#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # - Try to find OpenGLES and EGL # If using ARM Mali emulation you can specify the parent directory that contains the bin and include directories by # setting the MALI_SDK_ROOT variable in the environment. # # For AMD emulation use the AMD_SDK_ROOT variable # # Once done this will define # # OPENGLES2_FOUND - system has OpenGLES # OPENGLES2_INCLUDE_DIR - the GL include directory # OPENGLES2_LIBRARIES - Link these to use OpenGLES # # EGL_FOUND - system has EGL # EGL_INCLUDE_DIR - the EGL include directory # EGL_LIBRARIES - Link these to use EGL #include(FindPkgMacros) IF (WIN32) IF (CYGWIN) FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h ) FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 ) ELSE (CYGWIN) IF(BORLAND) SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32") ELSE(BORLAND) #getenv_path(AMD_SDK_ROOT) #getenv_path(MALI_SDK_ROOT) SET(POWERVR_SDK_PATH "C:/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds") FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h ${ENV_AMD_SDK_ROOT}/include ${ENV_MALI_SDK_ROOT}/include ${POWERVR_SDK_PATH}/Include "C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include" ) FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h ${ENV_AMD_SDK_ROOT}/include ${ENV_MALI_SDK_ROOT}/include ${POWERVR_SDK_PATH}/Include "C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include" ) FIND_LIBRARY(OPENGLES2_gl_LIBRARY NAMES libGLESv2 PATHS ${ENV_AMD_SDK_ROOT}/x86 ${ENV_MALI_SDK_ROOT}/bin ${POWERVR_SDK_PATH}/Windows/x86_32/Lib "C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib" ) FIND_LIBRARY(EGL_egl_LIBRARY NAMES libEGL PATHS ${ENV_AMD_SDK_ROOT}/x86 ${ENV_MALI_SDK_ROOT}/bin ${POWERVR_SDK_PATH}/Windows/x86_32/Lib "C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib" ) ENDIF(BORLAND) ENDIF (CYGWIN) ELSE (WIN32) IF (APPLE) #create_search_paths(/Developer/Platforms) #findpkg_framework(OpenGLES2) #set(OPENGLES2_gl_LIBRARY "-framework OpenGLES") ELSE(APPLE) #getenv_path(AMD_SDK_ROOT) #getenv_path(MALI_SDK_ROOT) FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h ${ENV_AMD_SDK_ROOT}/include ${ENV_MALI_SDK_ROOT}/include /opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include /opt/vc/include /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) FIND_LIBRARY(OPENGLES2_gl_LIBRARY NAMES GLESv2 PATHS ${ENV_AMD_SDK_ROOT}/x86 ${ENV_MALI_SDK_ROOT}/bin /opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib /opt/vc/lib /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h ${ENV_AMD_SDK_ROOT}/include ${ENV_MALI_SDK_ROOT}/include /opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include /opt/vc/include /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) FIND_LIBRARY(EGL_egl_LIBRARY NAMES EGL PATHS ${ENV_AMD_SDK_ROOT}/x86 ${ENV_MALI_SDK_ROOT}/bin /opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib /opt/vc/lib /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) # On Unix OpenGL most certainly always requires X11. # Feel free to tighten up these conditions if you don't # think this is always true. # It's not true on OSX. #IF (OPENGLES2_gl_LIBRARY) # IF(NOT X11_FOUND) # INCLUDE(FindX11) # ENDIF(NOT X11_FOUND) # IF (X11_FOUND) # IF (NOT APPLE) # SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES}) # ENDIF (NOT APPLE) # ENDIF (X11_FOUND) #ENDIF (OPENGLES2_gl_LIBRARY) ENDIF(APPLE) ENDIF (WIN32) SET( OPENGLES2_FOUND "YES" ) IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY) SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES}) SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES}) SET( OPENGLES2_FOUND "YES" ) ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY) MARK_AS_ADVANCED( OPENGLES2_INCLUDE_DIR OPENGLES2_gl_LIBRARY EGL_INCLUDE_DIR EGL_egl_LIBRARY ) INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES2 REQUIRED_VARS OPENGLES2_LIBRARIES OPENGLES2_INCLUDE_DIR)