest, ep, &hit); } //---------------------- fin MODE_RAYLAUNCH float fTemp1 = light->intensity * fRes * GLOBAL_LIGHT_FACTOR; float fr, fg, fb; if (distance[i] <= light->fallstart) { fr = light->rgb.r * fTemp1; fg = light->rgb.g * fTemp1; fb = light->rgb.b * fTemp1; } else { float intensity = (light->falldiff - (distance[i] - light->fallstart)) * light->falldiffmul; float fTemp2 = fTemp1 * intensity; fr = light->rgb.r * fTemp2; fg = light->rgb.g * fTemp2; fb = light->rgb.b * fTemp2; } epr[i] += fr; epg[i] += fg; epb[i] += fb; } } } void ComputeLight2DPos(EERIE_LIGHT * _pL) { TexturedVertex in, out; in.p = _pL->pos; EERIETreatPoint(&in, &out); if ((out.p.z > 0.f) && (out.p.z < 1000.f) && (out.rhw > 0)) { float t; float siz = 50; float fMaxdist = 300; if (Project.telekinesis) fMaxdist = 850; t = siz * (1.0f - 1.0f / (out.rhw * fMaxdist)) + 10; _pL->maxs.x = out.p.x + t; _pL->mins.x = out.p.x - t; _pL->maxs.y = out.p.y + t; _pL->mins.y = out.p.y - t; if (0) if ((_pL->mins.x >= -200.f) && (_pL->mins.x <= 1000.f)) if ((_pL->mins.y >= -200.f) && (_pL->mins.y <= 1000.f)) { EERIEDraw2DLine(_pL->mins.x, _pL->mins.y, _pL->maxs.x, _pL->mins.y, 0.00001f, Color::white); EERIEDraw2DLine(_pL->maxs.x, _pL->mins.y, _pL->maxs.x, _pL->maxs.y, 0.00001f, Color::white); EERIEDraw2DLine(_pL->maxs.x, _pL->maxs.y, _pL->mins.x, _pL->maxs.y, 0.00001f, Color::white); EERIEDraw2DLine(_pL->mins.x, _pL->maxs.y, _pL->mins.x, _pL->mins.y, 0.00001f, Color::white); } } } //************************************************************************************* //************************************************************************************* void TreatBackgroundDynlights() { long n; for (size_t i = 0; i < MAX_LIGHTS; i++) { if ((GLight[i] != NULL) && (GLight[i]->extras & EXTRAS_SEMIDYNAMIC)) { float fMaxdist = 300; if (Project.telekinesis) fMaxdist = 850; if(!fartherThan(GLight[i]->pos, ACTIVECAM->pos, fMaxdist)) { ComputeLight2DPos(GLight[i]); } if (GLight[i]->status == 0) { // vient de s'éteindre if (GLight[i]->tl > 0) { DynLight[GLight[i]->tl].exist = 0; GLight[i]->tl = -1; Vec3f _pos2; for(size_t l = 0; l < entities.size(); l++) { if(entities[l] && (entities[l]->ioflags & IO_MARKER)) { GetItemWorldPosition(entities[l], &_pos2); if(!fartherThan(GLight[i]->pos, _pos2, 300.f)) { SendIOScriptEvent(entities[l], SM_CUSTOM, "douse"); } } } } } else { // vient de s'allumer if (GLight[i]->tl <= 0) { Vec3f _pos2; for(size_t l = 0; l < entities.size(); l++) { if(entities[l] && (entities[l]->ioflags & IO_MARKER)) { GetItemWorldPosition(entities[l], &_pos2); if(!fartherThan(GLight[i]->pos, _pos2, 300.f)) { SendIOScriptEvent(entities[l], SM_CUSTOM, "fire"); } } } GLight[i]->tl = GetFreeDynLight(); } n = GLight[i]->tl; if(n != -1) { DynLight[n].pos = GLight[i]->pos; DynLight[n].exist = 1; DynLight[n].fallstart = GLight[i]->fallstart; DynLight[n].fallend = GLight[i]->fallend; DynLight[n].type = TYP_SPECIAL1; DynLight[n].intensity = GLight[i]->intensity; DynLight[n].ex_flaresize = GLight[i]->ex_flaresize; DynLight[n].extras = GLight[i]->extras; DynLight[n].duration = std::numeric_limits::max(); DynLight[n].rgb.r = GLight[i]->rgb.r - GLight[i]->rgb.r * GLight[i]->ex_flicker.r * rnd() * ( 1.0f / 2 ); DynLight[n].rgb.g = GLight[i]->rgb.g - GLight[i]->rgb.g * GLight[i]->ex_flicker.g * rnd() * ( 1.0f / 2 ); DynLight[n].rgb.b = GLight[i]->rgb.b - GLight[i]->rgb.b * GLight[i]->ex_flicker.b * rnd() * ( 1.0f / 2 ); DynLight[n].rgb = componentwise_max(DynLight[n].rgb, Color3f::black); DynLight[n].rgb255 = DynLight[n].rgb * 255.f; DynLight[n].falldiff = DynLight[n].fallend - DynLight[n].fallstart; DynLight[n].falldiffmul = 1.f / DynLight[n].falldiff; DynLight[n].precalc = DynLight[n].intensity * GLOBAL_LIGHT_FACTOR; } } } } } void PrecalcDynamicLighting(long x0, long z0, long x1, long z1) { TreatBackgroundDynlights(); TOTPDL = 0; float fx0 = ACTIVEBKG->Xdiv * (float)x0; float fz0 = ACTIVEBKG->Zdiv * (float)z0; float fx1 = ACTIVEBKG->Xdiv * (float)x1; float fz1 = ACTIVEBKG->Zdiv * (float)z1; for (size_t i = 0; i < MAX_DYNLIGHTS; i++) { EERIE_LIGHT * el = &DynLight[i]; if ((el->exist) && (el->rgb.r >= 0.f)) { bool bDist = (distSqr(el->pos, ACTIVECAM->pos) < square(ACTIVECAM->cdepth)); if ((el->pos.x >= fx0) && (el->pos.x <= fx1) && (el->pos.z >= fz0) && (el->pos.z <= fz1) && bDist) { el->treat = 1; el->rgb255 = el->rgb * 255.f; el->falldiff = el->fallend - el->fallstart; el->falldiffmul = 1.f / el->falldiff; el->precalc = el->intensity * GLOBAL_LIGHT_FACTOR; PDL[TOTPDL] = el; TOTPDL++; if ((size_t)TOTPDL >= MAX_DYNLIGHTS) TOTPDL--; } else if (el->treat) el->treat = 0; if (el->duration) { float tim = ((float)float(arxtime) - (float)el->time_creation); float duration = (float)el->duration; if (tim >= duration) { float sub = framedelay * 0.001f; el->rgb.r -= sub; if (el->rgb.r < 0) el->rgb.r = 0.f; el->rgb.g -= sub; if (el->rgb.g < 0) el->rgb.g = 0.f; el->rgb.b -= sub; if (el->rgb.b < 0) el->rgb.b = 0.f; if (el->rgb.r + el->rgb.g + el->rgb.b == 0) { el->exist = 0; el->duration = 0; } } } } } } void EERIE_LIGHT_ChangeLighting() { long i, j; EERIEPOLY * ep; EERIE_BKG_INFO * eg; for (j = 0; j < ACTIVEBKG->Zsize; j++) for (i = 0; i < ACTIVEBKG->Xsize; i++) { eg = &ACTIVEBKG->Backg[i+j*ACTIVEBKG->Xsize]; for (long k = 0; k < eg->nbpoly; k++) { ep = &eg->polydata[k]; ep->tv[0].color = ep->v[0].color; ep->tv[1].color = ep->v[1].color; ep->tv[2].color = ep->v[2].color; if (ep->type & POLY_QUAD) ep->tv[3].color = ep->v[3].color; } } } //************************************************************************************* //************************************************************************************* void EERIEPrecalcLights(long minx, long minz, long maxx, long maxz) { EERIE_BKG_INFO * eg; if (minx < 0) minx = 0; else if (minx >= ACTIVEBKG->Xsize) minx = ACTIVEBKG->Xsize - 1; if (maxx < 0) maxx = 0; else if (maxx >= ACTIVEBKG->Xsize) maxx = ACTIVEBKG->Xsize - 1; if (minz < 0) minz = 0; else if (minz >= ACTIVEBKG->Zsize) minz = ACTIVEBKG->Zsize - 1; if (maxz < 0) maxz = 0; else if (maxz >= ACTIVEBKG->Zsize) maxz = ACTIVEBKG->Zsize - 1; for (size_t i = 0; i < MAX_LIGHTS; i++) { if (GLight[i] != NULL) { if ((GLight[i]->extras & EXTRAS_SEMIDYNAMIC)) { GLight[i]->treat = 0; } else if (!GLight[i]->treat) { GLight[i]->treat = 1; } GLight[i]->falldiff = GLight[i]->fallend - GLight[i]->fallstart; GLight[i]->falldiffmul = 1.f / GLight[i]->falldiff; GLight[i]->rgb255 = GLight[i]->rgb * 255.f; GLight[i]->precalc = GLight[i]->intensity * GLOBAL_LIGHT_FACTOR; } } for (long j = minz; j <= maxz; j++) { for (long i = minx; i <= maxx; i++) { eg = &ACTIVEBKG->Backg[i+j*ACTIVEBKG->Xsize]; for (long k = 0; k < eg->nbpoly; k++) { EERIEPOLY * ep = &eg->polydata[k]; if(ep) { ep->type &= ~POLY_IGNORE; EERIE_LIGHT_Apply(ep); } } } } } void RecalcLightZone(float x, float z, long siz) { long i, j, x0, x1, z0, z1; i = x * ACTIVEBKG->Xmul; j = z * ACTIVEBKG->Zmul; x0 = i - siz; x1 = i + siz; z0 = j - siz; z1 = j + siz; if (x0 < 2) x0 = 2; else if (x0 >= ACTIVEBKG->Xsize - 2) x0 = ACTIVEBKG->Xsize - 3; if (x1 < 2) x1 = 0; else if (x1 >= ACTIVEBKG->Xsize - 2) x1 = ACTIVEBKG->Xsize - 3; if (z0 < 2) z0 = 0; else if (z0 >= ACTIVEBKG->Zsize - 2) z0 = ACTIVEBKG->Zsize - 3; if (z1 < 2) z1 = 0; else if (z1 >= ACTIVEBKG->Zsize - 2) z1 = ACTIVEBKG->Zsize - 3; LightMode oldml = ModeLight; ModeLight &= ~MODE_RAYLAUNCH; EERIEPrecalcLights(x0, z0, x1, z1); ModeLight = oldml; } void EERIERemovePrecalcLights() { EERIEPOLY * ep; EERIE_BKG_INFO * eg; for(size_t i = 0; i < MAX_LIGHTS; i++) { if (GLight[i] != NULL) GLight[i]->treat = 1; } for(int j = 0; j < ACTIVEBKG->Zsize; j++) { for(int i = 0; i < ACTIVEBKG->Xsize; i++) { eg = &ACTIVEBKG->Backg[i+j*ACTIVEBKG->Xsize]; for (long k = 0; k < eg->nbpoly; k++) { ep = &eg->polydata[k]; ep->v[3].color = ep->v[2].color = ep->v[1].color = ep->v[0].color = Color::white.toBGR(); } } } }